gallium: fix fragment/vertex typo
authorBrian <brian.paul@tungstengraphics.com>
Mon, 11 Feb 2008 15:18:43 +0000 (08:18 -0700)
committerBrian <brian.paul@tungstengraphics.com>
Mon, 11 Feb 2008 16:46:49 +0000 (09:46 -0700)
src/mesa/pipe/draw/draw_vertex_shader.c

index 574ac670572a6bf2a2a99fa3f927f76d29172321..9c31df1e3e168c6f0c0f05334069cbf6989b0638 100644 (file)
@@ -304,7 +304,7 @@ draw_bind_vertex_shader(struct draw_context *draw,
    draw->vertex_shader = dvs;
    draw->num_vs_outputs = dvs->state->num_outputs;
 
-   /* specify the fragment program to interpret/execute */
+   /* specify the vertex program to interpret/execute */
    tgsi_exec_machine_init(&draw->machine,
                           draw->vertex_shader->state->tokens,
                           PIPE_MAX_SAMPLERS,