These don't depend on context state, but use a screen pointer.
const uint texSize = 256; /* simple, and usually perfect */
/* find an RGBA texture format */
- format = st_choose_format(pipe, GL_RGBA, PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_SAMPLER);
+ format = st_choose_format(pipe->screen, GL_RGBA,
+ PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_SAMPLER);
/* create texture for color map/table */
pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, format, 0,
else {
/* srcFormat can't be used as a texture format */
if (type == GL_DEPTH) {
- texFormat = st_choose_format(pipe, GL_DEPTH_COMPONENT, PIPE_TEXTURE_2D,
+ texFormat = st_choose_format(screen, GL_DEPTH_COMPONENT,
+ PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_DEPTH_STENCIL);
assert(texFormat != PIPE_FORMAT_NONE); /* XXX no depth texture formats??? */
}
else {
/* default color format */
- texFormat = st_choose_format(pipe, GL_RGBA, PIPE_TEXTURE_2D,
+ texFormat = st_choose_format(screen, GL_RGBA, PIPE_TEXTURE_2D,
PIPE_TEXTURE_USAGE_SAMPLER);
assert(texFormat != PIPE_FORMAT_NONE);
}
if (strb->format != PIPE_FORMAT_NONE)
format = strb->format;
else
- format = st_choose_renderbuffer_format(pipe, internalFormat);
+ format = st_choose_renderbuffer_format(pipe->screen, internalFormat);
/* init renderbuffer fields */
strb->Base.Width = width;
* or PIPE_TEXTURE_USAGE_SAMPLER
*/
enum pipe_format
-st_choose_format(struct pipe_context *pipe, GLenum internalFormat,
+st_choose_format(struct pipe_screen *screen, GLenum internalFormat,
enum pipe_texture_target target, unsigned tex_usage)
{
- struct pipe_screen *screen = pipe->screen;
unsigned geom_flags = 0;
switch (internalFormat) {
* Called by FBO code to choose a PIPE_FORMAT_ for drawing surfaces.
*/
enum pipe_format
-st_choose_renderbuffer_format(struct pipe_context *pipe, GLenum internalFormat)
+st_choose_renderbuffer_format(struct pipe_screen *screen,
+ GLenum internalFormat)
{
uint usage;
if (is_depth_or_stencil_format(internalFormat))
usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
else
usage = PIPE_TEXTURE_USAGE_RENDER_TARGET;
- return st_choose_format(pipe, internalFormat, PIPE_TEXTURE_2D, usage);
+ return st_choose_format(screen, internalFormat, PIPE_TEXTURE_2D, usage);
}
(void) format;
(void) type;
- pFormat = st_choose_format(ctx->st->pipe, internalFormat, PIPE_TEXTURE_2D,
- PIPE_TEXTURE_USAGE_SAMPLER);
+ pFormat = st_choose_format(ctx->st->pipe->screen, internalFormat,
+ PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_SAMPLER);
if (pFormat == PIPE_FORMAT_NONE)
return NULL;
extern enum pipe_format
-st_choose_format(struct pipe_context *pipe, GLenum internalFormat,
+st_choose_format(struct pipe_screen *screen, GLenum internalFormat,
enum pipe_texture_target target, unsigned tex_usage);
extern enum pipe_format
-st_choose_renderbuffer_format(struct pipe_context *pipe, GLenum internalFormat);
+st_choose_renderbuffer_format(struct pipe_screen *screen,
+ GLenum internalFormat);
extern const struct gl_texture_format *