It was missing PIPE_BIND_RENDER_TARGET, causing assertion failures for
pure render targets.
Also bind flags are too variable and complex for a good assessment for
whether the resource is a texture or not. Target is more concise.
static INLINE boolean
resource_is_texture(const struct pipe_resource *resource)
{
- const unsigned tex_binds = (PIPE_BIND_DISPLAY_TARGET |
- PIPE_BIND_SCANOUT |
- PIPE_BIND_SHARED |
- PIPE_BIND_DEPTH_STENCIL |
- PIPE_BIND_SAMPLER_VIEW);
- const struct llvmpipe_resource *lpr = llvmpipe_resource_const(resource);
-
- return (lpr->base.bind & tex_binds) ? TRUE : FALSE;
+ switch (resource->target) {
+ case PIPE_BUFFER:
+ return FALSE;
+ case PIPE_TEXTURE_1D:
+ case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_3D:
+ case PIPE_TEXTURE_CUBE:
+ return TRUE;
+ default:
+ assert(0);
+ return FALSE;
+ }
}