Since we consume NIR, we get FRAG_RESULT_DEPTH in .x. Something must have
been working out for this code to not be trying to get an undefined value,
but go ahead and drop it now.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4668>
unsigned n = out->data.driver_location;
unsigned frac = out->data.location_frac;
unsigned slot = out->data.location;
- unsigned comp = 0;
if (ctx->so->type == MESA_SHADER_FRAGMENT) {
switch (slot) {
case FRAG_RESULT_DEPTH:
- comp = 2; /* tgsi will write to .z component */
so->writes_pos = true;
break;
case FRAG_RESULT_COLOR:
compile_assert(ctx, n < ARRAY_SIZE(so->outputs));
so->outputs[n].slot = slot;
- so->outputs[n].regid = regid(n, comp);
+ so->outputs[n].regid = regid(n, 0);
so->outputs_count = MAX2(so->outputs_count, n + 1);
for (int i = 0; i < ncomp; i++) {