{
double ceil_val;
- if((val - (long) val) == 0) {
+ if ((val - (long) val) == 0) {
ceil_val = val;
}
else {
- if(val > 0) {
+ if (val > 0) {
ceil_val = (long) val + 1;
}
else {
{
double floor_val;
- if((val - (long) val) == 0) {
+ if ((val - (long) val) == 0) {
floor_val = val;
}
else {
- if(val > 0) {
+ if (val > 0) {
floor_val = (long) val;
}
else {
extern float pow2_table[POW2_TABLE_SIZE];
-
+/**
+ * Initialize math module. This should be called before using any
+ * other functions in this module.
+ */
extern void
util_init_math(void);
if(x > 129.00000f)
return 3.402823466e+38f;
- if(x < -126.99999f)
+ if (x < -126.99999f)
return 0.0f;
ipart = (int32_t) x;
/* same as
* epart.f = (float) (1 << ipart)
- * but faster and without integer overflow for ipart > 31 */
+ * but faster and without integer overflow for ipart > 31
+ */
epart.i = (ipart + 127 ) << 23;
mpart = pow2_table[POW2_TABLE_OFFSET + (int)(fpart * POW2_TABLE_SCALE)];
extern float log2_table[LOG2_TABLE_SIZE];
+/**
+ * Fast approximation to log2(x).
+ */
static INLINE float
util_fast_log2(float x)
{
}
+/**
+ * Fast approximation to x^y.
+ */
static INLINE float
util_fast_pow(float x, float y)
{
}
-
/**
* Floor(x), returned as int.
*/
int ai, bi;
double af, bf;
union fi u;
- af = (3 << 22) + 0.5 + (double)f;
- bf = (3 << 22) + 0.5 - (double)f;
+ af = (3 << 22) + 0.5 + (double) f;
+ bf = (3 << 22) + 0.5 - (double) f;
u.f = (float) af; ai = u.i;
u.f = (float) bf; bi = u.i;
return (ai - bi) >> 1;
#elif defined(PIPE_CC_MSVC) && defined(PIPE_ARCH_X86)
int r;
_asm {
- fld f
- fistp r
- }
+ fld f
+ fistp r
+ }
return r;
#else
if (f >= 0.0f)
unsigned long ffs( unsigned long u )
{
unsigned long i;
- if(_BitScanForward(&i, u))
+ if (_BitScanForward(&i, u))
return i + 1;
else
return 0;
{
unsigned i;
- if( u == 0 ) {
+ if (u == 0) {
return 0;
}
}
-
+/**
+ * Convert ubyte to float in [0, 1].
+ * XXX a 256-entry lookup table would be slightly faster.
+ */
static INLINE float
ubyte_to_float(ubyte ub)
{
}
-
+/**
+ * Clamp X to [MIN, MAX].
+ * This is a macro to allow float, int, uint, etc. types.
+ */
#define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) )
#define MIN2( A, B ) ( (A)<(B) ? (A) : (B) )