{
struct vc5_context *vc5 = vc5_context(pctx);
struct vc5_job *job = vc5->job;
+ bool rasterizer_discard = vc5->rasterizer->base.rasterizer_discard;
if (vc5->dirty & (VC5_DIRTY_SCISSOR | VC5_DIRTY_VIEWPORT |
VC5_DIRTY_RASTERIZER)) {
clip.clip_window_bottom_pixel_coordinate = miny;
clip.clip_window_width_in_pixels = maxx - minx;
clip.clip_window_height_in_pixels = maxy - miny;
+
+#if V3D_VERSION < 41
+ /* The HW won't entirely clip out when scissor w/h is
+ * 0. Just treat it the same as rasterizer discard.
+ */
+ if (clip.clip_window_width_in_pixels == 0 ||
+ clip.clip_window_height_in_pixels == 0) {
+ rasterizer_discard = true;
+ clip.clip_window_width_in_pixels = 1;
+ clip.clip_window_height_in_pixels = 1;
+ }
+#endif
}
job->draw_min_x = MIN2(job->draw_min_x, minx);
VC5_DIRTY_COMPILED_FS)) {
cl_emit(&job->bcl, CONFIGURATION_BITS, config) {
config.enable_forward_facing_primitive =
- !vc5->rasterizer->base.rasterizer_discard &&
+ !rasterizer_discard &&
!(vc5->rasterizer->base.cull_face &
PIPE_FACE_FRONT);
config.enable_reverse_facing_primitive =
- !vc5->rasterizer->base.rasterizer_discard &&
+ !rasterizer_discard &&
!(vc5->rasterizer->base.cull_face &
PIPE_FACE_BACK);
/* This seems backwards, but it's what gets the