.prepare = prepare_blend_state,
};
-struct gen6_color_calc_state_key {
- float blend_constant_color[4];
- GLclampf alpha_ref;
- GLubyte stencil_ref[2];
-};
-
static void
-color_calc_state_populate_key(struct brw_context *brw,
- struct gen6_color_calc_state_key *key)
+gen6_prepare_color_calc_state(struct brw_context *brw)
{
struct gl_context *ctx = &brw->intel.ctx;
+ struct gen6_color_calc_state *cc;
- memset(key, 0, sizeof(*key));
-
- /* _NEW_STENCIL */
- if (ctx->Stencil._Enabled) {
- const unsigned back = ctx->Stencil._BackFace;
-
- key->stencil_ref[0] = ctx->Stencil.Ref[0];
- if (ctx->Stencil._TestTwoSide)
- key->stencil_ref[1] = ctx->Stencil.Ref[back];
- }
+ cc = brw_state_batch(brw, sizeof(*cc), 64, &brw->cc.state_offset);
+ memset(cc, 0, sizeof(*cc));
/* _NEW_COLOR */
- if (ctx->Color.AlphaEnabled)
- key->alpha_ref = ctx->Color.AlphaRef;
-
- key->blend_constant_color[0] = ctx->Color.BlendColorUnclamped[0];
- key->blend_constant_color[1] = ctx->Color.BlendColorUnclamped[1];
- key->blend_constant_color[2] = ctx->Color.BlendColorUnclamped[2];
- key->blend_constant_color[3] = ctx->Color.BlendColorUnclamped[3];
-}
-
-/**
- * Creates the state cache entry for the given CC state key.
- */
-static drm_intel_bo *
-color_calc_state_create_from_key(struct brw_context *brw,
- struct gen6_color_calc_state_key *key)
-{
- struct gen6_color_calc_state cc;
- drm_intel_bo *bo;
-
- memset(&cc, 0, sizeof(cc));
+ cc->cc0.alpha_test_format = BRW_ALPHATEST_FORMAT_UNORM8;
+ UNCLAMPED_FLOAT_TO_UBYTE(cc->cc1.alpha_ref_fi.ui, ctx->Color.AlphaRef);
- cc.cc0.alpha_test_format = BRW_ALPHATEST_FORMAT_UNORM8;
- UNCLAMPED_FLOAT_TO_UBYTE(cc.cc1.alpha_ref_fi.ui, key->alpha_ref);
-
- cc.cc0.stencil_ref = key->stencil_ref[0];
- cc.cc0.bf_stencil_ref = key->stencil_ref[1];
-
- cc.constant_r = key->blend_constant_color[0];
- cc.constant_g = key->blend_constant_color[1];
- cc.constant_b = key->blend_constant_color[2];
- cc.constant_a = key->blend_constant_color[3];
-
- bo = brw_upload_cache(&brw->cache, BRW_COLOR_CALC_STATE,
- key, sizeof(*key),
- NULL, 0,
- &cc, sizeof(cc));
-
- return bo;
-}
-
-static void
-prepare_color_calc_state(struct brw_context *brw)
-{
- struct gen6_color_calc_state_key key;
-
- color_calc_state_populate_key(brw, &key);
+ /* _NEW_STENCIL */
+ cc->cc0.stencil_ref = ctx->Stencil.Ref[0];
+ cc->cc0.bf_stencil_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace];
- drm_intel_bo_unreference(brw->cc.color_calc_state_bo);
- brw->cc.color_calc_state_bo = brw_search_cache(&brw->cache, BRW_COLOR_CALC_STATE,
- &key, sizeof(key),
- NULL, 0,
- NULL);
+ /* _NEW_COLOR */
+ cc->constant_r = ctx->Color.BlendColorUnclamped[0];
+ cc->constant_g = ctx->Color.BlendColorUnclamped[1];
+ cc->constant_b = ctx->Color.BlendColorUnclamped[2];
+ cc->constant_a = ctx->Color.BlendColorUnclamped[3];
- if (brw->cc.color_calc_state_bo == NULL)
- brw->cc.color_calc_state_bo = color_calc_state_create_from_key(brw, &key);
+ brw->state.dirty.cache |= CACHE_NEW_COLOR_CALC_STATE;
}
const struct brw_tracked_state gen6_color_calc_state = {
.dirty = {
.mesa = _NEW_COLOR | _NEW_STENCIL,
- .brw = 0,
+ .brw = BRW_NEW_BATCH,
.cache = 0,
},
- .prepare = prepare_color_calc_state,
+ .prepare = gen6_prepare_color_calc_state,
};
static void upload_cc_state_pointers(struct brw_context *brw)
OUT_BATCH(_3DSTATE_CC_STATE_POINTERS << 16 | (4 - 2));
OUT_RELOC(brw->cc.blend_state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
OUT_RELOC(brw->cc.depth_stencil_state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
- OUT_RELOC(brw->cc.color_calc_state_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
+ OUT_RELOC(intel->batch.bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
+ brw->cc.state_offset | 1);
ADVANCE_BATCH();
}
static void prepare_cc_state_pointers(struct brw_context *brw)
{
- brw_add_validated_bo(brw, brw->cc.color_calc_state_bo);
brw_add_validated_bo(brw, brw->cc.blend_state_bo);
brw_add_validated_bo(brw, brw->cc.depth_stencil_state_bo);
}