} else {
assert(var->data.mode == ir_var_shader_out);
if (is_patch_generic) {
- prog->PatchOutputsWritten |= bitfield;
+ prog->info.patch_outputs_written |= bitfield;
} else if (!var->data.read_only) {
prog->info.outputs_written |= bitfield;
if (var->data.index > 0)
prog->SecondaryOutputsWritten = 0;
prog->info.outputs_read = 0;
prog->info.patch_inputs_read = 0;
- prog->PatchOutputsWritten = 0;
+ prog->info.patch_outputs_written = 0;
prog->SystemValuesRead = 0;
if (shader_stage == MESA_SHADER_FRAGMENT) {
prog->info.fs.uses_sample_qualifier = false;
{
shader_info *info = &sh->Program->info;
- info->patch_outputs_written = sh->Program->PatchOutputsWritten;
info->system_values_read = sh->Program->SystemValuesRead;
info->uses_texture_gather = sh->Program->UsesGather;
}
struct shader_info info;
GLbitfield64 SecondaryOutputsWritten; /**< Subset of OutputsWritten outputs written with non-zero index. */
- GLbitfield PatchOutputsWritten; /**< VAR[0..31] usage for patch outputs (user-defined only) */
GLbitfield SystemValuesRead; /**< Bitmask of SYSTEM_VALUE_x inputs used */
GLbitfield TexturesUsed[MAX_COMBINED_TEXTURE_IMAGE_UNITS]; /**< TEXTURE_x_BIT bitmask */
GLbitfield SamplersUsed; /**< Bitfield of which samplers are used */