static char err_buf[128];
#if 0
-static void svga_destroy_shader_emitter( struct svga_shader_emitter *emit )
+static void
+svga_destroy_shader_emitter(struct svga_shader_emitter *emit)
{
if (emit->buf != err_buf)
FREE(emit->buf);
#endif
-static boolean svga_shader_expand( struct svga_shader_emitter *emit )
+static boolean
+svga_shader_expand(struct svga_shader_emitter *emit)
{
char *new_buf;
unsigned newsize = emit->size * 2;
- if(emit->buf != err_buf)
+ if (emit->buf != err_buf)
new_buf = REALLOC(emit->buf, emit->size, newsize);
else
new_buf = NULL;
emit->ptr = new_buf + (emit->ptr - emit->buf);
emit->buf = new_buf;
return TRUE;
-}
+}
+
-static INLINE boolean reserve( struct svga_shader_emitter *emit,
- unsigned nr_dwords )
+static INLINE boolean
+reserve(struct svga_shader_emitter *emit, unsigned nr_dwords)
{
if (emit->ptr - emit->buf + nr_dwords * sizeof(unsigned) >= emit->size) {
- if (!svga_shader_expand( emit ))
+ if (!svga_shader_expand(emit)) {
return FALSE;
+ }
}
return TRUE;
}
-boolean svga_shader_emit_dword( struct svga_shader_emitter *emit,
- unsigned dword )
+
+boolean
+svga_shader_emit_dword(struct svga_shader_emitter * emit, unsigned dword)
{
if (!reserve(emit, 1))
return FALSE;
- *(unsigned *)emit->ptr = dword;
+ *(unsigned *) emit->ptr = dword;
emit->ptr += sizeof dword;
return TRUE;
}
-boolean svga_shader_emit_dwords( struct svga_shader_emitter *emit,
- const unsigned *dwords,
- unsigned nr )
+
+boolean
+svga_shader_emit_dwords(struct svga_shader_emitter * emit,
+ const unsigned *dwords, unsigned nr)
{
if (!reserve(emit, nr))
return FALSE;
- memcpy( emit->ptr, dwords, nr * sizeof *dwords );
+ memcpy(emit->ptr, dwords, nr * sizeof *dwords);
emit->ptr += nr * sizeof *dwords;
return TRUE;
}
-boolean svga_shader_emit_opcode( struct svga_shader_emitter *emit,
- unsigned opcode )
+
+boolean
+svga_shader_emit_opcode(struct svga_shader_emitter * emit, unsigned opcode)
{
SVGA3dShaderInstToken *here;
if (!reserve(emit, 1))
return FALSE;
- here = (SVGA3dShaderInstToken *)emit->ptr;
+ here = (SVGA3dShaderInstToken *) emit->ptr;
here->value = opcode;
if (emit->insn_offset) {
- SVGA3dShaderInstToken *prev = (SVGA3dShaderInstToken *)(emit->buf +
- emit->insn_offset);
+ SVGA3dShaderInstToken *prev =
+ (SVGA3dShaderInstToken *) (emit->buf + emit->insn_offset);
prev->size = (here - prev) - 1;
}
-
+
emit->insn_offset = emit->ptr - emit->buf;
emit->ptr += sizeof(unsigned);
return TRUE;
}
-static boolean svga_shader_emit_header( struct svga_shader_emitter *emit )
+static boolean
+svga_shader_emit_header(struct svga_shader_emitter *emit)
{
SVGA3dShaderVersion header;
- memset( &header, 0, sizeof header );
+ memset(&header, 0, sizeof header);
switch (emit->unit) {
case PIPE_SHADER_FRAGMENT:
header.value = SVGA3D_VS_30;
break;
}
-
- return svga_shader_emit_dword( emit, header.value );
+
+ return svga_shader_emit_dword(emit, header.value);
}
}
-/* Parse TGSI shader and translate to SVGA/DX9 serialized
- * representation.
+/**
+ * Parse TGSI shader and translate to SVGA/DX9 serialized
+ * representation.
*
* In this function SVGA shader is emitted to an in-memory buffer that
* can be dynamically grown. Once we've finished and know how large
* it is, it will be copied to a hardware buffer for upload.
*/
static struct svga_shader_result *
-svga_tgsi_translate( const struct svga_shader *shader,
- struct svga_compile_key key,
- unsigned unit )
+svga_tgsi_translate(const struct svga_shader *shader,
+ struct svga_compile_key key, unsigned unit)
{
struct svga_shader_result *result = NULL;
struct svga_shader_emitter emit;
emit.unit = unit;
emit.key = key;
- tgsi_scan_shader( shader->tokens, &emit.info);
+ tgsi_scan_shader(shader->tokens, &emit.info);
emit.imm_start = emit.info.file_max[TGSI_FILE_CONSTANT] + 1;
-
+
if (unit == PIPE_SHADER_FRAGMENT)
emit.imm_start += key.fkey.num_unnormalized_coords;
emit.imm_start += key.vkey.need_prescale ? 2 : 0;
}
- emit.nr_hw_float_const = (emit.imm_start + emit.info.file_max[TGSI_FILE_IMMEDIATE] + 1);
+ emit.nr_hw_float_const =
+ (emit.imm_start + emit.info.file_max[TGSI_FILE_IMMEDIATE] + 1);
emit.nr_hw_temp = emit.info.file_max[TGSI_FILE_TEMPORARY] + 1;
-
+
if (emit.nr_hw_temp >= SVGA3D_TEMPREG_MAX) {
- debug_printf("svga: too many temporary registers (%u)\n", emit.nr_hw_temp);
+ debug_printf("svga: too many temporary registers (%u)\n",
+ emit.nr_hw_temp);
goto fail;
}
emit.in_main_func = TRUE;
- if (!svga_shader_emit_header( &emit )) {
+ if (!svga_shader_emit_header(&emit)) {
debug_printf("svga: emit header failed\n");
goto fail;
}
- if (!svga_shader_emit_instructions( &emit, shader->tokens )) {
+ if (!svga_shader_emit_instructions(&emit, shader->tokens)) {
debug_printf("svga: emit instructions failed\n");
goto fail;
}
goto fail;
result->shader = shader;
- result->tokens = (const unsigned *)emit.buf;
+ result->tokens = (const unsigned *) emit.buf;
result->nr_tokens = (emit.ptr - emit.buf) / sizeof(unsigned);
memcpy(&result->key, &key, sizeof key);
result->id = UTIL_BITMASK_INVALID_INDEX;
- if (SVGA_DEBUG & DEBUG_TGSI)
- {
- debug_printf( "#####################################\n" );
- debug_printf( "Shader %u below\n", shader->id );
- tgsi_dump( shader->tokens, 0 );
+ if (SVGA_DEBUG & DEBUG_TGSI) {
+ debug_printf("#####################################\n");
+ debug_printf("Shader %u below\n", shader->id);
+ tgsi_dump(shader->tokens, 0);
if (SVGA_DEBUG & DEBUG_TGSI) {
- debug_printf( "Shader %u compiled below\n", shader->id );
- svga_shader_dump( result->tokens,
- result->nr_tokens ,
- FALSE );
+ debug_printf("Shader %u compiled below\n", shader->id);
+ svga_shader_dump(result->tokens, result->nr_tokens, FALSE);
}
- debug_printf( "#####################################\n" );
+ debug_printf("#####################################\n");
}
return result;
-fail:
+ fail:
FREE(result);
FREE(emit.buf);
return NULL;
}
-
-
struct svga_shader_result *
-svga_translate_fragment_program( const struct svga_fragment_shader *fs,
- const struct svga_fs_compile_key *fkey )
+svga_translate_fragment_program(const struct svga_fragment_shader *fs,
+ const struct svga_fs_compile_key *fkey)
{
struct svga_compile_key key;
memcpy(key.generic_remap_table, fs->generic_remap_table,
sizeof(fs->generic_remap_table));
- return svga_tgsi_translate( &fs->base,
- key,
- PIPE_SHADER_FRAGMENT );
+ return svga_tgsi_translate(&fs->base, key, PIPE_SHADER_FRAGMENT);
}
+
struct svga_shader_result *
-svga_translate_vertex_program( const struct svga_vertex_shader *vs,
- const struct svga_vs_compile_key *vkey )
+svga_translate_vertex_program(const struct svga_vertex_shader *vs,
+ const struct svga_vs_compile_key *vkey)
{
struct svga_compile_key key;
*/
svga_remap_generics(vkey->fs_generic_inputs, key.generic_remap_table);
- return svga_tgsi_translate( &vs->base,
- key,
- PIPE_SHADER_VERTEX );
+ return svga_tgsi_translate(&vs->base, key, PIPE_SHADER_VERTEX);
}
-void svga_destroy_shader_result( struct svga_shader_result *result )
+void
+svga_destroy_shader_result(struct svga_shader_result *result)
{
- FREE((unsigned *)result->tokens);
+ FREE((unsigned *) result->tokens);
FREE(result);
}
-