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intel: Add fallback debug to glGenerateMipmap.
author
Eric Anholt
<eric@anholt.net>
Sat, 25 Sep 2010 01:00:42 +0000
(18:00 -0700)
committer
Eric Anholt
<eric@anholt.net>
Sat, 25 Sep 2010 01:03:28 +0000
(18:03 -0700)
src/mesa/drivers/dri/intel/intel_tex.c
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diff --git
a/src/mesa/drivers/dri/intel/intel_tex.c
b/src/mesa/drivers/dri/intel/intel_tex.c
index 4537f589111afc9d283d8ed3eaa9f52c34c5c1bb..49b7d5ef6b1710d8c355151e80f330deb0349800 100644
(file)
--- a/
src/mesa/drivers/dri/intel/intel_tex.c
+++ b/
src/mesa/drivers/dri/intel/intel_tex.c
@@
-157,6
+157,10
@@
intelGenerateMipmap(GLcontext *ctx, GLenum target,
/* sw path: need to map texture images */
struct intel_context *intel = intel_context(ctx);
struct intel_texture_object *intelObj = intel_texture_object(texObj);
+
+ if (INTEL_DEBUG & DEBUG_FALLBACKS)
+ fprintf(stderr, "%s - fallback to swrast\n", __FUNCTION__);
+
intel_tex_map_level_images(intel, intelObj, texObj->BaseLevel);
_mesa_generate_mipmap(ctx, target, texObj);
intel_tex_unmap_level_images(intel, intelObj, texObj->BaseLevel);