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Stick texture LOD back on.
author
Aapo Tahkola
<aet@rasterburn.org>
Wed, 18 May 2005 08:43:30 +0000
(08:43 +0000)
committer
Aapo Tahkola
<aet@rasterburn.org>
Wed, 18 May 2005 08:43:30 +0000
(08:43 +0000)
src/mesa/drivers/dri/r300/r300_state.c
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diff --git
a/src/mesa/drivers/dri/r300/r300_state.c
b/src/mesa/drivers/dri/r300/r300_state.c
index d611ec06e2a4a27ef765bf11e9f17fcb61a1a30c..ebff4fc23d9cc4a8003b2c7fc066b63bdf0d94ed 100644
(file)
--- a/
src/mesa/drivers/dri/r300/r300_state.c
+++ b/
src/mesa/drivers/dri/r300/r300_state.c
@@
-1324,7
+1324,7
@@
void r300_setup_textures(GLcontext *ctx)
r300->hw.txe.cmd[R300_TXE_ENABLE]|=(1<<i);
r300->hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=gen_fixed_filter(t->filter) | (i << 28);
- r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=0x0;
+ //r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=0x0; /* move lod bias here? */
/* No idea why linear filtered textures shake when puting random data */
/*r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=(rand()%0xffffffff) & (~0x1fff);*/