This state controls blending of the final fragments into the target rendering
buffers.
+Blend Factors
+-------------
+
+The blend factors largely follow the same pattern as their counterparts
+in other modern and legacy drawing APIs.
+
+XXX blurb about dual-source blends
+
Members
-------
dither
Whether dithering is enabled.
rt
- Contains the per rendertarget blend state.
+ Contains the per-rendertarget blend state.
-per rendertarget members
+Per-rendertarget Members
------------------------
blend_enable
* ``TWO_SIDED_STENCIL``: Whether the stencil test can also affect back-facing
polygons.
* ``GLSL``: Deprecated.
-* ``S3TC``: Deprecated.
+* ``DUAL_SOURCE_BLEND``: Whether dual-source blend factors are supported. See
+ :ref:`Blend` for more information.
* ``ANISOTROPIC_FILTER``: Whether textures can be filtered anisotropically.
* ``POINT_SPRITE``: Whether point sprites are available.
* ``MAX_RENDER_TARGETS``: The maximum number of render targets that may be