const nir_shader_compiler_options *options =
ctx->Const.ShaderCompilerOptions[stage].NirOptions;
struct gl_shader *shader = shader_prog ? shader_prog->_LinkedShaders[stage] : NULL;
- bool debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
nir_shader *nir;
/* First, lower the GLSL IR or Mesa IR to NIR */
}
nir_validate_shader(nir);
+ brw_process_nir(nir, brw->intelScreen->devinfo, shader_prog, stage);
+
+ static GLuint msg_id = 0;
+ _mesa_gl_debug(&brw->ctx, &msg_id,
+ MESA_DEBUG_SOURCE_SHADER_COMPILER,
+ MESA_DEBUG_TYPE_OTHER,
+ MESA_DEBUG_SEVERITY_NOTIFICATION,
+ "%s NIR shader: %d inst\n",
+ _mesa_shader_stage_to_abbrev(stage),
+ count_nir_instrs(nir));
+
+ return nir;
+}
+
+void
+brw_process_nir(nir_shader *nir,
+ const struct brw_device_info *devinfo,
+ const struct gl_shader_program *shader_prog,
+ gl_shader_stage stage)
+{
+ bool debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
+
nir_lower_global_vars_to_local(nir);
nir_validate_shader(nir);
nir_validate_shader(nir);
if (shader_prog) {
+ nir_lower_samplers(nir, shader_prog, stage);
+ } else {
nir_lower_samplers_for_vk(nir);
- nir_validate_shader(nir);
}
+ nir_validate_shader(nir);
nir_lower_system_values(nir);
nir_validate_shader(nir);
nir_optimize(nir);
- if (brw->gen >= 6) {
+ if (devinfo->gen >= 6) {
/* Try and fuse multiply-adds */
nir_opt_peephole_ffma(nir);
nir_validate_shader(nir);
nir_print_shader(nir, stderr);
}
- static GLuint msg_id = 0;
- _mesa_gl_debug(&brw->ctx, &msg_id,
- MESA_DEBUG_SOURCE_SHADER_COMPILER,
- MESA_DEBUG_TYPE_OTHER,
- MESA_DEBUG_SEVERITY_NOTIFICATION,
- "%s NIR shader: %d inst\n",
- _mesa_shader_stage_to_abbrev(stage),
- count_nir_instrs(nir));
-
nir_convert_from_ssa(nir);
nir_validate_shader(nir);
* run it last because it stashes data in instr->pass_flags and we don't
* want that to be squashed by other NIR passes.
*/
- if (brw->gen <= 5)
+ if (devinfo->gen <= 5)
brw_nir_analyze_boolean_resolves(nir);
nir_sweep(nir);
_mesa_shader_stage_to_string(stage));
nir_print_shader(nir, stderr);
}
-
- return nir;
}