+++ /dev/null
-/*
- * This file is automatically generated from the Mesa internal type
- * definitions. Do not edit directly.
- */
-
-#ifndef __ASM_TYPES_H__
-#define __ASM_TYPES_H__
-
-
-
-/* =============================================================
- * Offsets for GLcontext
- */
-
-#define CTX_DRIVER_CTX 904
-
-#define CTX_LIGHT_ENABLED 38592
-#define CTX_LIGHT_SHADE_MODEL 38596
-#define CTX_LIGHT_COLOR_MAT_FACE 38600
-#define CTX_LIGHT_COLOR_MAT_MODE 38604
-#define CTX_LIGHT_COLOR_MAT_MASK 38608
-#define CTX_LIGHT_COLOR_MAT_ENABLED 38612
-#define CTX_LIGHT_ENABLED_LIST 38616
-#define CTX_LIGHT_NEED_VERTS 42973
-#define CTX_LIGHT_FLAGS 42976
-#define CTX_LIGHT_BASE_COLOR 42980
-
-
-/* =============================================================
- * Offsets for struct vertex_buffer
- */
-
-#define VB_SIZE 0
-#define VB_COUNT 4
-
-#define VB_ELTS 8
-#define VB_OBJ_PTR 12
-#define VB_EYE_PTR 16
-#define VB_CLIP_PTR 20
-#define VB_PROJ_CLIP_PTR 24
-#define VB_CLIP_OR_MASK 28
-#define VB_CLIP_MASK 32
-#define VB_NORMAL_PTR 36
-#define VB_EDGE_FLAG 44
-#define VB_TEX0_COORD_PTR 48
-#define VB_TEX1_COORD_PTR 52
-#define VB_TEX2_COORD_PTR 56
-#define VB_TEX3_COORD_PTR 60
-#define VB_INDEX_PTR 80
-#define VB_COLOR_PTR 88
-#define VB_SECONDARY_COLOR_PTR 96
-#define VB_FOG_COORD_PTR 108
-#define VB_POINT_SIZE_PTR 104
-#define VB_PRIMITIVE 112
-
-#define VB_LAST_CLIPPED 244
-
-/*
- * Flags for struct vertex_buffer
- */
-
-#define VERT_BIT_OBJ 0x1
-#define VERT_BIT_NORM 0x4
-#define VERT_BIT_RGBA 0x8
-#define VERT_BIT_SPEC_RGB 0x10
-#define VERT_BIT_FOG_COORD 0x20
-#define VERT_BIT_TEX0 0x100
-#define VERT_BIT_TEX1 0x200
-#define VERT_BIT_TEX2 0x400
-#define VERT_BIT_TEX3 0x800
-
-
-/* =============================================================
- * Offsets for GLvector4f
- */
-
-#define V4F_DATA 0
-#define V4F_START 4
-#define V4F_COUNT 8
-#define V4F_STRIDE 12
-#define V4F_SIZE 16
-#define V4F_FLAGS 20
-
-/*
- * Flags for GLvector4f
- */
-
-#define VEC_MALLOC 0x10
-#define VEC_NOT_WRITEABLE 0x40
-#define VEC_BAD_STRIDE 0x100
-
-#define VEC_SIZE_1 0x1
-#define VEC_SIZE_2 0x3
-#define VEC_SIZE_3 0x7
-#define VEC_SIZE_4 0xf
-
-
-/* =============================================================
- * Offsets for GLmatrix
- */
-
-#define MATRIX_DATA 0
-#define MATRIX_INV 4
-#define MATRIX_FLAGS 8
-#define MATRIX_TYPE 12
-
-
-/* =============================================================
- * Offsets for struct gl_light
- */
-
-#define LIGHT_NEXT 0
-#define LIGHT_PREV 4
-
-#define LIGHT_AMBIENT 8
-#define LIGHT_DIFFUSE 24
-#define LIGHT_SPECULAR 40
-#define LIGHT_EYE_POSITION 56
-#define LIGHT_EYE_DIRECTION 72
-#define LIGHT_SPOT_EXPONENT 88
-#define LIGHT_SPOT_CUTOFF 92
-#define LIGHT_COS_CUTOFF 96
-#define LIGHT_CONST_ATTEN 100
-#define LIGHT_LINEAR_ATTEN 104
-#define LIGHT_QUADRATIC_ATTEN 108
-#define LIGHT_ENABLED 112
-
-#define LIGHT_FLAGS 116
-
-#define LIGHT_POSITION 120
-#define LIGHT_VP_INF_NORM 136
-#define LIGHT_H_INF_NORM 148
-#define LIGHT_NORM_DIRECTION 160
-#define LIGHT_VP_INF_SPOT_ATTEN 176
-
-#define LIGHT_SPOT_EXP_TABLE 180
-#define LIGHT_MAT_AMBIENT 4276
-#define LIGHT_MAT_DIFFUSE 4300
-#define LIGHT_MAT_SPECULAR 4324
-
-#define SIZEOF_GL_LIGHT 4356
-
-/*
- * Flags for struct gl_light
- */
-
-#define LIGHT_SPOT 0x1
-#define LIGHT_LOCAL_VIEWER 0x2
-#define LIGHT_POSITIONAL 0x4
-
-#define LIGHT_NEED_VERTICES 0x6
-
-
-/* =============================================================
- * Offsets for struct gl_lightmodel
- */
-
-#define LIGHT_MODEL_AMBIENT 0
-#define LIGHT_MODEL_LOCAL_VIEWER 16
-#define LIGHT_MODEL_TWO_SIDE 17
-#define LIGHT_MODEL_COLOR_CONTROL 20
-
-
-#endif /* __ASM_TYPES_H__ */