docs: Mention that GLSL 1.30 is started.
authorEric Anholt <eric@anholt.net>
Mon, 18 Apr 2011 20:45:00 +0000 (13:45 -0700)
committerEric Anholt <eric@anholt.net>
Wed, 20 Apr 2011 17:35:43 +0000 (10:35 -0700)
Things definitely remaining todo: switch statements, clip distances.
On 965, we also need real integers in the VS, and implementations of
some things like isinf/isnan.

Reviewed-by: Brian Paul <brianp@vmware.com>
docs/GL3.txt

index e373a945363f7202621c2e5db18f5ab659d5398a..6eeb9e4f35f37befb1e3a96b4992d851848e9a99 100644 (file)
@@ -12,7 +12,7 @@ Feature                                               Status
 
 GL 3.0:
 
-GLSL 1.30 (GL_EXT_gpu_shader4, etc.)                  not started
+GLSL 1.30 (GL_EXT_gpu_shader4, etc.)                  started
 Conditional rendering (GL_NV_conditional_render)      DONE (swrast & softpipe)
 Map buffer subranges (GL_ARB_map_buffer_range)        DONE
 Clamping controls (GL_ARB_color_buffer_float)         DONE