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mesa: ASSERT macro is already defined by WinCE headers.
author
José Fonseca
<jrfonseca@tungstengraphics.com>
Mon, 23 Jun 2008 17:37:21 +0000
(
02:37
+0900)
committer
Keith Whitwell
<keith@tungstengraphics.com>
Mon, 22 Sep 2008 05:13:56 +0000
(22:13 -0700)
Even when just the standard headers are used....
src/mesa/main/glheader.h
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diff --git
a/src/mesa/main/glheader.h
b/src/mesa/main/glheader.h
index e155f5eb9f38cb0f8ca49427e2108248fd797a7d..e85b10bee3b3cb4924ec2fb5d95cbd0161aa5c9f 100644
(file)
--- a/
src/mesa/main/glheader.h
+++ b/
src/mesa/main/glheader.h
@@
-255,6
+255,7
@@
#endif
+#if !defined(_WIN32_WCE)
#if defined(BUILD_FOR_SNAP) && defined(CHECKED)
# define ASSERT(X) _CHECK(X)
#elif defined(DEBUG)
@@
-262,6
+263,7
@@
#else
# define ASSERT(X)
#endif
+#endif
#if (!defined(__GNUC__) || __GNUC__ < 3) && (!defined(__IBMC__) || __IBMC__ < 900)