sampler->lod_bias = st->ctx->Texture.Unit[texUnit].LodBias +
texobj->LodBias;
- sampler->min_lod = texobj->BaseLevel + texobj->MinLod;
- if (sampler->min_lod < texobj->BaseLevel)
- sampler->min_lod = texobj->BaseLevel;
-
- sampler->max_lod = MIN2((GLfloat) texobj->MaxLevel,
- (texobj->MaxLod + texobj->BaseLevel));
+ sampler->min_lod = MAX2(0.0f, texobj->MinLod);
+ sampler->max_lod = MIN2((GLfloat) texobj->MaxLevel - texobj->BaseLevel,
+ texobj->MaxLod);
if (sampler->max_lod < sampler->min_lod) {
/* The GL spec doesn't seem to specify what to do in this case.
* Swap the values.
u_sampler_view_default_template(&templ,
stObj->pt,
format);
+ templ.u.tex.first_level = stObj->base.BaseLevel;
if (swizzle != SWIZZLE_NOOP) {
templ.swizzle_r = GET_SWZ(swizzle, 0);
if (check_sampler_swizzle(stObj->sampler_view,
stObj->base._Swizzle,
stObj->base.DepthMode) ||
- (st_view_format != stObj->sampler_view->format))
+ (st_view_format != stObj->sampler_view->format) ||
+ stObj->base.BaseLevel != stObj->sampler_view->u.tex.first_level)
pipe_sampler_view_reference(&stObj->sampler_view, NULL);
sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe, st_view_format);