return GL_FALSE;
}
+static GLboolean
+fast_read_rgba_pixels_memcpy( struct gl_context *ctx,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLvoid *pixels,
+ const struct gl_pixelstore_attrib *packing,
+ GLbitfield transferOps )
+{
+ struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
+ GLubyte *dst, *map;
+ int dstStride, stride, j, texelBytes;
+
+ if (!_mesa_format_matches_format_and_type(rb->Format, format, type))
+ return GL_FALSE;
+
+ /* check for things we can't handle here */
+ if (packing->SwapBytes ||
+ packing->LsbFirst) {
+ return GL_FALSE;
+ }
+
+ dstStride = _mesa_image_row_stride(packing, width, format, type);
+ dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height,
+ format, type, 0, 0);
+
+ ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT,
+ &map, &stride);
+
+ texelBytes = _mesa_get_format_bytes(rb->Format);
+ for (j = 0; j < height; j++) {
+ memcpy(dst, map, width * texelBytes);
+ dst += dstStride;
+ map += stride;
+ }
+
+ ctx->Driver.UnmapRenderbuffer(ctx, rb);
+
+ return GL_TRUE;
+}
+
/**
* When we're using a low-precision color buffer (like 16-bit 5/6/5)
transferOps |= IMAGE_CLAMP_BIT;
}
- /* Try the optimized path first. */
- if (fast_read_rgba_pixels(ctx, x, y, width, height,
- format, type, pixels, packing, transferOps)) {
- return; /* done! */
+ if (!transferOps) {
+ /* Try the optimized paths first. */
+ if (fast_read_rgba_pixels_memcpy(ctx, x, y, width, height,
+ format, type, pixels, packing,
+ transferOps)) {
+ return;
+ }
+
+ if (fast_read_rgba_pixels(ctx, x, y, width, height,
+ format, type, pixels, packing, transferOps)) {
+ return;
+ }
}
/* width should never be > MAX_WIDTH since we did clipping earlier */