tex_pos_out->data.interpolation = INTERP_QUALIFIER_SMOOTH;
nir_copy_var(&b, tex_pos_out, tex_pos_in);
+ nir_variable *other_in = nir_variable_create(b.shader, nir_var_shader_in,
+ vec4, "a_other");
+ other_in->data.location = VERT_ATTRIB_GENERIC2;
+ nir_variable *other_out = nir_variable_create(b.shader, nir_var_shader_out,
+ vec4, "v_other");
+ other_out->data.location = VARYING_SLOT_VAR1;
+ other_out->data.interpolation = INTERP_QUALIFIER_FLAT;
+ nir_copy_var(&b, other_out, other_in);
+
return b.shader;
}