mesa: Check the texture against all units in unbind_texobj_from_texunits().
authorHenri Verbeet <hverbeet@gmail.com>
Sun, 3 Jul 2011 22:57:42 +0000 (00:57 +0200)
committerHenri Verbeet <hverbeet@gmail.com>
Thu, 7 Jul 2011 18:30:13 +0000 (20:30 +0200)
NOTE: This is a candidate for the 7.11 branch.

Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
src/mesa/main/texobj.c

index 565a3a2d8df392b74c55e443827deff1be2839d7..0e84b8744119d450a63a6d110fd9e029f18113e8 100644 (file)
@@ -899,7 +899,7 @@ unbind_texobj_from_texunits(struct gl_context *ctx,
 {
    GLuint u, tex;
 
-   for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) {
+   for (u = 0; u < Elements(ctx->Texture.Unit); u++) {
       struct gl_texture_unit *unit = &ctx->Texture.Unit[u];
       for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {
          if (texObj == unit->CurrentTex[tex]) {