#include "iris_context.h"
#include "nir/tgsi_to_nir.h"
-#define KEY_INIT_NO_ID(gen) \
+#define KEY_ID(prefix) .prefix.program_string_id = ish->program_id
+#define BRW_KEY_INIT(gen, prog_id) \
+ .base.program_string_id = prog_id, \
.base.subgroup_size_type = BRW_SUBGROUP_SIZE_UNIFORM, \
.base.tex.swizzles[0 ... MAX_SAMPLERS - 1] = 0x688, \
.base.tex.compressed_multisample_layout_mask = ~0, \
.base.tex.msaa_16 = (gen >= 9 ? ~0 : 0)
-#define KEY_INIT(gen) .base.program_string_id = ish->program_id, KEY_INIT_NO_ID(gen)
static unsigned
get_new_program_id(struct iris_screen *screen)
static struct iris_compiled_shader *
iris_compile_vs(struct iris_context *ice,
struct iris_uncompiled_shader *ish,
- const struct brw_vs_prog_key *key)
+ const struct iris_vs_prog_key *key)
{
struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
const struct brw_compiler *compiler = screen->compiler;
nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
- if (key->nr_userclip_plane_consts) {
+ if (key->vue.nr_userclip_plane_consts) {
nir_function_impl *impl = nir_shader_get_entrypoint(nir);
- nir_lower_clip_vs(nir, (1 << key->nr_userclip_plane_consts) - 1, true,
- false, NULL);
+ nir_lower_clip_vs(nir, (1 << key->vue.nr_userclip_plane_consts) - 1,
+ true, false, NULL);
nir_lower_io_to_temporaries(nir, impl, true, false);
nir_lower_global_vars_to_local(nir);
nir_lower_vars_to_ssa(nir);
&vue_prog_data->vue_map, nir->info.outputs_written,
nir->info.separate_shader);
- /* Don't tell the backend about our clip plane constants, we've already
- * lowered them in NIR and we don't want it doing it again.
- */
- struct brw_vs_prog_key key_no_ucp = *key;
- key_no_ucp.nr_userclip_plane_consts = 0;
+ struct brw_vs_prog_key brw_key = {
+ BRW_KEY_INIT(devinfo->gen, key->vue.base.program_string_id),
+
+ /* Don't tell the backend about our clip plane constants, we've
+ * already lowered them in NIR and don't want it doing it again.
+ */
+ .nr_userclip_plane_consts = 0,
+ };
char *error_str = NULL;
const unsigned *program =
- brw_compile_vs(compiler, &ice->dbg, mem_ctx, &key_no_ucp, vs_prog_data,
+ brw_compile_vs(compiler, &ice->dbg, mem_ctx, &brw_key, vs_prog_data,
nir, -1, NULL, &error_str);
if (program == NULL) {
dbg_printf("Failed to compile vertex shader: %s\n", error_str);
}
if (ish->compiled_once) {
- iris_debug_recompile(ice, &nir->info, &key->base);
+ iris_debug_recompile(ice, &nir->info, &brw_key.base);
} else {
ish->compiled_once = true;
}
struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_VERTEX];
struct iris_uncompiled_shader *ish =
ice->shaders.uncompiled[MESA_SHADER_VERTEX];
- struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
- const struct gen_device_info *devinfo = &screen->devinfo;
- struct brw_vs_prog_key key = { KEY_INIT(devinfo->gen) };
+ struct iris_vs_prog_key key = { KEY_ID(vue.base) };
ice->vtbl.populate_vs_key(ice, &ish->nir->info, last_vue_stage(ice), &key);
struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_VS];
static struct iris_compiled_shader *
iris_compile_tcs(struct iris_context *ice,
struct iris_uncompiled_shader *ish,
- const struct brw_tcs_prog_key *key)
+ const struct iris_tcs_prog_key *key)
{
struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
const struct brw_compiler *compiler = screen->compiler;
struct iris_binding_table bt;
+ struct brw_tcs_prog_key brw_key = {
+ BRW_KEY_INIT(devinfo->gen, key->vue.base.program_string_id),
+ .tes_primitive_mode = key->tes_primitive_mode,
+ .input_vertices = key->input_vertices,
+ .patch_outputs_written = key->patch_outputs_written,
+ .outputs_written = key->outputs_written,
+ .quads_workaround = key->quads_workaround,
+ };
+
if (ish) {
nir = nir_shader_clone(mem_ctx, ish->nir);
num_system_values, num_cbufs);
brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges);
} else {
- nir = brw_nir_create_passthrough_tcs(mem_ctx, compiler, options, key);
+ nir =
+ brw_nir_create_passthrough_tcs(mem_ctx, compiler, options, &brw_key);
/* Reserve space for passing the default tess levels as constants. */
num_cbufs = 1;
char *error_str = NULL;
const unsigned *program =
- brw_compile_tcs(compiler, &ice->dbg, mem_ctx, key, tcs_prog_data, nir,
- -1, NULL, &error_str);
+ brw_compile_tcs(compiler, &ice->dbg, mem_ctx, &brw_key, tcs_prog_data,
+ nir, -1, NULL, &error_str);
if (program == NULL) {
dbg_printf("Failed to compile control shader: %s\n", error_str);
ralloc_free(mem_ctx);
if (ish) {
if (ish->compiled_once) {
- iris_debug_recompile(ice, &nir->info, &key->base);
+ iris_debug_recompile(ice, &nir->info, &brw_key.base);
} else {
ish->compiled_once = true;
}
const struct shader_info *tes_info =
iris_get_shader_info(ice, MESA_SHADER_TESS_EVAL);
- struct brw_tcs_prog_key key = {
- KEY_INIT_NO_ID(devinfo->gen),
- .base.program_string_id = tcs ? tcs->program_id : 0,
+ struct iris_tcs_prog_key key = {
+ .vue.base.program_string_id = tcs ? tcs->program_id : 0,
.tes_primitive_mode = tes_info->tess.primitive_mode,
.input_vertices =
!tcs || compiler->use_tcs_8_patch ? ice->state.vertices_per_patch : 0,
static struct iris_compiled_shader *
iris_compile_tes(struct iris_context *ice,
struct iris_uncompiled_shader *ish,
- const struct brw_tes_prog_key *key)
+ const struct iris_tes_prog_key *key)
{
struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
const struct brw_compiler *compiler = screen->compiler;
nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
- if (key->nr_userclip_plane_consts) {
+ if (key->vue.nr_userclip_plane_consts) {
nir_function_impl *impl = nir_shader_get_entrypoint(nir);
- nir_lower_clip_vs(nir, (1 << key->nr_userclip_plane_consts) - 1, true,
- false, NULL);
+ nir_lower_clip_vs(nir, (1 << key->vue.nr_userclip_plane_consts) - 1,
+ true, false, NULL);
nir_lower_io_to_temporaries(nir, impl, true, false);
nir_lower_global_vars_to_local(nir);
nir_lower_vars_to_ssa(nir);
brw_compute_tess_vue_map(&input_vue_map, key->inputs_read,
key->patch_inputs_read);
+ struct brw_tes_prog_key brw_key = {
+ BRW_KEY_INIT(devinfo->gen, key->vue.base.program_string_id),
+ .patch_inputs_read = key->patch_inputs_read,
+ .inputs_read = key->inputs_read,
+ };
+
char *error_str = NULL;
const unsigned *program =
- brw_compile_tes(compiler, &ice->dbg, mem_ctx, key, &input_vue_map,
+ brw_compile_tes(compiler, &ice->dbg, mem_ctx, &brw_key, &input_vue_map,
tes_prog_data, nir, -1, NULL, &error_str);
if (program == NULL) {
dbg_printf("Failed to compile evaluation shader: %s\n", error_str);
}
if (ish->compiled_once) {
- iris_debug_recompile(ice, &nir->info, &key->base);
+ iris_debug_recompile(ice, &nir->info, &brw_key.base);
} else {
ish->compiled_once = true;
}
struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_TESS_EVAL];
struct iris_uncompiled_shader *ish =
ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL];
- struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
- const struct gen_device_info *devinfo = &screen->devinfo;
- struct brw_tes_prog_key key = { KEY_INIT(devinfo->gen) };
+ struct iris_tes_prog_key key = { KEY_ID(vue.base) };
get_unified_tess_slots(ice, &key.inputs_read, &key.patch_inputs_read);
ice->vtbl.populate_tes_key(ice, &ish->nir->info, last_vue_stage(ice), &key);
static struct iris_compiled_shader *
iris_compile_gs(struct iris_context *ice,
struct iris_uncompiled_shader *ish,
- const struct brw_gs_prog_key *key)
+ const struct iris_gs_prog_key *key)
{
struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
const struct brw_compiler *compiler = screen->compiler;
nir_shader *nir = nir_shader_clone(mem_ctx, ish->nir);
- if (key->nr_userclip_plane_consts) {
+ if (key->vue.nr_userclip_plane_consts) {
nir_function_impl *impl = nir_shader_get_entrypoint(nir);
- nir_lower_clip_gs(nir, (1 << key->nr_userclip_plane_consts) - 1, false,
- NULL);
+ nir_lower_clip_gs(nir, (1 << key->vue.nr_userclip_plane_consts) - 1,
+ false, NULL);
nir_lower_io_to_temporaries(nir, impl, true, false);
nir_lower_global_vars_to_local(nir);
nir_lower_vars_to_ssa(nir);
&vue_prog_data->vue_map, nir->info.outputs_written,
nir->info.separate_shader);
+ struct brw_gs_prog_key brw_key = {
+ BRW_KEY_INIT(devinfo->gen, key->vue.base.program_string_id),
+ };
+
char *error_str = NULL;
const unsigned *program =
- brw_compile_gs(compiler, &ice->dbg, mem_ctx, key, gs_prog_data, nir,
- NULL, -1, NULL, &error_str);
+ brw_compile_gs(compiler, &ice->dbg, mem_ctx, &brw_key, gs_prog_data,
+ nir, NULL, -1, NULL, &error_str);
if (program == NULL) {
dbg_printf("Failed to compile geometry shader: %s\n", error_str);
ralloc_free(mem_ctx);
}
if (ish->compiled_once) {
- iris_debug_recompile(ice, &nir->info, &key->base);
+ iris_debug_recompile(ice, &nir->info, &brw_key.base);
} else {
ish->compiled_once = true;
}
struct iris_compiled_shader *shader = NULL;
if (ish) {
- struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
- const struct gen_device_info *devinfo = &screen->devinfo;
- struct brw_gs_prog_key key = { KEY_INIT(devinfo->gen) };
+ struct iris_gs_prog_key key = { KEY_ID(vue.base) };
ice->vtbl.populate_gs_key(ice, &ish->nir->info, last_vue_stage(ice), &key);
shader =
static struct iris_compiled_shader *
iris_compile_fs(struct iris_context *ice,
struct iris_uncompiled_shader *ish,
- const struct brw_wm_prog_key *key,
+ const struct iris_fs_prog_key *key,
struct brw_vue_map *vue_map)
{
struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges);
+ struct brw_wm_prog_key brw_key = {
+ BRW_KEY_INIT(devinfo->gen, key->base.program_string_id),
+ .nr_color_regions = key->nr_color_regions,
+ .flat_shade = key->flat_shade,
+ .alpha_test_replicate_alpha = key->alpha_test_replicate_alpha,
+ .alpha_to_coverage = key->alpha_to_coverage,
+ .clamp_fragment_color = key->clamp_fragment_color,
+ .persample_interp = key->persample_interp,
+ .multisample_fbo = key->multisample_fbo,
+ .force_dual_color_blend = key->force_dual_color_blend,
+ .coherent_fb_fetch = key->coherent_fb_fetch,
+ .color_outputs_valid = key->color_outputs_valid,
+ .input_slots_valid = key->input_slots_valid,
+ };
+
char *error_str = NULL;
const unsigned *program =
- brw_compile_fs(compiler, &ice->dbg, mem_ctx, key, fs_prog_data,
+ brw_compile_fs(compiler, &ice->dbg, mem_ctx, &brw_key, fs_prog_data,
nir, -1, -1, -1, true, false, vue_map,
NULL, &error_str);
if (program == NULL) {
}
if (ish->compiled_once) {
- iris_debug_recompile(ice, &nir->info, &key->base);
+ iris_debug_recompile(ice, &nir->info, &brw_key.base);
} else {
ish->compiled_once = true;
}
static void
iris_update_compiled_fs(struct iris_context *ice)
{
- struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
- const struct gen_device_info *devinfo = &screen->devinfo;
struct iris_shader_state *shs = &ice->state.shaders[MESA_SHADER_FRAGMENT];
struct iris_uncompiled_shader *ish =
ice->shaders.uncompiled[MESA_SHADER_FRAGMENT];
- struct brw_wm_prog_key key = { KEY_INIT(devinfo->gen) };
+ struct iris_fs_prog_key key = { KEY_ID(base) };
ice->vtbl.populate_fs_key(ice, &ish->nir->info, &key);
if (ish->nos & (1ull << IRIS_NOS_LAST_VUE_MAP))
static struct iris_compiled_shader *
iris_compile_cs(struct iris_context *ice,
struct iris_uncompiled_shader *ish,
- const struct brw_cs_prog_key *key)
+ const struct iris_cs_prog_key *key)
{
struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
const struct brw_compiler *compiler = screen->compiler;
iris_setup_binding_table(devinfo, nir, &bt, /* num_render_targets */ 0,
num_system_values, num_cbufs);
+ struct brw_cs_prog_key brw_key = {
+ BRW_KEY_INIT(devinfo->gen, key->base.program_string_id),
+ };
+
char *error_str = NULL;
const unsigned *program =
- brw_compile_cs(compiler, &ice->dbg, mem_ctx, key, cs_prog_data,
+ brw_compile_cs(compiler, &ice->dbg, mem_ctx, &brw_key, cs_prog_data,
nir, -1, NULL, &error_str);
if (program == NULL) {
dbg_printf("Failed to compile compute shader: %s\n", error_str);
}
if (ish->compiled_once) {
- iris_debug_recompile(ice, &nir->info, &key->base);
+ iris_debug_recompile(ice, &nir->info, &brw_key.base);
} else {
ish->compiled_once = true;
}
struct iris_uncompiled_shader *ish =
ice->shaders.uncompiled[MESA_SHADER_COMPUTE];
- struct iris_screen *screen = (struct iris_screen *)ice->ctx.screen;
- const struct gen_device_info *devinfo = &screen->devinfo;
- struct brw_cs_prog_key key = { KEY_INIT(devinfo->gen) };
+ struct iris_cs_prog_key key = { KEY_ID(base) };
ice->vtbl.populate_cs_key(ice, &key);
struct iris_compiled_shader *old = ice->shaders.prog[IRIS_CACHE_CS];
ish->nos |= (1ull << IRIS_NOS_RASTERIZER);
if (screen->precompile) {
- const struct gen_device_info *devinfo = &screen->devinfo;
- struct brw_vs_prog_key key = { KEY_INIT(devinfo->gen) };
+ struct iris_vs_prog_key key = { KEY_ID(vue.base) };
if (!iris_disk_cache_retrieve(ice, ish, &key, sizeof(key)))
iris_compile_vs(ice, ish, &key);
if (screen->precompile) {
const unsigned _GL_TRIANGLES = 0x0004;
- const struct gen_device_info *devinfo = &screen->devinfo;
- struct brw_tcs_prog_key key = {
- KEY_INIT(devinfo->gen),
+ struct iris_tcs_prog_key key = {
+ KEY_ID(vue.base),
// XXX: make sure the linker fills this out from the TES...
.tes_primitive_mode =
info->tess.primitive_mode ? info->tess.primitive_mode
ish->nos |= (1ull << IRIS_NOS_RASTERIZER);
if (screen->precompile) {
- const struct gen_device_info *devinfo = &screen->devinfo;
- struct brw_tes_prog_key key = {
- KEY_INIT(devinfo->gen),
+ struct iris_tes_prog_key key = {
+ KEY_ID(vue.base),
// XXX: not ideal, need TCS output/TES input unification
.inputs_read = info->inputs_read,
.patch_inputs_read = info->patch_inputs_read,
ish->nos |= (1ull << IRIS_NOS_RASTERIZER);
if (screen->precompile) {
- const struct gen_device_info *devinfo = &screen->devinfo;
- struct brw_gs_prog_key key = { KEY_INIT(devinfo->gen) };
+ struct iris_gs_prog_key key = { KEY_ID(vue.base) };
if (!iris_disk_cache_retrieve(ice, ish, &key, sizeof(key)))
iris_compile_gs(ice, ish, &key);
util_bitcount64(info->inputs_read & BRW_FS_VARYING_INPUT_MASK) <= 16;
const struct gen_device_info *devinfo = &screen->devinfo;
- struct brw_wm_prog_key key = {
- KEY_INIT(devinfo->gen),
+ struct iris_fs_prog_key key = {
+ KEY_ID(base),
.nr_color_regions = util_bitcount(color_outputs),
.coherent_fb_fetch = devinfo->gen >= 9,
.input_slots_valid =
// XXX: disallow more than 64KB of shared variables
if (screen->precompile) {
- const struct gen_device_info *devinfo = &screen->devinfo;
- struct brw_cs_prog_key key = { KEY_INIT(devinfo->gen) };
+ struct iris_cs_prog_key key = { KEY_ID(base) };
if (!iris_disk_cache_retrieve(ice, ish, &key, sizeof(key)))
iris_compile_cs(ice, ish, &key);