bufObj->Purgeable = GL_FALSE;
- retval = GL_RETAINED_APPLE;
+ retval = option;
if (ctx->Driver.BufferObjectUnpurgeable)
retval = ctx->Driver.BufferObjectUnpurgeable(ctx, bufObj, option);
bufObj->Purgeable = GL_FALSE;
- retval = GL_RETAINED_APPLE;
+ retval = option;
if (ctx->Driver.RenderObjectUnpurgeable)
retval = ctx->Driver.RenderObjectUnpurgeable(ctx, bufObj, option);
bufObj->Purgeable = GL_FALSE;
- retval = GL_RETAINED_APPLE;
+ retval = option;
if (ctx->Driver.TextureObjectUnpurgeable)
retval = ctx->Driver.TextureObjectUnpurgeable(ctx, bufObj, option);