VkFilter blit_filter)
{
struct radv_device *device = cmd_buffer->device;
+ uint32_t src_width = radv_minify(src_iview->image->info.width, src_iview->base_mip);
+ uint32_t src_height = radv_minify(src_iview->image->info.height, src_iview->base_mip);
+ uint32_t src_depth = radv_minify(src_iview->image->info.depth, src_iview->base_mip);
+ uint32_t dst_width = radv_minify(dest_iview->image->info.width, dest_iview->base_mip);
+ uint32_t dst_height = radv_minify(dest_iview->image->info.height, dest_iview->base_mip);
assert(src_image->info.samples == dest_image->info.samples);
float vertex_push_constants[5] = {
- (float)src_offset_0.x / (float)src_iview->extent.width,
- (float)src_offset_0.y / (float)src_iview->extent.height,
- (float)src_offset_1.x / (float)src_iview->extent.width,
- (float)src_offset_1.y / (float)src_iview->extent.height,
- (float)src_offset_0.z / (float)src_iview->extent.depth,
+ (float)src_offset_0.x / (float)src_width,
+ (float)src_offset_0.y / (float)src_height,
+ (float)src_offset_1.x / (float)src_width,
+ (float)src_offset_1.y / (float)src_height,
+ (float)src_offset_0.z / (float)src_depth,
};
radv_CmdPushConstants(radv_cmd_buffer_to_handle(cmd_buffer),
.pAttachments = (VkImageView[]) {
radv_image_view_to_handle(dest_iview),
},
- .width = dest_iview->extent.width,
- .height = dest_iview->extent.height,
+ .width = dst_width,
+ .height = dst_height,
.layers = 1,
}, &cmd_buffer->pool->alloc, &fb);
VkPipeline pipeline;
{
VkDevice device_h = radv_device_to_handle(cmd_buffer->device);
struct radv_image_view iview;
+ uint32_t width = radv_minify(image->info.width, range->baseMipLevel + level);
+ uint32_t height = radv_minify(image->info.height, range->baseMipLevel + level);
+
radv_image_view_init(&iview, cmd_buffer->device,
&(VkImageViewCreateInfo) {
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pAttachments = (VkImageView[]) {
radv_image_view_to_handle(&iview),
},
- .width = iview.extent.width,
- .height = iview.extent.height,
- .layers = 1
+ .width = width,
+ .height = height,
+ .layers = 1
},
&cmd_buffer->pool->alloc,
&fb);
.renderArea = {
.offset = { 0, 0, },
.extent = {
- .width = iview.extent.width,
- .height = iview.extent.height,
+ .width = width,
+ .height = height,
},
},
.renderPass = pass,
VkClearRect clear_rect = {
.rect = {
.offset = { 0, 0 },
- .extent = { iview.extent.width, iview.extent.height },
+ .extent = { width, height },
},
.baseArrayLayer = range->baseArrayLayer,
.layerCount = 1, /* FINISHME: clear multi-layer framebuffer */