allowed_hashes[i]);
}
+ /* Do an early exit if all cache entries are already there. */
+ bool may_need_copy_shader = pStages[MESA_SHADER_GEOMETRY];
+ void *main_entry = disk_cache_get(device->physical_device->disk_cache, allowed_hashes[0], 20);
+ void *copy_entry = NULL;
+ if (may_need_copy_shader)
+ copy_entry = disk_cache_get(device->physical_device->disk_cache, allowed_hashes[1], 20);
+
+ bool has_all_cache_entries = main_entry && (!may_need_copy_shader || copy_entry);
+ free(main_entry);
+ free(copy_entry);
+
+ if(has_all_cache_entries)
+ return VK_SUCCESS;
+
unsigned process = 0;
uint8_t sc_threads = device->instance->num_sc_threads;
while (true) {