NINE_STATE_MATERIAL was used incorrectly at one location.
Replace it with the correct state.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
NINE_STATE_BLEND |
NINE_STATE_DSA |
NINE_STATE_IDXBUF |
- NINE_STATE_MATERIAL |
+ NINE_STATE_FF_MATERIAL |
NINE_STATE_BLEND_COLOR |
NINE_STATE_SAMPLE_MASK;
memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t));
#define NINE_STATE_VDECL (1 << 12)
#define NINE_STATE_IDXBUF (1 << 13)
#define NINE_STATE_STREAMFREQ (1 << 14)
-#define NINE_STATE_PRIM (1 << 15)
-#define NINE_STATE_MATERIAL (1 << 16)
#define NINE_STATE_BLEND_COLOR (1 << 17)
#define NINE_STATE_STENCIL_REF (1 << 18)
#define NINE_STATE_SAMPLE_MASK (1 << 19)