brw_blorp.cpp \
brw_blorp_blit.cpp \
brw_blorp_blit_eu.cpp \
- brw_blorp_clear.cpp \
brw_cc.c \
brw_cfg.cpp \
brw_clear.c \
brw_meta_updownsample.c \
brw_meta_stencil_blit.c \
brw_meta_util.c \
+ brw_meta_fast_clear.c \
brw_misc_state.c \
brw_object_purgeable.c \
brw_performance_monitor.c \
float dst_x1, float dst_y1,
GLenum filter, bool mirror_x, bool mirror_y);
-bool
-brw_blorp_clear_color(struct brw_context *brw, struct gl_framebuffer *fb,
- GLbitfield mask, bool partial_clear);
-
-void
-brw_blorp_resolve_color(struct brw_context *brw,
- struct intel_mipmap_tree *mt);
-
#ifdef __cplusplus
} /* end extern "C" */
int dst_slice = slice + dst_image->TexObject->MinLayer + dst_image->Face;
int dst_level = dst_image->Level + dst_image->TexObject->MinLevel;
+ _mesa_unlock_texture(ctx, dst_image->TexObject);
+
brw_blorp_blit_miptrees(brw,
src_mt, src_irb->mt_level, src_irb->mt_layer,
dst_mt, dst_level, dst_slice,
dstX0, dstY0, dstX1, dstY1,
GL_NEAREST, false, mirror_y);
+ _mesa_lock_texture(ctx, dst_image->TexObject);
+
/* If we're copying to a packed depth stencil texture and the source
* framebuffer has separate stencil, we need to also copy the stencil data
* over.
+++ /dev/null
-/*
- * Copyright © 2013 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-extern "C" {
-#include "main/teximage.h"
-#include "main/blend.h"
-#include "main/fbobject.h"
-#include "main/renderbuffer.h"
-}
-
-#include "util/ralloc.h"
-
-#include "intel_fbo.h"
-
-#include "brw_blorp.h"
-#include "brw_context.h"
-#include "brw_eu.h"
-#include "brw_state.h"
-
-#define FILE_DEBUG_FLAG DEBUG_BLORP
-
-struct brw_blorp_const_color_prog_key
-{
- bool use_simd16_replicated_data;
- bool pad[3];
-};
-
-/**
- * Parameters for a blorp operation where the fragment shader outputs a
- * constant color. This is used for both fast color clears and color
- * resolves.
- */
-class brw_blorp_const_color_params : public brw_blorp_params
-{
-public:
- virtual uint32_t get_wm_prog(struct brw_context *brw,
- brw_blorp_prog_data **prog_data) const;
-
- brw_blorp_const_color_prog_key wm_prog_key;
-};
-
-class brw_blorp_clear_params : public brw_blorp_const_color_params
-{
-public:
- brw_blorp_clear_params(struct brw_context *brw,
- struct gl_framebuffer *fb,
- struct gl_renderbuffer *rb,
- GLubyte *color_mask,
- bool partial_clear,
- unsigned layer);
-};
-
-
-/**
- * Parameters for a blorp operation that performs a "render target resolve".
- * This is used to resolve pending fast clear pixels before a color buffer is
- * used for texturing, ReadPixels, or scanout.
- */
-class brw_blorp_rt_resolve_params : public brw_blorp_const_color_params
-{
-public:
- brw_blorp_rt_resolve_params(struct brw_context *brw,
- struct intel_mipmap_tree *mt);
-};
-
-
-class brw_blorp_const_color_program
-{
-public:
- brw_blorp_const_color_program(struct brw_context *brw,
- const brw_blorp_const_color_prog_key *key);
- ~brw_blorp_const_color_program();
-
- const GLuint *compile(struct brw_context *brw, GLuint *program_size);
-
- brw_blorp_prog_data prog_data;
-
-private:
- void alloc_regs();
-
- void *mem_ctx;
- const brw_blorp_const_color_prog_key *key;
- struct brw_compile func;
-
- /* Thread dispatch header */
- struct brw_reg R0;
-
- /* Pixel X/Y coordinates (always in R1). */
- struct brw_reg R1;
-
- /* Register with push constants (a single vec4) */
- struct brw_reg clear_rgba;
-
- /* MRF used for render target writes */
- GLuint base_mrf;
-};
-
-brw_blorp_const_color_program::brw_blorp_const_color_program(
- struct brw_context *brw,
- const brw_blorp_const_color_prog_key *key)
- : mem_ctx(ralloc_context(NULL)),
- key(key),
- R0(),
- R1(),
- clear_rgba(),
- base_mrf(0)
-{
- prog_data.first_curbe_grf = 0;
- prog_data.persample_msaa_dispatch = false;
- brw_init_compile(brw, &func, mem_ctx);
-}
-
-brw_blorp_const_color_program::~brw_blorp_const_color_program()
-{
- ralloc_free(mem_ctx);
-}
-
-
-/**
- * Determine if fast color clear supports the given clear color.
- *
- * Fast color clear can only clear to color values of 1.0 or 0.0. At the
- * moment we only support floating point, unorm, and snorm buffers.
- */
-static bool
-is_color_fast_clear_compatible(struct brw_context *brw,
- mesa_format format,
- const union gl_color_union *color)
-{
- if (_mesa_is_format_integer_color(format))
- return false;
-
- for (int i = 0; i < 4; i++) {
- if (color->f[i] != 0.0 && color->f[i] != 1.0 &&
- _mesa_format_has_color_component(format, i)) {
- return false;
- }
- }
- return true;
-}
-
-
-/**
- * Convert the given color to a bitfield suitable for ORing into DWORD 7 of
- * SURFACE_STATE.
- */
-static uint32_t
-compute_fast_clear_color_bits(const union gl_color_union *color)
-{
- uint32_t bits = 0;
- for (int i = 0; i < 4; i++) {
- if (color->f[i] != 0.0)
- bits |= 1 << (GEN7_SURFACE_CLEAR_COLOR_SHIFT + (3 - i));
- }
- return bits;
-}
-
-
-brw_blorp_clear_params::brw_blorp_clear_params(struct brw_context *brw,
- struct gl_framebuffer *fb,
- struct gl_renderbuffer *rb,
- GLubyte *color_mask,
- bool partial_clear,
- unsigned layer)
-{
- struct gl_context *ctx = &brw->ctx;
- struct intel_renderbuffer *irb = intel_renderbuffer(rb);
-
- dst.set(brw, irb->mt, irb->mt_level, layer, true);
-
- /* Override the surface format according to the context's sRGB rules. */
- mesa_format format = _mesa_get_render_format(ctx, irb->mt->format);
- dst.brw_surfaceformat = brw->render_target_format[format];
-
- x0 = fb->_Xmin;
- x1 = fb->_Xmax;
- if (rb->Name != 0) {
- y0 = fb->_Ymin;
- y1 = fb->_Ymax;
- } else {
- y0 = rb->Height - fb->_Ymax;
- y1 = rb->Height - fb->_Ymin;
- }
-
- memcpy(&wm_push_consts.dst_x0, ctx->Color.ClearColor.f, sizeof(float) * 4);
-
- use_wm_prog = true;
-
- memset(&wm_prog_key, 0, sizeof(wm_prog_key));
-
- wm_prog_key.use_simd16_replicated_data = true;
-
- /* From the SNB PRM (Vol4_Part1):
- *
- * "Replicated data (Message Type = 111) is only supported when
- * accessing tiled memory. Using this Message Type to access linear
- * (untiled) memory is UNDEFINED."
- */
- if (irb->mt->tiling == I915_TILING_NONE)
- wm_prog_key.use_simd16_replicated_data = false;
-
- /* Constant color writes ignore everyting in blend and color calculator
- * state. This is not documented.
- */
- for (int i = 0; i < 4; i++) {
- if (_mesa_format_has_color_component(irb->mt->format, i) &&
- !color_mask[i]) {
- color_write_disable[i] = true;
- wm_prog_key.use_simd16_replicated_data = false;
- }
- }
-
- /* If we can do this as a fast color clear, do so.
- *
- * Note that the condition "!partial_clear" means we only try to do full
- * buffer clears using fast color clear logic. This is necessary because
- * the fast color clear alignment requirements mean that we typically have
- * to clear a larger rectangle than (x0, y0) to (x1, y1). Restricting fast
- * color clears to the full-buffer condition guarantees that the extra
- * memory locations that get written to are outside the image boundary (and
- * hence irrelevant). Note that the rectangle alignment requirements are
- * never larger than the size of a tile, so there is no danger of
- * overflowing beyond the memory belonging to the region.
- */
- if (irb->mt->fast_clear_state != INTEL_FAST_CLEAR_STATE_NO_MCS &&
- !partial_clear && wm_prog_key.use_simd16_replicated_data &&
- is_color_fast_clear_compatible(brw, format, &ctx->Color.ClearColor)) {
- memset(&wm_push_consts, 0xff, 4*sizeof(float));
- fast_clear_op = GEN7_FAST_CLEAR_OP_FAST_CLEAR;
-
- /* Figure out what the clear rectangle needs to be aligned to, and how
- * much it needs to be scaled down.
- */
- unsigned x_align, y_align, x_scaledown, y_scaledown;
-
- if (irb->mt->msaa_layout == INTEL_MSAA_LAYOUT_NONE) {
- /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
- * Target(s)", beneath the "Fast Color Clear" bullet (p327):
- *
- * Clear pass must have a clear rectangle that must follow
- * alignment rules in terms of pixels and lines as shown in the
- * table below. Further, the clear-rectangle height and width
- * must be multiple of the following dimensions. If the height
- * and width of the render target being cleared do not meet these
- * requirements, an MCS buffer can be created such that it
- * follows the requirement and covers the RT.
- *
- * The alignment size in the table that follows is related to the
- * alignment size returned by intel_get_non_msrt_mcs_alignment(), but
- * with X alignment multiplied by 16 and Y alignment multiplied by 32.
- */
- intel_get_non_msrt_mcs_alignment(brw, irb->mt, &x_align, &y_align);
- x_align *= 16;
- y_align *= 32;
-
- /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
- * Target(s)", beneath the "Fast Color Clear" bullet (p327):
- *
- * In order to optimize the performance MCS buffer (when bound to
- * 1X RT) clear similarly to MCS buffer clear for MSRT case,
- * clear rect is required to be scaled by the following factors
- * in the horizontal and vertical directions:
- *
- * The X and Y scale down factors in the table that follows are each
- * equal to half the alignment value computed above.
- */
- x_scaledown = x_align / 2;
- y_scaledown = y_align / 2;
-
- /* From BSpec: 3D-Media-GPGPU Engine > 3D Pipeline > Pixel > Pixel
- * Backend > MCS Buffer for Render Target(s) [DevIVB+] > Table "Color
- * Clear of Non-MultiSampled Render Target Restrictions":
- *
- * Clear rectangle must be aligned to two times the number of
- * pixels in the table shown below due to 16x16 hashing across the
- * slice.
- */
- x_align *= 2;
- y_align *= 2;
- } else {
- /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
- * Target(s)", beneath the "MSAA Compression" bullet (p326):
- *
- * Clear pass for this case requires that scaled down primitive
- * is sent down with upper left co-ordinate to coincide with
- * actual rectangle being cleared. For MSAA, clear rectangle’s
- * height and width need to as show in the following table in
- * terms of (width,height) of the RT.
- *
- * MSAA Width of Clear Rect Height of Clear Rect
- * 4X Ceil(1/8*width) Ceil(1/2*height)
- * 8X Ceil(1/2*width) Ceil(1/2*height)
- *
- * The text "with upper left co-ordinate to coincide with actual
- * rectangle being cleared" is a little confusing--it seems to imply
- * that to clear a rectangle from (x,y) to (x+w,y+h), one needs to
- * feed the pipeline using the rectangle (x,y) to
- * (x+Ceil(w/N),y+Ceil(h/2)), where N is either 2 or 8 depending on
- * the number of samples. Experiments indicate that this is not
- * quite correct; actually, what the hardware appears to do is to
- * align whatever rectangle is sent down the pipeline to the nearest
- * multiple of 2x2 blocks, and then scale it up by a factor of N
- * horizontally and 2 vertically. So the resulting alignment is 4
- * vertically and either 4 or 16 horizontally, and the scaledown
- * factor is 2 vertically and either 2 or 8 horizontally.
- */
- switch (irb->mt->num_samples) {
- case 4:
- x_scaledown = 8;
- break;
- case 8:
- x_scaledown = 2;
- break;
- default:
- unreachable("Unexpected sample count for fast clear");
- }
- y_scaledown = 2;
- x_align = x_scaledown * 2;
- y_align = y_scaledown * 2;
- }
-
- /* Do the alignment and scaledown. */
- x0 = ROUND_DOWN_TO(x0, x_align) / x_scaledown;
- y0 = ROUND_DOWN_TO(y0, y_align) / y_scaledown;
- x1 = ALIGN(x1, x_align) / x_scaledown;
- y1 = ALIGN(y1, y_align) / y_scaledown;
- }
-}
-
-
-brw_blorp_rt_resolve_params::brw_blorp_rt_resolve_params(
- struct brw_context *brw,
- struct intel_mipmap_tree *mt)
-{
- dst.set(brw, mt, 0 /* level */, 0 /* layer */, true);
-
- /* From the Ivy Bridge PRM, Vol2 Part1 11.9 "Render Target Resolve":
- *
- * A rectangle primitive must be scaled down by the following factors
- * with respect to render target being resolved.
- *
- * The scaledown factors in the table that follows are related to the
- * alignment size returned by intel_get_non_msrt_mcs_alignment(), but with
- * X and Y alignment each divided by 2.
- */
- unsigned x_align, y_align;
- intel_get_non_msrt_mcs_alignment(brw, mt, &x_align, &y_align);
- unsigned x_scaledown = x_align / 2;
- unsigned y_scaledown = y_align / 2;
- x0 = y0 = 0;
- x1 = ALIGN(mt->logical_width0, x_scaledown) / x_scaledown;
- y1 = ALIGN(mt->logical_height0, y_scaledown) / y_scaledown;
-
- fast_clear_op = GEN7_FAST_CLEAR_OP_RESOLVE;
-
- /* Note: there is no need to initialize push constants because it doesn't
- * matter what data gets dispatched to the render target. However, we must
- * ensure that the fragment shader delivers the data using the "replicated
- * color" message.
- */
- use_wm_prog = true;
- memset(&wm_prog_key, 0, sizeof(wm_prog_key));
- wm_prog_key.use_simd16_replicated_data = true;
-}
-
-
-uint32_t
-brw_blorp_const_color_params::get_wm_prog(struct brw_context *brw,
- brw_blorp_prog_data **prog_data)
- const
-{
- uint32_t prog_offset = 0;
- if (!brw_search_cache(&brw->cache, BRW_BLORP_CONST_COLOR_PROG,
- &this->wm_prog_key, sizeof(this->wm_prog_key),
- &prog_offset, prog_data)) {
- brw_blorp_const_color_program prog(brw, &this->wm_prog_key);
- GLuint program_size;
- const GLuint *program = prog.compile(brw, &program_size);
- brw_upload_cache(&brw->cache, BRW_BLORP_CONST_COLOR_PROG,
- &this->wm_prog_key, sizeof(this->wm_prog_key),
- program, program_size,
- &prog.prog_data, sizeof(prog.prog_data),
- &prog_offset, prog_data);
- }
- return prog_offset;
-}
-
-void
-brw_blorp_const_color_program::alloc_regs()
-{
- int reg = 0;
- this->R0 = retype(brw_vec8_grf(reg++, 0), BRW_REGISTER_TYPE_UW);
- this->R1 = retype(brw_vec8_grf(reg++, 0), BRW_REGISTER_TYPE_UW);
-
- prog_data.first_curbe_grf = reg;
- clear_rgba = retype(brw_vec4_grf(reg++, 0), BRW_REGISTER_TYPE_F);
- reg += BRW_BLORP_NUM_PUSH_CONST_REGS;
-
- /* Make sure we didn't run out of registers */
- assert(reg <= GEN7_MRF_HACK_START);
-
- this->base_mrf = 2;
-}
-
-const GLuint *
-brw_blorp_const_color_program::compile(struct brw_context *brw,
- GLuint *program_size)
-{
- /* Set up prog_data */
- memset(&prog_data, 0, sizeof(prog_data));
- prog_data.persample_msaa_dispatch = false;
-
- alloc_regs();
-
- brw_set_default_compression_control(&func, BRW_COMPRESSION_NONE);
-
- struct brw_reg mrf_rt_write =
- retype(vec16(brw_message_reg(base_mrf)), BRW_REGISTER_TYPE_F);
-
- uint32_t mlen, msg_type;
- if (key->use_simd16_replicated_data) {
- /* The message payload is a single register with the low 4 floats/ints
- * filled with the constant clear color.
- */
- brw_set_default_mask_control(&func, BRW_MASK_DISABLE);
- brw_MOV(&func, vec4(brw_message_reg(base_mrf)), clear_rgba);
- brw_set_default_mask_control(&func, BRW_MASK_ENABLE);
-
- msg_type = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE_REPLICATED;
- mlen = 1;
- } else {
- for (int i = 0; i < 4; i++) {
- /* The message payload is pairs of registers for 16 pixels each of r,
- * g, b, and a.
- */
- brw_set_default_compression_control(&func, BRW_COMPRESSION_COMPRESSED);
- brw_MOV(&func,
- brw_message_reg(base_mrf + i * 2),
- brw_vec1_grf(clear_rgba.nr, i));
- brw_set_default_compression_control(&func, BRW_COMPRESSION_NONE);
- }
-
- msg_type = BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE;
- mlen = 8;
- }
-
- /* Now write to the render target and terminate the thread */
- brw_fb_WRITE(&func,
- 16 /* dispatch_width */,
- base_mrf /* msg_reg_nr */,
- mrf_rt_write /* src0 */,
- msg_type,
- BRW_BLORP_RENDERBUFFER_BINDING_TABLE_INDEX,
- mlen,
- 0 /* response_length */,
- true /* eot */,
- false /* header present */);
-
- if (unlikely(INTEL_DEBUG & DEBUG_BLORP)) {
- fprintf(stderr, "Native code for BLORP clear:\n");
- brw_disassemble(brw, func.store, 0, func.next_insn_offset, stderr);
- fprintf(stderr, "\n");
- }
-
- brw_compact_instructions(&func, 0, 0, NULL);
- return brw_get_program(&func, program_size);
-}
-
-
-bool
-do_single_blorp_clear(struct brw_context *brw, struct gl_framebuffer *fb,
- struct gl_renderbuffer *rb, unsigned buf,
- bool partial_clear, unsigned layer)
-{
- struct gl_context *ctx = &brw->ctx;
- struct intel_renderbuffer *irb = intel_renderbuffer(rb);
-
- brw_blorp_clear_params params(brw, fb, rb, ctx->Color.ColorMask[buf],
- partial_clear, layer);
-
- bool is_fast_clear =
- (params.fast_clear_op == GEN7_FAST_CLEAR_OP_FAST_CLEAR);
- if (is_fast_clear) {
- /* Record the clear color in the miptree so that it will be
- * programmed in SURFACE_STATE by later rendering and resolve
- * operations.
- */
- uint32_t new_color_value =
- compute_fast_clear_color_bits(&ctx->Color.ClearColor);
- if (irb->mt->fast_clear_color_value != new_color_value) {
- irb->mt->fast_clear_color_value = new_color_value;
- brw->state.dirty.brw |= BRW_NEW_SURFACES;
- }
-
- /* If the buffer is already in INTEL_FAST_CLEAR_STATE_CLEAR, the clear
- * is redundant and can be skipped.
- */
- if (irb->mt->fast_clear_state == INTEL_FAST_CLEAR_STATE_CLEAR)
- return true;
-
- /* If the MCS buffer hasn't been allocated yet, we need to allocate
- * it now.
- */
- if (!irb->mt->mcs_mt) {
- if (!intel_miptree_alloc_non_msrt_mcs(brw, irb->mt)) {
- /* MCS allocation failed--probably this will only happen in
- * out-of-memory conditions. But in any case, try to recover
- * by falling back to a non-blorp clear technique.
- */
- return false;
- }
- brw->state.dirty.brw |= BRW_NEW_SURFACES;
- }
- }
-
- const char *clear_type;
- if (is_fast_clear)
- clear_type = "fast";
- else if (params.wm_prog_key.use_simd16_replicated_data)
- clear_type = "replicated";
- else
- clear_type = "slow";
-
- DBG("%s (%s) to mt %p level %d layer %d\n", __FUNCTION__, clear_type,
- irb->mt, irb->mt_level, irb->mt_layer);
-
- brw_blorp_exec(brw, ¶ms);
-
- if (is_fast_clear) {
- /* Now that the fast clear has occurred, put the buffer in
- * INTEL_FAST_CLEAR_STATE_CLEAR so that we won't waste time doing
- * redundant clears.
- */
- irb->mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_CLEAR;
- }
-
- return true;
-}
-
-
-extern "C" {
-bool
-brw_blorp_clear_color(struct brw_context *brw, struct gl_framebuffer *fb,
- GLbitfield mask, bool partial_clear)
-{
- for (unsigned buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
- struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf];
- struct intel_renderbuffer *irb = intel_renderbuffer(rb);
-
- /* Only clear the buffers present in the provided mask */
- if (((1 << fb->_ColorDrawBufferIndexes[buf]) & mask) == 0)
- continue;
-
- /* If this is an ES2 context or GL_ARB_ES2_compatibility is supported,
- * the framebuffer can be complete with some attachments missing. In
- * this case the _ColorDrawBuffers pointer will be NULL.
- */
- if (rb == NULL)
- continue;
-
- if (fb->MaxNumLayers > 0) {
- unsigned layer_multiplier =
- (irb->mt->msaa_layout == INTEL_MSAA_LAYOUT_UMS ||
- irb->mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) ?
- irb->mt->num_samples : 1;
- unsigned num_layers = irb->layer_count;
- for (unsigned layer = 0; layer < num_layers; layer++) {
- if (!do_single_blorp_clear(brw, fb, rb, buf, partial_clear,
- irb->mt_layer + layer * layer_multiplier)) {
- return false;
- }
- }
- } else {
- unsigned layer = irb->mt_layer;
- if (!do_single_blorp_clear(brw, fb, rb, buf, partial_clear, layer))
- return false;
- }
-
- irb->need_downsample = true;
- }
-
- return true;
-}
-
-void
-brw_blorp_resolve_color(struct brw_context *brw, struct intel_mipmap_tree *mt)
-{
- DBG("%s to mt %p\n", __FUNCTION__, mt);
-
- brw_blorp_rt_resolve_params params(brw, mt);
- brw_blorp_exec(brw, ¶ms);
- mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_RESOLVED;
-}
-
-} /* extern "C" */
}
}
- /* BLORP is currently only supported on Gen6+. */
- if (brw->gen >= 6 && brw->gen < 8) {
- if (mask & BUFFER_BITS_COLOR) {
- if (brw_blorp_clear_color(brw, fb, mask, partial_clear)) {
- debug_mask("blorp color", mask & BUFFER_BITS_COLOR);
- mask &= ~BUFFER_BITS_COLOR;
- }
+ /* Clear color buffers with fast clear or at least rep16 writes. */
+ if (brw->gen >= 6 && mask & BUFFER_BITS_COLOR) {
+ if (brw_meta_fast_clear(brw, fb, mask, partial_clear)) {
+ debug_mask("blorp color", mask & BUFFER_BITS_COLOR);
+ mask &= ~BUFFER_BITS_COLOR;
}
}
}
_mesa_meta_free(&brw->ctx);
+ brw_meta_fast_clear_free(brw);
if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
/* Force a report. */
double report_time;
} shader_time;
+ struct brw_fast_clear_state *fast_clear_state;
+
__DRIcontext *driContext;
struct intel_screen *intelScreen;
};
void brw_meta_stencil_updownsample(struct brw_context *brw,
struct intel_mipmap_tree *src,
struct intel_mipmap_tree *dst);
+
+bool brw_meta_fast_clear(struct brw_context *brw,
+ struct gl_framebuffer *fb,
+ GLbitfield mask,
+ bool partial_clear);
+
+void
+brw_meta_resolve_color(struct brw_context *brw,
+ struct intel_mipmap_tree *mt);
+void
+brw_meta_fast_clear_free(struct brw_context *brw);
+
+
/*======================================================================
* brw_misc_state.c
*/
--- /dev/null
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/context.h"
+#include "main/objectlabel.h"
+#include "main/shaderapi.h"
+#include "main/arrayobj.h"
+#include "main/bufferobj.h"
+#include "main/buffers.h"
+#include "main/blend.h"
+#include "main/enable.h"
+#include "main/depth.h"
+#include "main/stencil.h"
+#include "main/varray.h"
+#include "main/uniforms.h"
+#include "main/fbobject.h"
+#include "main/texobj.h"
+
+#include "main/api_validate.h"
+#include "main/state.h"
+
+#include "vbo/vbo_context.h"
+
+#include "drivers/common/meta.h"
+
+#include "brw_defines.h"
+#include "brw_context.h"
+#include "brw_draw.h"
+#include "intel_fbo.h"
+#include "intel_batchbuffer.h"
+
+#include "brw_blorp.h"
+
+struct brw_fast_clear_state {
+ GLuint vao;
+ GLuint vbo;
+ GLuint shader_prog;
+ GLint color_location;
+};
+
+static bool
+brw_fast_clear_init(struct brw_context *brw)
+{
+ struct brw_fast_clear_state *clear;
+
+ if (brw->fast_clear_state) {
+ clear = brw->fast_clear_state;
+ _mesa_BindVertexArray(clear->vao);
+ _mesa_BindBuffer(GL_ARRAY_BUFFER, clear->vbo);
+ return true;
+ }
+
+ brw->fast_clear_state = clear = malloc(sizeof *clear);
+ if (clear == NULL)
+ return false;
+
+ memset(clear, 0, sizeof *clear);
+ _mesa_GenVertexArrays(1, &clear->vao);
+ _mesa_BindVertexArray(clear->vao);
+ _mesa_GenBuffers(1, &clear->vbo);
+ _mesa_BindBuffer(GL_ARRAY_BUFFER, clear->vbo);
+ _mesa_VertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 2, 0);
+ _mesa_EnableVertexAttribArray(0);
+
+ return true;
+}
+
+static void
+brw_bind_rep_write_shader(struct brw_context *brw, float *color)
+{
+ const char *vs_source =
+ "#extension GL_AMD_vertex_shader_layer : enable\n"
+ "#extension GL_ARB_draw_instanced : enable\n"
+ "attribute vec4 position;\n"
+ "uniform int layer;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Layer = gl_InstanceID;\n"
+ " gl_Position = position;\n"
+ "}\n";
+ const char *fs_source =
+ "uniform vec4 color;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = color;\n"
+ "}\n";
+
+ GLuint vs, fs;
+ struct brw_fast_clear_state *clear = brw->fast_clear_state;
+ struct gl_context *ctx = &brw->ctx;
+
+ if (clear->shader_prog) {
+ _mesa_UseProgram(clear->shader_prog);
+ _mesa_Uniform4fv(clear->color_location, 1, color);
+ return;
+ }
+
+ vs = _mesa_meta_compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_source);
+ fs = _mesa_meta_compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_source);
+
+ clear->shader_prog = _mesa_CreateProgram();
+ _mesa_AttachShader(clear->shader_prog, fs);
+ _mesa_DeleteShader(fs);
+ _mesa_AttachShader(clear->shader_prog, vs);
+ _mesa_DeleteShader(vs);
+ _mesa_BindAttribLocation(clear->shader_prog, 0, "position");
+ _mesa_ObjectLabel(GL_PROGRAM, clear->shader_prog, -1, "meta clear");
+ _mesa_LinkProgram(clear->shader_prog);
+
+ clear->color_location =
+ _mesa_GetUniformLocation(clear->shader_prog, "color");
+
+ _mesa_UseProgram(clear->shader_prog);
+ _mesa_Uniform4fv(clear->color_location, 1, color);
+}
+
+void
+brw_meta_fast_clear_free(struct brw_context *brw)
+{
+ struct brw_fast_clear_state *clear = brw->fast_clear_state;
+ GET_CURRENT_CONTEXT(old_context);
+
+ if (clear == NULL)
+ return;
+
+ _mesa_make_current(&brw->ctx, NULL, NULL);
+
+ _mesa_DeleteVertexArrays(1, &clear->vao);
+ _mesa_DeleteBuffers(1, &clear->vbo);
+ _mesa_DeleteProgram(clear->shader_prog);
+ free(clear);
+
+ if (old_context)
+ _mesa_make_current(old_context, old_context->WinSysDrawBuffer, old_context->WinSysReadBuffer);
+ else
+ _mesa_make_current(NULL, NULL, NULL);
+}
+
+struct rect {
+ int x0, y0, x1, y1;
+};
+
+static void
+brw_draw_rectlist(struct gl_context *ctx, struct rect *rect, int num_instances)
+{
+ int start = 0, count = 3;
+ struct _mesa_prim prim;
+ float verts[6];
+
+ verts[0] = rect->x1;
+ verts[1] = rect->y1;
+ verts[2] = rect->x0;
+ verts[3] = rect->y1;
+ verts[4] = rect->x0;
+ verts[5] = rect->y0;
+
+ /* upload new vertex data */
+ _mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts), verts,
+ GL_DYNAMIC_DRAW_ARB);
+
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+
+ vbo_bind_arrays(ctx);
+
+ memset(&prim, 0, sizeof prim);
+ prim.begin = 1;
+ prim.end = 1;
+ prim.mode = BRW_PRIM_OFFSET + _3DPRIM_RECTLIST;
+ prim.num_instances = num_instances;
+ prim.start = start;
+ prim.count = count;
+
+ /* Make sure our internal prim value doesn't clash with a valid GL value. */
+ assert(!_mesa_is_valid_prim_mode(ctx, prim.mode));
+
+ brw_draw_prims(ctx, &prim, 1, NULL,
+ GL_TRUE, start, start + count - 1,
+ NULL, NULL);
+}
+
+static void
+get_fast_clear_rect(struct brw_context *brw, struct gl_framebuffer *fb,
+ struct intel_renderbuffer *irb, struct rect *rect)
+{
+ unsigned int x_align, y_align;
+ unsigned int x_scaledown, y_scaledown;
+
+ if (irb->mt->msaa_layout == INTEL_MSAA_LAYOUT_NONE) {
+ /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
+ * Target(s)", beneath the "Fast Color Clear" bullet (p327):
+ *
+ * Clear pass must have a clear rectangle that must follow
+ * alignment rules in terms of pixels and lines as shown in the
+ * table below. Further, the clear-rectangle height and width
+ * must be multiple of the following dimensions. If the height
+ * and width of the render target being cleared do not meet these
+ * requirements, an MCS buffer can be created such that it
+ * follows the requirement and covers the RT.
+ *
+ * The alignment size in the table that follows is related to the
+ * alignment size returned by intel_get_non_msrt_mcs_alignment(), but
+ * with X alignment multiplied by 16 and Y alignment multiplied by 32.
+ */
+ intel_get_non_msrt_mcs_alignment(brw, irb->mt, &x_align, &y_align);
+ x_align *= 16;
+ y_align *= 32;
+
+ /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
+ * Target(s)", beneath the "Fast Color Clear" bullet (p327):
+ *
+ * In order to optimize the performance MCS buffer (when bound to
+ * 1X RT) clear similarly to MCS buffer clear for MSRT case,
+ * clear rect is required to be scaled by the following factors
+ * in the horizontal and vertical directions:
+ *
+ * The X and Y scale down factors in the table that follows are each
+ * equal to half the alignment value computed above.
+ */
+ x_scaledown = x_align / 2;
+ y_scaledown = y_align / 2;
+
+ /* From BSpec: 3D-Media-GPGPU Engine > 3D Pipeline > Pixel > Pixel
+ * Backend > MCS Buffer for Render Target(s) [DevIVB+] > Table "Color
+ * Clear of Non-MultiSampled Render Target Restrictions":
+ *
+ * Clear rectangle must be aligned to two times the number of
+ * pixels in the table shown below due to 16x16 hashing across the
+ * slice.
+ */
+ x_align *= 2;
+ y_align *= 2;
+ } else {
+ /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
+ * Target(s)", beneath the "MSAA Compression" bullet (p326):
+ *
+ * Clear pass for this case requires that scaled down primitive
+ * is sent down with upper left co-ordinate to coincide with
+ * actual rectangle being cleared. For MSAA, clear rectangle’s
+ * height and width need to as show in the following table in
+ * terms of (width,height) of the RT.
+ *
+ * MSAA Width of Clear Rect Height of Clear Rect
+ * 4X Ceil(1/8*width) Ceil(1/2*height)
+ * 8X Ceil(1/2*width) Ceil(1/2*height)
+ *
+ * The text "with upper left co-ordinate to coincide with actual
+ * rectangle being cleared" is a little confusing--it seems to imply
+ * that to clear a rectangle from (x,y) to (x+w,y+h), one needs to
+ * feed the pipeline using the rectangle (x,y) to
+ * (x+Ceil(w/N),y+Ceil(h/2)), where N is either 2 or 8 depending on
+ * the number of samples. Experiments indicate that this is not
+ * quite correct; actually, what the hardware appears to do is to
+ * align whatever rectangle is sent down the pipeline to the nearest
+ * multiple of 2x2 blocks, and then scale it up by a factor of N
+ * horizontally and 2 vertically. So the resulting alignment is 4
+ * vertically and either 4 or 16 horizontally, and the scaledown
+ * factor is 2 vertically and either 2 or 8 horizontally.
+ */
+ switch (irb->mt->num_samples) {
+ case 4:
+ x_scaledown = 8;
+ break;
+ case 8:
+ x_scaledown = 2;
+ break;
+ default:
+ assert(!"Unexpected sample count for fast clear");
+ break;
+ }
+ y_scaledown = 2;
+ x_align = x_scaledown * 2;
+ y_align = y_scaledown * 2;
+ }
+
+ rect->x0 = fb->_Xmin;
+ rect->x1 = fb->_Xmax;
+ if (fb->Name != 0) {
+ rect->y0 = fb->_Ymin;
+ rect->y1 = fb->_Ymax;
+ } else {
+ rect->y0 = fb->Height - fb->_Ymax;
+ rect->y1 = fb->Height - fb->_Ymin;
+ }
+
+ rect->x0 = ROUND_DOWN_TO(rect->x0, x_align) / x_scaledown;
+ rect->y0 = ROUND_DOWN_TO(rect->y0, y_align) / y_scaledown;
+ rect->x1 = ALIGN(rect->x1, x_align) / x_scaledown;
+ rect->y1 = ALIGN(rect->y1, y_align) / y_scaledown;
+}
+
+static void
+get_buffer_rect(struct brw_context *brw, struct gl_framebuffer *fb,
+ struct intel_renderbuffer *irb, struct rect *rect)
+{
+ rect->x0 = fb->_Xmin;
+ rect->x1 = fb->_Xmax;
+ if (fb->Name != 0) {
+ rect->y0 = fb->_Ymin;
+ rect->y1 = fb->_Ymax;
+ } else {
+ rect->y0 = fb->Height - fb->_Ymax;
+ rect->y1 = fb->Height - fb->_Ymin;
+ }
+}
+
+/**
+ * Determine if fast color clear supports the given clear color.
+ *
+ * Fast color clear can only clear to color values of 1.0 or 0.0. At the
+ * moment we only support floating point, unorm, and snorm buffers.
+ */
+static bool
+is_color_fast_clear_compatible(struct brw_context *brw,
+ mesa_format format,
+ const union gl_color_union *color)
+{
+ if (_mesa_is_format_integer_color(format))
+ return false;
+
+ for (int i = 0; i < 4; i++) {
+ if (color->f[i] != 0.0 && color->f[i] != 1.0 &&
+ _mesa_format_has_color_component(format, i)) {
+ return false;
+ }
+ }
+ return true;
+}
+
+/**
+ * Convert the given color to a bitfield suitable for ORing into DWORD 7 of
+ * SURFACE_STATE.
+ */
+static uint32_t
+compute_fast_clear_color_bits(const union gl_color_union *color)
+{
+ uint32_t bits = 0;
+ for (int i = 0; i < 4; i++) {
+ /* Testing for non-0 works for integer and float colors */
+ if (color->f[i] != 0.0)
+ bits |= 1 << (GEN7_SURFACE_CLEAR_COLOR_SHIFT + (3 - i));
+ }
+ return bits;
+}
+
+static const uint32_t fast_clear_color[4] = { ~0, ~0, ~0, ~0 };
+
+static void
+set_fast_clear_op(struct brw_context *brw, uint32_t op)
+{
+ /* Set op and dirty BRW_NEW_FRAGMENT_PROGRAM to make sure we re-emit
+ * 3DSTATE_PS.
+ */
+ brw->wm.fast_clear_op = op;
+ brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
+}
+
+static void
+use_rectlist(struct brw_context *brw, bool enable)
+{
+ /* Set custom state to let us use _3DPRIM_RECTLIST and the replicated
+ * rendertarget write. When we enable reclist mode, we disable the
+ * viewport transform, disable clipping, enable the rep16 write
+ * optimization and disable simd8 dispatch in the PS.
+ */
+ brw->sf.viewport_transform_enable = !enable;
+ brw->use_rep_send = enable;
+ brw->no_simd8 = enable;
+
+ /* Dirty state to make sure we reemit the state packages affected by the
+ * custom state. We dirty BRW_NEW_FRAGMENT_PROGRAM to emit 3DSTATE_PS for
+ * disabling simd8 dispatch, _NEW_LIGHT to emit 3DSTATE_SF for disabling
+ * the viewport transform and 3DSTATE_CLIP to disable clipping for the
+ * reclist primitive. This is a little messy - it would be nicer to
+ * BRW_NEW_FAST_CLEAR flag or so, but we're out of brw state bits. Dirty
+ * _NEW_BUFFERS to make sure we emit new SURFACE_STATE with the new fast
+ * clear color value.
+ */
+ brw->state.dirty.mesa |= _NEW_LIGHT | _NEW_BUFFERS;
+ brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
+}
+
+bool
+brw_meta_fast_clear(struct brw_context *brw, struct gl_framebuffer *fb,
+ GLbitfield buffers, bool partial_clear)
+{
+ struct gl_context *ctx = &brw->ctx;
+ mesa_format format;
+ enum { FAST_CLEAR, REP_CLEAR, PLAIN_CLEAR } clear_type;
+ GLbitfield plain_clear_buffers, meta_save, rep_clear_buffers, fast_clear_buffers;
+ struct rect fast_clear_rect, clear_rect;
+ int layers;
+
+ fast_clear_buffers = rep_clear_buffers = plain_clear_buffers = 0;
+
+ /* First we loop through the color draw buffers and determine which ones
+ * can be fast cleared, which ones can use the replicated write and which
+ * ones have to fall back to regular color clear.
+ */
+ for (unsigned buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
+ struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf];
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+ int index = fb->_ColorDrawBufferIndexes[buf];
+
+ /* Only clear the buffers present in the provided mask */
+ if (((1 << index) & buffers) == 0)
+ continue;
+
+ /* If this is an ES2 context or GL_ARB_ES2_compatibility is supported,
+ * the framebuffer can be complete with some attachments missing. In
+ * this case the _ColorDrawBuffers pointer will be NULL.
+ */
+ if (rb == NULL)
+ continue;
+
+ clear_type = FAST_CLEAR;
+
+ /* We don't have fast clear until gen7. */
+ if (brw->gen < 7)
+ clear_type = REP_CLEAR;
+
+ if (irb->mt->fast_clear_state == INTEL_FAST_CLEAR_STATE_NO_MCS)
+ clear_type = REP_CLEAR;
+
+ /* We can't do scissored fast clears because of the restrictions on the
+ * fast clear rectangle size.
+ */
+ if (partial_clear)
+ clear_type = REP_CLEAR;
+
+ /* Fast clear is only supported for colors where all components are
+ * either 0 or 1.
+ */
+ format = _mesa_get_render_format(ctx, irb->mt->format);
+ if (!is_color_fast_clear_compatible(brw, format, &ctx->Color.ClearColor))
+ clear_type = REP_CLEAR;
+
+ /* From the SNB PRM (Vol4_Part1):
+ *
+ * "Replicated data (Message Type = 111) is only supported when
+ * accessing tiled memory. Using this Message Type to access
+ * linear (untiled) memory is UNDEFINED."
+ */
+ if (irb->mt->tiling == I915_TILING_NONE) {
+ perf_debug("falling back to plain clear because buffers are untiled\n");
+ clear_type = PLAIN_CLEAR;
+ }
+
+ /* Constant color writes ignore everything in blend and color calculator
+ * state. This is not documented.
+ */
+ GLubyte *color_mask = ctx->Color.ColorMask[buf];
+ for (int i = 0; i < 4; i++) {
+ if (_mesa_format_has_color_component(irb->mt->format, i) &&
+ !color_mask[i]) {
+ perf_debug("falling back to plain clear because of color mask\n");
+ clear_type = PLAIN_CLEAR;
+ }
+ }
+
+ /* Allocate the MCS for non MSRT surfaces now if we're doing a fast
+ * clear and we don't have the MCS yet. On failure, fall back to
+ * replicated clear.
+ */
+ if (clear_type == FAST_CLEAR && irb->mt->mcs_mt == NULL)
+ if (!intel_miptree_alloc_non_msrt_mcs(brw, irb->mt))
+ clear_type = REP_CLEAR;
+
+ switch (clear_type) {
+ case FAST_CLEAR:
+ irb->mt->fast_clear_color_value =
+ compute_fast_clear_color_bits(&ctx->Color.ClearColor);
+ irb->need_downsample = true;
+
+ /* If the buffer is already in INTEL_FAST_CLEAR_STATE_CLEAR, the
+ * clear is redundant and can be skipped. Only skip after we've
+ * updated the fast clear color above though.
+ */
+ if (irb->mt->fast_clear_state == INTEL_FAST_CLEAR_STATE_CLEAR)
+ continue;
+
+ /* Set fast_clear_state to RESOLVED so we don't try resolve them when
+ * we draw, in case the mt is also bound as a texture.
+ */
+ irb->mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_RESOLVED;
+ irb->need_downsample = true;
+ fast_clear_buffers |= 1 << index;
+ get_fast_clear_rect(brw, fb, irb, &fast_clear_rect);
+ break;
+
+ case REP_CLEAR:
+ rep_clear_buffers |= 1 << index;
+ get_buffer_rect(brw, fb, irb, &clear_rect);
+ break;
+
+ case PLAIN_CLEAR:
+ plain_clear_buffers |= 1 << index;
+ get_buffer_rect(brw, fb, irb, &clear_rect);
+ continue;
+ }
+ }
+
+ if (!(fast_clear_buffers | rep_clear_buffers)) {
+ if (plain_clear_buffers)
+ /* If we only have plain clears, skip the meta save/restore. */
+ goto out;
+ else
+ /* Nothing left to do. This happens when we hit the redundant fast
+ * clear case above and nothing else.
+ */
+ return true;
+ }
+
+ meta_save =
+ MESA_META_ALPHA_TEST |
+ MESA_META_BLEND |
+ MESA_META_DEPTH_TEST |
+ MESA_META_RASTERIZATION |
+ MESA_META_SHADER |
+ MESA_META_STENCIL_TEST |
+ MESA_META_VERTEX |
+ MESA_META_VIEWPORT |
+ MESA_META_CLIP |
+ MESA_META_CLAMP_FRAGMENT_COLOR |
+ MESA_META_MULTISAMPLE |
+ MESA_META_OCCLUSION_QUERY |
+ MESA_META_DRAW_BUFFERS;
+
+ _mesa_meta_begin(ctx, meta_save);
+
+ if (!brw_fast_clear_init(brw)) {
+ /* This is going to be hard to recover from, most likely out of memory.
+ * Bail and let meta try and (probably) fail for us.
+ */
+ plain_clear_buffers = buffers;
+ goto bail_to_meta;
+ }
+
+ /* Clears never have the color clamped. */
+ if (ctx->Extensions.ARB_color_buffer_float)
+ _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE);
+
+ _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_FALSE);
+ _mesa_DepthMask(GL_FALSE);
+ _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_FALSE);
+
+ use_rectlist(brw, true);
+
+ layers = MAX2(1, fb->MaxNumLayers);
+ if (fast_clear_buffers) {
+ _mesa_meta_drawbuffers_from_bitfield(fast_clear_buffers);
+ brw_bind_rep_write_shader(brw, (float *) fast_clear_color);
+ set_fast_clear_op(brw, GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE);
+ brw_draw_rectlist(ctx, &fast_clear_rect, layers);
+ set_fast_clear_op(brw, 0);
+ }
+
+ if (rep_clear_buffers) {
+ _mesa_meta_drawbuffers_from_bitfield(rep_clear_buffers);
+ brw_bind_rep_write_shader(brw, ctx->Color.ClearColor.f);
+ brw_draw_rectlist(ctx, &clear_rect, layers);
+ }
+
+ /* Now set the mts we cleared to INTEL_FAST_CLEAR_STATE_CLEAR so we'll
+ * resolve them eventually.
+ */
+ for (unsigned buf = 0; buf < fb->_NumColorDrawBuffers; buf++) {
+ struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buf];
+ struct intel_renderbuffer *irb = intel_renderbuffer(rb);
+ int index = fb->_ColorDrawBufferIndexes[buf];
+
+ if ((1 << index) & fast_clear_buffers)
+ irb->mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_CLEAR;
+ }
+
+ bail_to_meta:
+ /* Dirty _NEW_BUFFERS so we reemit SURFACE_STATE which sets the fast clear
+ * color before resolve and sets irb->mt->fast_clear_state to UNRESOLVED if
+ * we render to it.
+ */
+ brw->state.dirty.mesa |= _NEW_BUFFERS;
+
+
+ /* Set the custom state back to normal and dirty the same bits as above */
+ use_rectlist(brw, false);
+
+ _mesa_meta_end(ctx);
+
+ /* From BSpec: Render Target Fast Clear:
+ *
+ * After Render target fast clear, pipe-control with color cache
+ * write-flush must be issued before sending any DRAW commands on that
+ * render target.
+ */
+ intel_batchbuffer_emit_mi_flush(brw);
+
+ /* If we had to fall back to plain clear for any buffers, clear those now
+ * by calling into meta.
+ */
+ out:
+ if (plain_clear_buffers)
+ _mesa_meta_glsl_Clear(&brw->ctx, plain_clear_buffers);
+
+ return true;
+}
+
+static void
+get_resolve_rect(struct brw_context *brw,
+ struct intel_mipmap_tree *mt, struct rect *rect)
+{
+ unsigned x_align, y_align;
+ unsigned x_scaledown, y_scaledown;
+
+ /* From the Ivy Bridge PRM, Vol2 Part1 11.9 "Render Target Resolve":
+ *
+ * A rectangle primitive must be scaled down by the following factors
+ * with respect to render target being resolved.
+ *
+ * The scaledown factors in the table that follows are related to the
+ * alignment size returned by intel_get_non_msrt_mcs_alignment(), but with
+ * X and Y alignment each divided by 2.
+ */
+
+ intel_get_non_msrt_mcs_alignment(brw, mt, &x_align, &y_align);
+ x_scaledown = x_align / 2;
+ y_scaledown = y_align / 2;
+ rect->x0 = rect->y0 = 0;
+ rect->x1 = ALIGN(mt->logical_width0, x_scaledown) / x_scaledown;
+ rect->y1 = ALIGN(mt->logical_height0, y_scaledown) / y_scaledown;
+}
+
+void
+brw_meta_resolve_color(struct brw_context *brw,
+ struct intel_mipmap_tree *mt)
+{
+ struct gl_context *ctx = &brw->ctx;
+ GLuint fbo, rbo;
+ struct rect rect;
+
+ _mesa_meta_begin(ctx, MESA_META_ALL);
+
+ _mesa_GenFramebuffers(1, &fbo);
+ rbo = brw_get_rb_for_slice(brw, mt, 0, 0, false);
+
+ _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
+ _mesa_FramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER,
+ GL_COLOR_ATTACHMENT0,
+ GL_RENDERBUFFER, rbo);
+ _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0);
+
+ brw_fast_clear_init(brw);
+
+ use_rectlist(brw, true);
+
+ brw_bind_rep_write_shader(brw, (float *) fast_clear_color);
+
+ set_fast_clear_op(brw, GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE);
+
+ mt->fast_clear_state = INTEL_FAST_CLEAR_STATE_RESOLVED;
+ get_resolve_rect(brw, mt, &rect);
+
+ brw_draw_rectlist(ctx, &rect, 1);
+
+ set_fast_clear_op(brw, 0);
+ use_rectlist(brw, false);
+
+ _mesa_DeleteRenderbuffers(1, &rbo);
+ _mesa_DeleteFramebuffers(1, &fbo);
+
+ _mesa_meta_end(ctx);
+
+ intel_batchbuffer_emit_mi_flush(brw);
+
+ /* We're typically called from intel_update_state() and we're supposed to
+ * return with the state all updated to what it was before
+ * brw_meta_resolve_color() was called. The meta rendering will have
+ * messed up the state and we need to call _mesa_update_state() again to
+ * get back to where we were supposed to be when resolve was called.
+ */
+ if (ctx->NewState)
+ _mesa_update_state(ctx);
+}
struct intel_mipmap_tree *mt)
{
/* MCS support does not exist prior to Gen7 */
- if (brw->gen < 7 || brw->gen >= 8)
+ if (brw->gen < 7)
return false;
/* MCS is only supported for color buffers */
case INTEL_FAST_CLEAR_STATE_CLEAR:
/* Fast color clear resolves only make sense for non-MSAA buffers. */
if (mt->msaa_layout == INTEL_MSAA_LAYOUT_NONE)
- brw_blorp_resolve_color(brw, mt);
+ brw_meta_resolve_color(brw, mt);
break;
}
}
GLint x, GLint y, GLsizei width, GLsizei height)
{
const GLenum internalFormat = intelImage->base.Base.InternalFormat;
+ bool ret;
intel_prepare_render(brw);
int dst_slice = slice + intelImage->base.Base.Face +
intelImage->base.Base.TexObject->MinLayer;
+ _mesa_unlock_texture(&brw->ctx, intelImage->base.Base.TexObject);
+
/* blit from src buffer to texture */
- if (!intel_miptree_blit(brw,
- irb->mt, irb->mt_level, irb->mt_layer,
- x, y, irb->Base.Base.Name == 0,
- intelImage->mt, dst_level, dst_slice,
- dstx, dsty, false,
- width, height, GL_COPY)) {
- return false;
- }
+ ret = intel_miptree_blit(brw,
+ irb->mt, irb->mt_level, irb->mt_layer,
+ x, y, irb->Base.Base.Name == 0,
+ intelImage->mt, dst_level, dst_slice,
+ dstx, dsty, false,
+ width, height, GL_COPY);
+
+ _mesa_lock_texture(&brw->ctx, intelImage->base.Base.TexObject);
- return true;
+ return ret;
}