{
struct dd_function_table functions;
- _mesa_initialize_framebuffer( framebuffer, visual );
+ _mesa_initialize_window_framebuffer( framebuffer, visual );
_mesa_init_driver_functions( &functions );
functions.GetString = dfbGetString;
if (!fb)
return GL_FALSE;
- _mesa_initialize_framebuffer(fb, mesaVis);
+ _mesa_initialize_window_framebuffer(fb, mesaVis);
if (mesaVis->redBits == 5)
rgbFormat = MESA_FORMAT_RGB565;
if (!rfb)
return GL_FALSE;
- _mesa_initialize_framebuffer(&rfb->base, mesaVis);
+ _mesa_initialize_window_framebuffer(&rfb->base, mesaVis);
if (mesaVis->redBits == 5)
rgbFormat = _mesa_little_endian() ? MESA_FORMAT_RGB565 : MESA_FORMAT_RGB565_REV;
buf->row = _mesa_malloc(MAX_WIDTH * 4);
/* basic framebuffer setup */
- _mesa_initialize_framebuffer(&buf->Base, &config->modes);
+ _mesa_initialize_window_framebuffer(&buf->Base, &config->modes);
/* add front renderbuffer */
frontrb = swrast_new_renderbuffer(&config->modes, GL_TRUE);
return NULL;
/* basic framebuffer setup */
- _mesa_initialize_framebuffer(&buf->glframebuffer, &visual->glvisual);
+ _mesa_initialize_window_framebuffer(&buf->glframebuffer, &visual->glvisual);
/* add front renderbuffer */
frontrb = new_glfbdev_renderbuffer(frontBuffer, visual);
_mesa_add_renderbuffer(&buf->glframebuffer, BUFFER_FRONT_LEFT,
WMesaFramebuffer pwfb
= (WMesaFramebuffer) malloc(sizeof(struct wmesa_framebuffer));
if (pwfb) {
- _mesa_initialize_framebuffer(&pwfb->Base, visual);
+ _mesa_initialize_window_framebuffer(&pwfb->Base, visual);
pwfb->hDC = hdc;
/* insert at head of list */
pwfb->next = FirstFramebuffer;
b->type = type;
b->cmap = cmap;
- _mesa_initialize_framebuffer(&b->mesa_buffer, &vis->mesa_visual);
+ _mesa_initialize_window_framebuffer(&b->mesa_buffer, &vis->mesa_visual);
b->mesa_buffer.Delete = xmesa_delete_framebuffer;
/*
struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer);
assert(visual);
if (fb) {
- _mesa_initialize_framebuffer(fb, visual);
+ _mesa_initialize_window_framebuffer(fb, visual);
}
return fb;
}
assert(name != 0);
fb = CALLOC_STRUCT(gl_framebuffer);
if (fb) {
- fb->Name = name;
- fb->RefCount = 1;
- fb->_NumColorDrawBuffers = 1;
- fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
- fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0;
- fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
- fb->_ColorReadBufferIndex = BUFFER_COLOR0;
- fb->Delete = _mesa_destroy_framebuffer;
- _glthread_INIT_MUTEX(fb->Mutex);
+ _mesa_initialize_user_framebuffer(fb, name);
}
return fb;
}
/**
* Initialize a gl_framebuffer object. Typically used to initialize
* window system-created framebuffers, not user-created framebuffers.
- * \sa _mesa_create_framebuffer
+ * \sa _mesa_initialize_user_framebuffer
*/
void
-_mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual)
+_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
+ const GLvisual *visual)
{
assert(fb);
assert(visual);
}
+/**
+ * Initialize a user-created gl_framebuffer object.
+ * \sa _mesa_initialize_window_framebuffer
+ */
+void
+_mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name)
+{
+ assert(fb);
+ assert(name);
+
+ _mesa_bzero(fb, sizeof(struct gl_framebuffer));
+
+ fb->Name = name;
+ fb->RefCount = 1;
+ fb->_NumColorDrawBuffers = 1;
+ fb->ColorDrawBuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
+ fb->_ColorDrawBufferIndexes[0] = BUFFER_COLOR0;
+ fb->ColorReadBuffer = GL_COLOR_ATTACHMENT0_EXT;
+ fb->_ColorReadBufferIndex = BUFFER_COLOR0;
+ fb->Delete = _mesa_destroy_framebuffer;
+ _glthread_INIT_MUTEX(fb->Mutex);
+}
+
+
/**
* Deallocate buffer and everything attached to it.
* Typically called via the gl_framebuffer->Delete() method.
_mesa_new_framebuffer(GLcontext *ctx, GLuint name);
extern void
-_mesa_initialize_framebuffer(struct gl_framebuffer *fb, const GLvisual *visual);
+_mesa_initialize_window_framebuffer(struct gl_framebuffer *fb,
+ const GLvisual *visual);
+
+extern void
+_mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name);
extern void
_mesa_destroy_framebuffer(struct gl_framebuffer *buffer);
if (visual->sampleBuffers)
samples = visual->samples;
- _mesa_initialize_framebuffer(&stfb->Base, visual);
+ _mesa_initialize_window_framebuffer(&stfb->Base, visual);
if (visual->doubleBufferMode) {
struct gl_renderbuffer *rb