radeon_state_init(rstate, rscreen->rw, R600_STATE_RESOURCE, id, R600_SHADER_PS);
tmp = (struct r600_resource_texture*)view->texture;
rbuffer = &tmp->resource;
- if (tmp->depth) {
- r = r600_texture_from_depth(ctx, tmp, view->first_level);
- if (r) {
- return;
- }
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[0], tmp->uncompressed);
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[1], tmp->uncompressed);
- } else {
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[0], rbuffer->bo);
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[1], rbuffer->bo);
- }
+ radeon_ws_bo_reference(rscreen->rw, &rstate->bo[0], rbuffer->bo);
+ radeon_ws_bo_reference(rscreen->rw, &rstate->bo[1], rbuffer->bo);
+
rstate->nbo = 2;
rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
rstate->placement[1] = RADEON_GEM_DOMAIN_GTT;
state->placement[0] = RADEON_GEM_DOMAIN_GTT;
state->placement[2] = RADEON_GEM_DOMAIN_GTT;
return radeon_state_pm4(state);
-}
-
-static void eg_texture_state_scissor(struct r600_screen *rscreen,
- struct r600_resource_texture *rtexture,
- unsigned level)
-{
- struct radeon_state *rstate = &rtexture->scissor[level];
-
- radeon_state_init(rstate, rscreen->rw, R600_STATE_SCISSOR, 0, 0);
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- rstate->states[EG_SCISSOR__PA_SC_CLIPRECT_0_BR] = S_028244_BR_X(rtexture->width[level]) | S_028244_BR_Y(rtexture->height[level]);
- rstate->states[EG_SCISSOR__PA_SC_CLIPRECT_0_TL] = 0x80000000;
- rstate->states[EG_SCISSOR__PA_SC_CLIPRECT_1_BR] = S_028244_BR_X(rtexture->width[level]) | S_028244_BR_Y(rtexture->height[level]);
- rstate->states[EG_SCISSOR__PA_SC_CLIPRECT_1_TL] = 0x80000000;
- rstate->states[EG_SCISSOR__PA_SC_CLIPRECT_2_BR] = S_028244_BR_X(rtexture->width[level]) | S_028244_BR_Y(rtexture->height[level]);
- rstate->states[EG_SCISSOR__PA_SC_CLIPRECT_2_TL] = 0x80000000;
- rstate->states[EG_SCISSOR__PA_SC_CLIPRECT_3_BR] = S_028244_BR_X(rtexture->width[level]) | S_028244_BR_Y(rtexture->height[level]);
- rstate->states[EG_SCISSOR__PA_SC_CLIPRECT_3_TL] = 0x80000000;
- rstate->states[EG_SCISSOR__PA_SC_CLIPRECT_RULE] = 0x0000FFFF;
- rstate->states[EG_SCISSOR__PA_SC_EDGERULE] = 0xAAAAAAAA;
- rstate->states[EG_SCISSOR__PA_SC_GENERIC_SCISSOR_BR] = S_028244_BR_X(rtexture->width[level]) | S_028244_BR_Y(rtexture->height[level]);
- rstate->states[EG_SCISSOR__PA_SC_GENERIC_SCISSOR_TL] = 0x80000000;
- rstate->states[EG_SCISSOR__PA_SC_SCREEN_SCISSOR_BR] = S_028244_BR_X(rtexture->width[level]) | S_028244_BR_Y(rtexture->height[level]);
- rstate->states[EG_SCISSOR__PA_SC_SCREEN_SCISSOR_TL] = 0x80000000;
- rstate->states[EG_SCISSOR__PA_SC_VPORT_SCISSOR_0_BR] = S_028244_BR_X(rtexture->width[level]) | S_028244_BR_Y(rtexture->height[level]);
- rstate->states[EG_SCISSOR__PA_SC_VPORT_SCISSOR_0_TL] = 0x80000000;
- rstate->states[EG_SCISSOR__PA_SC_WINDOW_SCISSOR_BR] = S_028244_BR_X(rtexture->width[level]) | S_028244_BR_Y(rtexture->height[level]);
- rstate->states[EG_SCISSOR__PA_SC_WINDOW_SCISSOR_TL] = 0x80000000;
-
- radeon_state_pm4(rstate);
-}
-
-static void eg_texture_state_cb(struct r600_screen *rscreen, struct r600_resource_texture *rtexture, unsigned cb, unsigned level)
-{
- struct radeon_state *rstate;
- struct r600_resource *rbuffer;
- unsigned pitch, slice;
- unsigned color_info;
- unsigned format, swap, ntype, attrib;
- const struct util_format_description *desc;
-
- rstate = &rtexture->cb[cb][level];
- radeon_state_init(rstate, rscreen->rw, R600_STATE_CB0, cb, 0);
- rbuffer = &rtexture->resource;
-
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- pitch = (rtexture->pitch[level] / rtexture->bpt) / 8 - 1;
- slice = (rtexture->pitch[level] / rtexture->bpt) * rtexture->height[level] / 64 - 1;
- ntype = 0;
- attrib = 0;
- desc = util_format_description(rbuffer->base.b.format);
- if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB)
- ntype = V_028C70_NUMBER_SRGB;
- format = r600_translate_colorformat(rtexture->resource.base.b.format);
- swap = r600_translate_colorswap(rtexture->resource.base.b.format);
- if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[0], rtexture->uncompressed);
- rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
- rstate->nbo = 1;
- color_info = 0;
- } else {
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[0], rbuffer->bo);
- rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
- rstate->nbo = 1;
- color_info = S_028C70_SOURCE_FORMAT(1);
- }
- color_info |= S_028C70_FORMAT(format) |
- S_028C70_COMP_SWAP(swap) |
- S_028C70_BLEND_CLAMP(1) |
- S_028C70_NUMBER_TYPE(ntype);
- rstate->states[EG_CB__CB_COLOR0_BASE] = rtexture->offset[level] >> 8;
- rstate->states[EG_CB__CB_COLOR0_INFO] = color_info;
- rstate->states[EG_CB__CB_COLOR0_PITCH] = S_028C64_PITCH_TILE_MAX(pitch);
- rstate->states[EG_CB__CB_COLOR0_SLICE] = S_028C68_SLICE_TILE_MAX(slice);
- rstate->states[EG_CB__CB_COLOR0_VIEW] = 0x00000000;
- rstate->states[EG_CB__CB_COLOR0_ATTRIB] = S_028C74_NON_DISP_TILING_ORDER(1);
-
- radeon_state_pm4(rstate);
-}
-
-static void eg_texture_state_db(struct r600_screen *rscreen, struct r600_resource_texture *rtexture, unsigned level)
-{
- struct radeon_state *rstate = &rtexture->db[level];
- struct r600_resource *rbuffer;
- unsigned pitch, slice, format;
-
- radeon_state_init(rstate, rscreen->rw, R600_STATE_DB, 0, 0);
- rbuffer = &rtexture->resource;
- rtexture->tiled = 1;
- rtexture->array_mode = 2;
- rtexture->tile_type = 1;
- rtexture->depth = 1;
-
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- pitch = (rtexture->pitch[level] / rtexture->bpt) / 8 - 1;
- slice = (rtexture->pitch[level] / rtexture->bpt) * rtexture->height[level] / 64 - 1;
- format = r600_translate_dbformat(rbuffer->base.b.format);
- rstate->states[EG_DB__DB_Z_READ_BASE] = rtexture->offset[level] >> 8;
- rstate->states[EG_DB__DB_Z_WRITE_BASE] = rtexture->offset[level] >> 8;
- rstate->states[EG_DB__DB_Z_INFO] = S_028040_ARRAY_MODE(rtexture->array_mode) | S_028040_FORMAT(format);
- rstate->states[EG_DB__DB_DEPTH_VIEW] = 0x00000000;
- rstate->states[EG_DB__DB_DEPTH_SIZE] = S_028058_PITCH_TILE_MAX(pitch);
- rstate->states[EG_DB__DB_DEPTH_SLICE] = S_02805C_SLICE_TILE_MAX(slice);
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[0], rbuffer->bo);
- rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
- rstate->nbo = 1;
-
- radeon_state_pm4(rstate);
-}
-static void eg_texture_state_viewport(struct r600_screen *rscreen, struct r600_resource_texture *rtexture, unsigned level)
-{
- struct radeon_state *rstate = &rtexture->viewport[level];
-
- radeon_state_init(rstate, rscreen->rw, R600_STATE_VIEWPORT, 0, 0);
-
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- rstate->states[EG_VIEWPORT__PA_CL_VPORT_XOFFSET_0] = fui((float)rtexture->width[level]/2.0);
- rstate->states[EG_VIEWPORT__PA_CL_VPORT_XSCALE_0] = fui((float)rtexture->width[level]/2.0);
- rstate->states[EG_VIEWPORT__PA_CL_VPORT_YOFFSET_0] = fui((float)rtexture->height[level]/2.0);
- rstate->states[EG_VIEWPORT__PA_CL_VPORT_YSCALE_0] = fui((float)-rtexture->height[level]/2.0);
- rstate->states[EG_VIEWPORT__PA_CL_VPORT_ZOFFSET_0] = 0x3F000000;
- rstate->states[EG_VIEWPORT__PA_CL_VPORT_ZSCALE_0] = 0x3F000000;
- rstate->states[EG_VIEWPORT__PA_CL_VTE_CNTL] = 0x0000043F;
- rstate->states[EG_VIEWPORT__PA_SC_VPORT_ZMAX_0] = 0x3F800000;
-
- radeon_state_pm4(rstate);
}
struct r600_context_hw_state_vtbl eg_hw_state_vtbl = {
.vs_shader = eg_vs_shader,
.ps_shader = eg_ps_shader,
.init_config = eg_init_config,
- .texture_state_viewport = eg_texture_state_viewport,
- .texture_state_db = eg_texture_state_db,
- .texture_state_cb = eg_texture_state_cb,
- .texture_state_scissor = eg_texture_state_scissor,
};
void eg_set_constant_buffer(struct pipe_context *ctx,
src, subsrc, srcx, srcy, srcz, width, height);
}
-void r600_init_blit_functions(struct r600_context *rctx)
+static void *r600_create_db_flush_dsa(struct r600_context *rctx)
{
- rctx->context.clear = r600_clear;
- rctx->context.clear_render_target = r600_clear_render_target;
- rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
- rctx->context.resource_copy_region = r600_resource_copy_region;
-}
-
-
-struct r600_blit_states {
- struct radeon_state rasterizer;
- struct radeon_state dsa;
- struct radeon_state blend;
- struct radeon_state cb_cntl;
- struct radeon_state vgt;
- struct radeon_state draw;
- struct radeon_state vs_constant0;
- struct radeon_state vs_constant1;
- struct radeon_state vs_constant2;
- struct radeon_state vs_constant3;
- struct radeon_state ps_shader;
- struct radeon_state vs_shader;
- struct radeon_state vs_resource0;
- struct radeon_state vs_resource1;
- struct radeon_state cb_flush;
- struct radeon_state db_flush;
-};
-
-static int r600_blit_state_vs_resources(struct r600_screen *rscreen, struct r600_blit_states *bstates)
-{
- struct radeon_state *rstate;
- struct radeon_ws_bo *bo;
- void *data;
- float *vbo;
+ struct r600_screen *rscreen = rctx->screen;
+ struct pipe_depth_stencil_alpha_state dsa;
+ struct r600_context_state *state;
+ boolean quirk = false;
enum radeon_family family;
- float vbo_r600[] = {
- -1.0, -1.0, 1.0, 1.0,
- 0.5, 0.5, 0.0, 0.0,
- 1.0, -1.0, 1.0, 1.0,
- 0.5, 0.5, 0.0, 0.0,
- 1.0, 1.0, 1.0, 1.0,
- 0.5, 0.5, 0.0, 0.0,
- -1.0, 1.0, 1.0, 1.0,
- 0.5, 0.5, 0.0, 0.0 };
-
- float vbo_rv6xx[] = {
- -1.0, -1.0, 0.0, 1.0,
- 0.5, 0.5, 0.0, 0.0,
- 1.0, -1.0, 0.0, 1.0,
- 0.5, 0.5, 0.0, 0.0,
- 1.0, 1.0, 0.0, 1.0,
- 0.5, 0.5, 0.0, 0.0,
- -1.0, 1.0, 0.0, 1.0,
- 0.5, 0.5, 0.0, 0.0};
-
family = radeon_get_family(rscreen->rw);
- /* simple shader */
- bo = radeon_ws_bo(rscreen->rw, 128, 4096, 0);
- if (bo == NULL) {
- return -ENOMEM;
- }
- data = radeon_ws_bo_map(rscreen->rw, bo, 0, NULL);
- if (!data) {
- radeon_ws_bo_reference(rscreen->rw, &bo, NULL);
- return -ENOMEM;
- }
if (family == CHIP_RV610 || family == CHIP_RV630 || family == CHIP_RV620 ||
family == CHIP_RV635)
- vbo = vbo_rv6xx;
- else
- vbo = vbo_r600;
-
- memcpy(data, vbo, 128);
- radeon_ws_bo_unmap(rscreen->rw, bo);
-
- rstate = &bstates->vs_resource0;
- radeon_state_init(rstate, rscreen->rw, R600_STATE_RESOURCE, 0, R600_SHADER_VS);
-
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD0] = 0x00000000;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD1] = 0x00000080;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD2] = 0x02302000;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD3] = 0x00000000;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD4] = 0x00000000;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD5] = 0x00000000;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD6] = 0xC0000000;
- rstate->bo[0] = bo;
- rstate->nbo = 1;
- rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
- if (radeon_state_pm4(rstate)) {
- radeon_state_fini(rstate);
- return -ENOMEM;
- }
-
- rstate = &bstates->vs_resource1;
- radeon_state_init(rstate, rscreen->rw, R600_STATE_RESOURCE, 1, R600_SHADER_VS);
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD0] = 0x00000010;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD1] = 0x00000070;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD2] = 0x02302000;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD3] = 0x00000000;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD4] = 0x00000000;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD5] = 0x00000000;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD6] = 0xC0000000;
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[0], bo);
- rstate->nbo = 1;
- rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
- if (radeon_state_pm4(rstate)) {
- radeon_state_fini(rstate);
- return -ENOMEM;
- }
-
- return 0;
-}
-
-static void r600_blit_state_vs_shader(struct r600_screen *rscreen, struct radeon_state *rstate)
-{
- struct radeon_ws_bo *bo;
- void *data;
- u32 shader_bc_r600[] = {
- 0x00000004, 0x81000400,
- 0x00000008, 0xA01C0000,
- 0xC001A03C, 0x94000688,
- 0xC0024000, 0x94200688,
- 0x7C000000, 0x002D1001,
- 0x00080000, 0x00000000,
- 0x7C000100, 0x002D1002,
- 0x00080000, 0x00000000,
- 0x00000001, 0x00601910,
- 0x00000401, 0x20601910,
- 0x00000801, 0x40601910,
- 0x80000C01, 0x60601910,
- 0x00000002, 0x00801910,
- 0x00000402, 0x20801910,
- 0x00000802, 0x40801910,
- 0x80000C02, 0x60801910
- };
- u32 shader_bc_r700[] = {
- 0x00000004, 0x81000400,
- 0x00000008, 0xA01C0000,
- 0xC001A03C, 0x94000688,
- 0xC0024000, 0x94200688,
- 0x7C000000, 0x002D1001,
- 0x00080000, 0x00000000,
- 0x7C000100, 0x002D1002,
- 0x00080000, 0x00000000,
- 0x00000001, 0x00600C90,
- 0x00000401, 0x20600C90,
- 0x00000801, 0x40600C90,
- 0x80000C01, 0x60600C90,
- 0x00000002, 0x00800C90,
- 0x00000402, 0x20800C90,
- 0x00000802, 0x40800C90,
- 0x80000C02, 0x60800C90
- };
-
- /* simple shader */
- bo = radeon_ws_bo(rscreen->rw, 128, 4096, 0);
- if (bo == NULL) {
- return;
- }
- data = radeon_ws_bo_map(rscreen->rw, bo, 0, NULL);
- if (!data) {
- radeon_ws_bo_reference(rscreen->rw, &bo, NULL);
- return;
- }
- switch (radeon_get_family_class(rscreen->rw)) {
- case R600:
- memcpy(data, shader_bc_r600, 128);
- break;
- case R700:
- memcpy(data, shader_bc_r700, 128);
- break;
- default:
- R600_ERR("unsupported chip family\n");
- radeon_ws_bo_unmap(rscreen->rw, bo);
- radeon_ws_bo_reference(rscreen->rw, &bo, NULL);
- return;
- }
- radeon_ws_bo_unmap(rscreen->rw, bo);
-
- radeon_state_init(rstate, rscreen->rw, R600_STATE_SHADER, 0, R600_SHADER_VS);
+ quirk = true;
+
+ memset(&dsa, 0, sizeof(dsa));
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- rstate->states[R600_VS_SHADER__SPI_VS_OUT_ID_0] = 0x03020100;
- rstate->states[R600_VS_SHADER__SPI_VS_OUT_ID_1] = 0x07060504;
- rstate->states[R600_VS_SHADER__SQ_PGM_RESOURCES_VS] = 0x00000005;
-
- rstate->bo[0] = bo;
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[1], bo);
- rstate->nbo = 2;
- rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
- rstate->placement[2] = RADEON_GEM_DOMAIN_GTT;
-
- radeon_state_pm4(rstate);
-}
-
-static void r600_blit_state_ps_shader(struct r600_screen *rscreen, struct radeon_state *rstate)
-{
- struct radeon_ws_bo *bo;
- void *data;
- u32 shader_bc_r600[] = {
- 0x00000002, 0xA00C0000,
- 0xC0008000, 0x94200688,
- 0x00000000, 0x00201910,
- 0x00000400, 0x20201910,
- 0x00000800, 0x40201910,
- 0x80000C00, 0x60201910
- };
- u32 shader_bc_r700[] = {
- 0x00000002, 0xA00C0000,
- 0xC0008000, 0x94200688,
- 0x00000000, 0x00200C90,
- 0x00000400, 0x20200C90,
- 0x00000800, 0x40200C90,
- 0x80000C00, 0x60200C90
- };
-
- /* simple shader */
- bo = radeon_ws_bo(rscreen->rw, 128, 4096, 0);
- if (bo == NULL) {
- return;
- }
- data = radeon_ws_bo_map(rscreen->rw, bo, 0, NULL);
- if (!data) {
- radeon_ws_bo_reference(rscreen->rw, &bo, NULL);
- return;
- }
- switch (radeon_get_family_class(rscreen->rw)) {
- case R600:
- memcpy(data, shader_bc_r600, 48);
- break;
- case R700:
- memcpy(data, shader_bc_r700, 48);
- break;
- default:
- R600_ERR("unsupported chip family\n");
- radeon_ws_bo_unmap(rscreen->rw, bo);
- radeon_ws_bo_reference(rscreen->rw, &bo, NULL);
- return;
+ if (quirk) {
+ dsa.depth.enabled = 1;
+ dsa.depth.func = PIPE_FUNC_LEQUAL;
+ dsa.stencil[0].enabled = 1;
+ dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
+ dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_KEEP;
+ dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_INCR;
+ dsa.stencil[0].writemask = 0xff;
}
- radeon_ws_bo_unmap(rscreen->rw, bo);
-
- radeon_state_init(rstate, rscreen->rw, R600_STATE_SHADER, 0, R600_SHADER_PS);
-
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- rstate->states[R600_PS_SHADER__SPI_PS_INPUT_CNTL_0] = 0x00000C00;
- rstate->states[R600_PS_SHADER__SPI_PS_IN_CONTROL_0] = 0x10000001;
- rstate->states[R600_PS_SHADER__SQ_PGM_EXPORTS_PS] = 0x00000002;
- rstate->states[R600_PS_SHADER__SQ_PGM_RESOURCES_PS] = 0x00000002;
-
- rstate->bo[0] = bo;
- rstate->nbo = 1;
- rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
-
- radeon_state_pm4(rstate);
-}
-
-static void r600_blit_state_vgt(struct r600_screen *rscreen, struct radeon_state *rstate)
-{
- radeon_state_init(rstate, rscreen->rw, R600_STATE_VGT, 0, 0);
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- rstate->states[R600_VGT__VGT_DMA_NUM_INSTANCES] = 0x00000001;
- rstate->states[R600_VGT__VGT_MAX_VTX_INDX] = 0x00FFFFFF;
- rstate->states[R600_VGT__VGT_PRIMITIVE_TYPE] = 0x00000005;
-
- radeon_state_pm4(rstate);
-}
-
-static void r600_blit_state_draw(struct r600_screen *rscreen, struct radeon_state *rstate)
-{
- radeon_state_init(rstate, rscreen->rw, R600_STATE_DRAW, 0, 0);
-
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- rstate->states[R600_DRAW__VGT_DRAW_INITIATOR] = 0x00000002;
- rstate->states[R600_DRAW__VGT_NUM_INDICES] = 0x00000004;
-
- radeon_state_pm4(rstate);
+ state = rctx->context.create_depth_stencil_alpha_state(&rctx->context, &dsa);
+ state->flags |= R600_STATE_FLAG_DSA_FLUSH;
+ return state;
+
}
-static void r600_blit_state_vs_constant(struct r600_screen *rscreen, struct radeon_state *rstate,
- unsigned id, float c0, float c1, float c2, float c3)
-{
- radeon_state_init(rstate, rscreen->rw, R600_STATE_CONSTANT, id, R600_SHADER_VS);
-
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- rstate->states[R600_VS_CONSTANT__SQ_ALU_CONSTANT0_256] = fui(c0);
- rstate->states[R600_VS_CONSTANT__SQ_ALU_CONSTANT1_256] = fui(c1);
- rstate->states[R600_VS_CONSTANT__SQ_ALU_CONSTANT2_256] = fui(c2);
- rstate->states[R600_VS_CONSTANT__SQ_ALU_CONSTANT3_256] = fui(c3);
-
- radeon_state_pm4(rstate);
-}
-
-static void r600_blit_state_rasterizer(struct r600_screen *rscreen, struct radeon_state *rstate)
-{
- radeon_state_init(rstate, rscreen->rw, R600_STATE_RASTERIZER, 0, 0);
-
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- rstate->states[R600_RASTERIZER__PA_CL_GB_HORZ_CLIP_ADJ] = 0x3F800000;
- rstate->states[R600_RASTERIZER__PA_CL_GB_HORZ_DISC_ADJ] = 0x3F800000;
- rstate->states[R600_RASTERIZER__PA_CL_GB_VERT_CLIP_ADJ] = 0x3F800000;
- rstate->states[R600_RASTERIZER__PA_CL_GB_VERT_DISC_ADJ] = 0x3F800000;
- rstate->states[R600_RASTERIZER__PA_SC_LINE_CNTL] = 0x00000400;
- rstate->states[R600_RASTERIZER__PA_SC_LINE_STIPPLE] = 0x00000005;
- rstate->states[R600_RASTERIZER__PA_SU_LINE_CNTL] = 0x00000008;
- rstate->states[R600_RASTERIZER__PA_SU_POINT_MINMAX] = 0x80000000;
- rstate->states[R600_RASTERIZER__PA_SU_SC_MODE_CNTL] = 0x00080004;
- rstate->states[R600_RASTERIZER__SPI_INTERP_CONTROL_0] = 0x00000001;
-
- radeon_state_pm4(rstate);
-}
-
-static void r600_blit_state_dsa(struct r600_screen *rscreen, struct radeon_state *rstate)
-{
- uint32_t db_render_override, db_shader_control;
- radeon_state_init(rstate, rscreen->rw, R600_STATE_DSA, 0, 0);
-
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- rstate->states[R600_DSA__DB_ALPHA_TO_MASK] = 0x0000AA00;
- rstate->states[R600_DSA__DB_DEPTH_CLEAR] = 0x3F800000;
- rstate->states[R600_DSA__DB_RENDER_CONTROL] = 0x00000060;
-
- db_render_override = S_028D10_FORCE_HIZ_ENABLE(V_028D10_FORCE_DISABLE) |
- S_028D10_FORCE_HIS_ENABLE0(V_028D10_FORCE_DISABLE) |
- S_028D10_FORCE_HIS_ENABLE1(V_028D10_FORCE_DISABLE);
-
- db_shader_control = S_02880C_DUAL_EXPORT_ENABLE(0) |
- S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
-
- rstate->states[R600_DSA__DB_RENDER_OVERRIDE] = db_render_override;
- rstate->states[R600_DSA__DB_SHADER_CONTROL] = db_shader_control;
-
- radeon_state_pm4(rstate);
-}
-
-static void r600_blit_state_blend(struct r600_screen *rscreen, struct radeon_state *rstate)
-{
- radeon_state_init(rstate, rscreen->rw, R600_STATE_BLEND, 0, 0);
- radeon_state_pm4(rstate);
-}
-
-static void r600_blit_state_cb_cntl(struct r600_screen *rscreen, struct radeon_state *rstate)
-{
- radeon_state_init(rstate, rscreen->rw, R600_STATE_CB_CNTL, 0, 0);
- rstate->states[R600_CB_CNTL__CB_CLRCMP_CONTROL] = 0x01000000;
- rstate->states[R600_CB_CNTL__CB_CLRCMP_DST] = 0x000000FF;
- rstate->states[R600_CB_CNTL__CB_CLRCMP_MSK] = 0xFFFFFFFF;
- rstate->states[R600_CB_CNTL__CB_COLOR_CONTROL] = 0x00CC0080;
- rstate->states[R600_CB_CNTL__CB_SHADER_MASK] = 0x0000000F;
- rstate->states[R600_CB_CNTL__CB_TARGET_MASK] = 0x0000000F;
- rstate->states[R600_CB_CNTL__PA_SC_AA_MASK] = 0xFFFFFFFF;
- rstate->states[R600_CB_CNTL__CB_SHADER_CONTROL] = 0x1;
- radeon_state_pm4(rstate);
-}
-
-static void r600_blit_state_cb_flush(struct r600_screen *rscreen, struct radeon_state *rstate, struct r600_resource_texture *rtexture, unsigned cb, unsigned level)
-{
- radeon_state_init(rstate, rscreen->rw, R600_STATE_CB_FLUSH, 0, 0);
-
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[0], rtexture->uncompressed);
- rstate->nbo = 1;
- radeon_state_pm4(rstate);
-}
-
-static void r600_blit_state_db_flush(struct r600_screen *rscreen, struct radeon_state *rstate, struct r600_resource_texture *rtexture, unsigned cb, unsigned level)
-{
- radeon_state_init(rstate, rscreen->rw, R600_STATE_DB_FLUSH, 0, 0);
-
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[0], rtexture->resource.bo);
- rstate->nbo = 1;
- radeon_state_pm4(rstate);
-}
-
-static int r600_blit_states_init(struct pipe_context *ctx, struct r600_blit_states *bstates)
+void r600_init_blit_functions(struct r600_context *rctx)
{
- struct r600_screen *rscreen = r600_screen(ctx->screen);
-
- r600_blit_state_ps_shader(rscreen, &bstates->ps_shader);
- r600_blit_state_vs_shader(rscreen, &bstates->vs_shader);
- r600_blit_state_vgt(rscreen, &bstates->vgt);
- r600_blit_state_draw(rscreen, &bstates->draw);
- r600_blit_state_vs_constant(rscreen, &bstates->vs_constant0, 0, 1.0, 0.0, 0.0, 0.0);
- r600_blit_state_vs_constant(rscreen, &bstates->vs_constant1, 1, 0.0, 1.0, 0.0, 0.0);
- r600_blit_state_vs_constant(rscreen, &bstates->vs_constant2, 2, 0.0, 0.0, -0.00199900055, 0.0);
- r600_blit_state_vs_constant(rscreen, &bstates->vs_constant3, 3, 0.0, 0.0, -0.99900049, 1.0);
- r600_blit_state_rasterizer(rscreen, &bstates->rasterizer);
- r600_blit_state_dsa(rscreen, &bstates->dsa);
- r600_blit_state_blend(rscreen, &bstates->blend);
- r600_blit_state_cb_cntl(rscreen, &bstates->cb_cntl);
- r600_blit_state_vs_resources(rscreen, bstates);
- return 0;
-}
+ rctx->context.clear = r600_clear;
+ rctx->context.clear_render_target = r600_clear_render_target;
+ rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
+ rctx->context.resource_copy_region = r600_resource_copy_region;
-static void r600_blit_states_destroy(struct pipe_context *ctx, struct r600_blit_states *bstates)
-{
- radeon_state_fini(&bstates->ps_shader);
- radeon_state_fini(&bstates->vs_shader);
- radeon_state_fini(&bstates->vs_resource0);
- radeon_state_fini(&bstates->vs_resource1);
+ /* create a custom depth stencil for DB flush */
+ rctx->custom_dsa_flush = r600_create_db_flush_dsa(rctx);
}
-int r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *rtexture, unsigned level)
+int r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
{
- struct r600_screen *rscreen = r600_screen(ctx->screen);
struct r600_context *rctx = r600_context(ctx);
- struct radeon_draw draw;
- struct r600_blit_states bstates;
+ struct r600_screen *rscreen = rctx->screen;
+ struct pipe_framebuffer_state *fb = &rctx->framebuffer->state.framebuffer;
+ struct pipe_surface *zsurf, *cbsurf;
enum radeon_family family;
- int r;
+ int level = 0;
+ float depth = 1.0f;
- r = r600_texture_scissor(ctx, rtexture, level);
- if (r) {
- return r;
- }
- r = r600_texture_cb(ctx, rtexture, 0, level);
- if (r) {
- return r;
- }
- r = r600_texture_db(ctx, rtexture, level);
- if (r) {
- return r;
- }
- r = r600_texture_viewport(ctx, rtexture, level);
- if (r) {
- return r;
- }
+ zsurf = ctx->screen->get_tex_surface(ctx->screen, &texture->resource.base.b, 0, level, 0,
+ PIPE_BIND_DEPTH_STENCIL);
- r = r600_blit_states_init(ctx, &bstates);
- if (r) {
- return r;
- }
+ cbsurf = ctx->screen->get_tex_surface(ctx->screen, texture->flushed_depth_texture, 0, level, 0,
+ PIPE_BIND_RENDER_TARGET);
+
+ r600_blitter_save_states(ctx);
+ util_blitter_save_framebuffer(rctx->blitter, fb);
- /* for some gpus we need special cases */
family = radeon_get_family(rscreen->rw);
- /* according to R6xx_R7xx_3D.pdf section 6.3.1, these GPUs needs special handling */
if (family == CHIP_RV610 || family == CHIP_RV630 || family == CHIP_RV620 ||
- family == CHIP_RV635) {
- bstates.dsa.states[R600_DSA__DB_DEPTH_CONTROL] = S_028800_Z_ENABLE(1) |
- S_028800_STENCIL_ENABLE(1) | S_028800_ZFUNC(V_028800_STENCILFUNC_LEQUAL) |
- S_028800_STENCILFUNC(V_028800_STENCILFUNC_ALWAYS) |
- S_028800_STENCILZPASS(V_028800_STENCIL_KEEP) |
- S_028800_STENCILZFAIL(V_028800_STENCIL_INCR);
-
- bstates.dsa.states[R600_DSA__DB_STENCILREFMASK] = S_028430_STENCILWRITEMASK(0xff);
- }
- bstates.dsa.states[R600_DSA__DB_RENDER_CONTROL] = S_028D0C_DEPTH_COPY_ENABLE(1) |
- S_028D0C_STENCIL_COPY_ENABLE(1) |
- S_028D0C_COPY_CENTROID(1);
-
- bstates.cb_cntl.states[R600_CB_CNTL__CB_TARGET_MASK] = 0x00000003;
- r600_blit_state_cb_flush(rscreen, &bstates.cb_flush, rtexture, 0, 0);
- r600_blit_state_db_flush(rscreen, &bstates.db_flush, rtexture, 0, 0);
-
- /* force rebuild */
- bstates.dsa.cpm4 = bstates.cb_cntl.cpm4 = 0;
- if (radeon_state_pm4(&bstates.dsa)) {
- goto out;
- }
- if (radeon_state_pm4(&bstates.cb_cntl)) {
- goto out;
- }
-
- r = radeon_draw_init(&draw, rscreen->rw);
- if (r) {
- R600_ERR("failed creating draw for uncompressing textures\n");
- goto out;
- }
-
- radeon_draw_bind(&draw, &bstates.vs_shader);
- radeon_draw_bind(&draw, &bstates.ps_shader);
- radeon_draw_bind(&draw, &bstates.rasterizer);
- radeon_draw_bind(&draw, &bstates.dsa);
- radeon_draw_bind(&draw, &bstates.blend);
- radeon_draw_bind(&draw, &bstates.cb_cntl);
- radeon_draw_bind(&draw, &rctx->config);
- radeon_draw_bind(&draw, &bstates.vgt);
- radeon_draw_bind(&draw, &bstates.draw);
- radeon_draw_bind(&draw, &bstates.cb_flush);
- radeon_draw_bind(&draw, &bstates.db_flush);
- radeon_draw_bind(&draw, &bstates.vs_resource0);
- radeon_draw_bind(&draw, &bstates.vs_resource1);
- radeon_draw_bind(&draw, &bstates.vs_constant0);
- radeon_draw_bind(&draw, &bstates.vs_constant1);
- radeon_draw_bind(&draw, &bstates.vs_constant2);
- radeon_draw_bind(&draw, &bstates.vs_constant3);
- radeon_draw_bind(&draw, &rtexture->viewport[level]);
- radeon_draw_bind(&draw, &rtexture->scissor[level]);
- radeon_draw_bind(&draw, &rtexture->cb[0][level]);
- radeon_draw_bind(&draw, &rtexture->db[level]);
-
- /* suspend queries */
- r600_queries_suspend(ctx);
-
- /* schedule draw*/
- r = radeon_ctx_set_draw(rctx->ctx, &draw);
- if (r == -EBUSY) {
- r600_flush(ctx, 0, NULL);
- r = radeon_ctx_set_draw(rctx->ctx, &draw);
- }
- if (r) {
- goto out;
- }
+ family == CHIP_RV635)
+ depth = 0.0f;
+
+ util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
/* resume queries */
r600_queries_resume(ctx);
-
-out:
- r600_blit_states_destroy(ctx, &bstates);
- return r;
+ return 0;
}
else
rctx->vtbl = &r600_hw_state_vtbl;
- r600_init_blit_functions(rctx);
r600_init_query_functions(rctx);
r600_init_state_functions(rctx);
r600_init_context_resource_functions(rctx);
+ r600_init_blit_functions(rctx);
+
rctx->blitter = util_blitter_create(&rctx->context);
if (rctx->blitter == NULL) {
FREE(rctx);
};
#define R600_MAX_RSTATE 16
+#define R600_STATE_FLAG_DSA_FLUSH 1
struct r600_context_state {
union pipe_states state;
struct r600_shader shader;
struct radeon_ws_bo *bo;
unsigned nrstate;
+ unsigned flags;
};
struct r600_vertex_element
int (*vs_shader)(struct r600_context *rctx, struct r600_context_state *rpshader,
struct radeon_state *state);
void (*init_config)(struct r600_context *rctx);
-
-
- void (*texture_state_viewport)(struct r600_screen *rscreen,
- struct r600_resource_texture *rtexture,
- unsigned level);
- void (*texture_state_cb)(struct r600_screen *rscreen,
- struct r600_resource_texture *rtexture,
- unsigned cb,
- unsigned level);
- void (*texture_state_db)(struct r600_screen *rscreen,
- struct r600_resource_texture *rtexture,
- unsigned level);
- void (*texture_state_scissor)(struct r600_screen *rscreen,
- struct r600_resource_texture *rtexture,
- unsigned level);
};
extern struct r600_context_hw_state_vtbl r600_hw_state_vtbl;
extern struct r600_context_hw_state_vtbl eg_hw_state_vtbl;
struct u_upload_mgr *upload_ib;
bool any_user_vbs;
+ void *custom_dsa_flush;
};
/* Convenience cast wrapper. */
format = r600_translate_colorformat(rtex->resource.base.b.format);
swap = r600_translate_colorswap(rtex->resource.base.b.format);
+
color_info = S_0280A0_FORMAT(format) |
S_0280A0_COMP_SWAP(swap) |
S_0280A0_BLEND_CLAMP(1) |
- S_0280A0_SOURCE_FORMAT(1) |
S_0280A0_NUMBER_TYPE(ntype);
+ if (desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS)
+ color_info |= S_0280A0_SOURCE_FORMAT(1);
rstate->states[R600_CB0__CB_COLOR0_BASE] = state->cbufs[cb]->offset >> 8;
rstate->states[R600_CB0__CB_COLOR0_INFO] = color_info;
rstate->states[R600_CB0__CB_COLOR0_SIZE] = S_028060_PITCH_TILE_MAX(pitch) |
struct r600_query *rquery = NULL;
boolean query_running;
int i;
+ bool flush_db = FALSE;
if (rctx->ps_shader == NULL) {
return;
}
+ if (rctx->dsa->flags & R600_STATE_FLAG_DSA_FLUSH)
+ flush_db = TRUE;
+
radeon_state_init(rstate, rscreen->rw, R600_STATE_DSA, 0, 0);
- db_shader_control = S_02880C_DUAL_EXPORT_ENABLE(1) |
- S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
+ db_shader_control = S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
+
+ if (!flush_db)
+ db_shader_control = S_02880C_DUAL_EXPORT_ENABLE(1);
rshader = &rctx->ps_shader->shader;
if (rshader->uses_kill)
alpha_ref = fui(state->alpha.ref_value);
}
- db_render_control = S_028D0C_STENCIL_COMPRESS_DISABLE(1) |
- S_028D0C_DEPTH_COMPRESS_DISABLE(1);
+ db_render_control = 0;
+
+ if (flush_db)
+ db_render_control = S_028D0C_DEPTH_COPY_ENABLE(1) |
+ S_028D0C_STENCIL_COPY_ENABLE(1) |
+ S_028D0C_COPY_CENTROID(1);
+
db_render_override = S_028D10_FORCE_HIZ_ENABLE(V_028D10_FORCE_DISABLE) |
S_028D10_FORCE_HIS_ENABLE0(V_028D10_FORCE_DISABLE) |
S_028D10_FORCE_HIS_ENABLE1(V_028D10_FORCE_DISABLE);
unsigned format;
uint32_t word4 = 0, yuv_format = 0, pitch = 0;
unsigned char swizzle[4], array_mode = 0, tile_type = 0;
- int r;
rstate->cpm4 = 0;
swizzle[0] = view->swizzle_r;
radeon_state_init(rstate, rscreen->rw, R600_STATE_RESOURCE, id, R600_SHADER_PS);
texture = (struct r600_resource_texture*)view->texture;
rbuffer = &texture->resource;
+
if (texture->depth) {
- r = r600_texture_from_depth(ctx, texture, view->first_level);
- if (r) {
- return;
- }
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[0], texture->uncompressed);
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[1], texture->uncompressed);
- } else {
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[0], rbuffer->bo);
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[1], rbuffer->bo);
+ r600_texture_depth_flush(ctx, view->texture);
+ rbuffer = &texture->flushed_depth_texture->resource;
}
+
+ radeon_ws_bo_reference(rscreen->rw, &rstate->bo[0], rbuffer->bo);
+ radeon_ws_bo_reference(rscreen->rw, &rstate->bo[1], rbuffer->bo);
+
rstate->nbo = 2;
rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
rstate->placement[1] = RADEON_GEM_DOMAIN_GTT;
return radeon_state_pm4(state);
}
-static void r600_texture_state_scissor(struct r600_screen *rscreen,
- struct r600_resource_texture *rtexture,
- unsigned level)
-{
- struct radeon_state *rstate = &rtexture->scissor[level];
- enum radeon_family family;
-
- family = radeon_get_family(rscreen->rw);
-
- radeon_state_init(rstate, rscreen->rw, R600_STATE_SCISSOR, 0, 0);
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- rstate->states[R600_SCISSOR__PA_SC_CLIPRECT_0_BR] = S_028244_BR_X(rtexture->width[level]) | S_028244_BR_Y(rtexture->height[level]);
- rstate->states[R600_SCISSOR__PA_SC_CLIPRECT_0_TL] = 0x80000000;
- rstate->states[R600_SCISSOR__PA_SC_CLIPRECT_1_BR] = S_028244_BR_X(rtexture->width[level]) | S_028244_BR_Y(rtexture->height[level]);
- rstate->states[R600_SCISSOR__PA_SC_CLIPRECT_1_TL] = 0x80000000;
- rstate->states[R600_SCISSOR__PA_SC_CLIPRECT_2_BR] = S_028244_BR_X(rtexture->width[level]) | S_028244_BR_Y(rtexture->height[level]);
- rstate->states[R600_SCISSOR__PA_SC_CLIPRECT_2_TL] = 0x80000000;
- rstate->states[R600_SCISSOR__PA_SC_CLIPRECT_3_BR] = S_028244_BR_X(rtexture->width[level]) | S_028244_BR_Y(rtexture->height[level]);
- rstate->states[R600_SCISSOR__PA_SC_CLIPRECT_3_TL] = 0x80000000;
- rstate->states[R600_SCISSOR__PA_SC_CLIPRECT_RULE] = 0x0000FFFF;
-
- if (family >= CHIP_RV770)
- rstate->states[R600_SCISSOR__PA_SC_EDGERULE] = 0xAAAAAAAA;
-
- rstate->states[R600_SCISSOR__PA_SC_GENERIC_SCISSOR_BR] = S_028244_BR_X(rtexture->width[level]) | S_028244_BR_Y(rtexture->height[level]);
- rstate->states[R600_SCISSOR__PA_SC_GENERIC_SCISSOR_TL] = 0x80000000;
- rstate->states[R600_SCISSOR__PA_SC_SCREEN_SCISSOR_BR] = S_028244_BR_X(rtexture->width[level]) | S_028244_BR_Y(rtexture->height[level]);
- rstate->states[R600_SCISSOR__PA_SC_SCREEN_SCISSOR_TL] = 0x80000000;
- rstate->states[R600_SCISSOR__PA_SC_VPORT_SCISSOR_0_BR] = S_028244_BR_X(rtexture->width[level]) | S_028244_BR_Y(rtexture->height[level]);
- rstate->states[R600_SCISSOR__PA_SC_VPORT_SCISSOR_0_TL] = 0x80000000;
- rstate->states[R600_SCISSOR__PA_SC_WINDOW_SCISSOR_BR] = S_028244_BR_X(rtexture->width[level]) | S_028244_BR_Y(rtexture->height[level]);
- rstate->states[R600_SCISSOR__PA_SC_WINDOW_SCISSOR_TL] = 0x80000000;
-
- radeon_state_pm4(rstate);
-}
-
-static void r600_texture_state_cb(struct r600_screen *rscreen, struct r600_resource_texture *rtexture, unsigned cb, unsigned level)
-{
- struct radeon_state *rstate;
- struct r600_resource *rbuffer;
- unsigned pitch, slice;
- unsigned color_info;
- unsigned format, swap, ntype;
- const struct util_format_description *desc;
-
- rstate = &rtexture->cb[cb][level];
- radeon_state_init(rstate, rscreen->rw, R600_STATE_CB0 + cb, 0, 0);
- rbuffer = &rtexture->resource;
-
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- pitch = (rtexture->pitch[level] / rtexture->bpt) / 8 - 1;
- slice = (rtexture->pitch[level] / rtexture->bpt) * rtexture->height[level] / 64 - 1;
- ntype = 0;
- desc = util_format_description(rbuffer->base.b.format);
- if (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB)
- ntype = V_0280A0_NUMBER_SRGB;
- format = r600_translate_colorformat(rtexture->resource.base.b.format);
- swap = r600_translate_colorswap(rtexture->resource.base.b.format);
- if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[0], rtexture->uncompressed);
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[1], rtexture->uncompressed);
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[2], rtexture->uncompressed);
- rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
- rstate->placement[2] = RADEON_GEM_DOMAIN_GTT;
- rstate->placement[4] = RADEON_GEM_DOMAIN_GTT;
- rstate->nbo = 3;
- color_info = 0;
- } else {
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[0], rbuffer->bo);
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[1], rbuffer->bo);
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[2], rbuffer->bo);
- rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
- rstate->placement[2] = RADEON_GEM_DOMAIN_GTT;
- rstate->placement[4] = RADEON_GEM_DOMAIN_GTT;
- rstate->nbo = 3;
- color_info = S_0280A0_SOURCE_FORMAT(1);
- }
- color_info |= S_0280A0_FORMAT(format) |
- S_0280A0_COMP_SWAP(swap) |
- S_0280A0_BLEND_CLAMP(1) |
- S_0280A0_NUMBER_TYPE(ntype);
- rstate->states[R600_CB0__CB_COLOR0_BASE] = rtexture->offset[level] >> 8;
- rstate->states[R600_CB0__CB_COLOR0_INFO] = color_info;
- rstate->states[R600_CB0__CB_COLOR0_SIZE] = S_028060_PITCH_TILE_MAX(pitch) |
- S_028060_SLICE_TILE_MAX(slice);
-
- radeon_state_pm4(rstate);
-}
-
-static void r600_texture_state_db(struct r600_screen *rscreen, struct r600_resource_texture *rtexture, unsigned level)
-{
- struct radeon_state *rstate = &rtexture->db[level];
- struct r600_resource *rbuffer;
- unsigned pitch, slice, format;
-
- radeon_state_init(rstate, rscreen->rw, R600_STATE_DB, 0, 0);
- rbuffer = &rtexture->resource;
- rtexture->tiled = 1;
- rtexture->array_mode = 2;
- rtexture->tile_type = 1;
- rtexture->depth = 1;
-
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- pitch = (rtexture->pitch[level] / rtexture->bpt) / 8 - 1;
- slice = (rtexture->pitch[level] / rtexture->bpt) * rtexture->height[level] / 64 - 1;
- format = r600_translate_dbformat(rbuffer->base.b.format);
- rstate->states[R600_DB__DB_DEPTH_BASE] = rtexture->offset[level] >> 8;
- rstate->states[R600_DB__DB_DEPTH_INFO] = S_028010_ARRAY_MODE(rtexture->array_mode) |
- S_028010_FORMAT(format);
- rstate->states[R600_DB__DB_DEPTH_VIEW] = 0x00000000;
- rstate->states[R600_DB__DB_PREFETCH_LIMIT] = (rtexture->height[level] / 8) -1;
- rstate->states[R600_DB__DB_DEPTH_SIZE] = S_028000_PITCH_TILE_MAX(pitch) |
- S_028000_SLICE_TILE_MAX(slice);
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[0], rbuffer->bo);
- rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
- rstate->nbo = 1;
-
- radeon_state_pm4(rstate);
-}
-
-static void r600_texture_state_viewport(struct r600_screen *rscreen, struct r600_resource_texture *rtexture, unsigned level)
-{
- struct radeon_state *rstate = &rtexture->viewport[level];
- float width, height;
-
- radeon_state_init(rstate, rscreen->rw, R600_STATE_VIEWPORT, 0, 0);
-
- width = rtexture->width[level] * 0.5;
- height = rtexture->height[level] * 0.5;
-
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- rstate->states[R600_VIEWPORT__PA_CL_VPORT_XOFFSET_0] = fui(width);
- rstate->states[R600_VIEWPORT__PA_CL_VPORT_XSCALE_0] = fui(width);
- rstate->states[R600_VIEWPORT__PA_CL_VPORT_YOFFSET_0] = fui(height);
- rstate->states[R600_VIEWPORT__PA_CL_VPORT_YSCALE_0] = fui(height);
- rstate->states[R600_VIEWPORT__PA_CL_VPORT_ZOFFSET_0] = fui(0.0);
- rstate->states[R600_VIEWPORT__PA_CL_VPORT_ZSCALE_0] = fui(1.0);
- rstate->states[R600_VIEWPORT__PA_CL_VTE_CNTL] =
- S_028818_VPORT_X_SCALE_ENA(1) |
- S_028818_VPORT_X_OFFSET_ENA(1) |
- S_028818_VPORT_Y_SCALE_ENA(1) |
- S_028818_VPORT_Y_OFFSET_ENA(1) |
- S_028818_VPORT_Z_SCALE_ENA(1) |
- S_028818_VPORT_Z_OFFSET_ENA(1) |
- S_028818_VTX_W0_FMT(1);
- rstate->states[R600_VIEWPORT__PA_SC_VPORT_ZMAX_0] = fui(1);
-
- radeon_state_pm4(rstate);
-}
-
struct r600_context_hw_state_vtbl r600_hw_state_vtbl = {
.blend = r600_blend,
.ucp = r600_ucp,
.vs_shader = r600_vs_shader,
.ps_shader = r600_ps_shader,
.init_config = r600_init_config,
- .texture_state_viewport = r600_texture_state_viewport,
- .texture_state_db = r600_texture_state_db,
- .texture_state_cb = r600_texture_state_cb,
- .texture_state_scissor = r600_texture_state_scissor,
};
void r600_set_constant_buffer_file(struct pipe_context *ctx,
unsigned tile_type;
unsigned depth;
unsigned dirty;
- struct radeon_ws_bo *uncompressed;
- struct radeon_state scissor[PIPE_MAX_TEXTURE_LEVELS];
- struct radeon_state cb[8][PIPE_MAX_TEXTURE_LEVELS];
- struct radeon_state db[PIPE_MAX_TEXTURE_LEVELS];
- struct radeon_state viewport[PIPE_MAX_TEXTURE_LEVELS];
+ struct r600_resource_texture *flushed_depth_texture;
};
void r600_init_context_resource_functions(struct r600_context *r600);
return r600_buffer(buffer)->user_buffer ? TRUE : FALSE;
}
+int r600_texture_depth_flush(struct pipe_context *ctx,
+ struct pipe_resource *texture);
#endif
struct pipe_transfer* transfer);
void r600_texture_transfer_unmap(struct pipe_context *ctx,
struct pipe_transfer* transfer);
-int r600_texture_scissor(struct pipe_context *ctx, struct r600_resource_texture *rtexture, unsigned level);
-int r600_texture_cb(struct pipe_context *ctx, struct r600_resource_texture *rtexture, unsigned cb, unsigned level);
-int r600_texture_db(struct pipe_context *ctx, struct r600_resource_texture *rtexture, unsigned level);
-int r600_texture_from_depth(struct pipe_context *ctx, struct r600_resource_texture *rtexture, unsigned level);
-int r600_texture_viewport(struct pipe_context *ctx, struct r600_resource_texture *rtexture, unsigned level);
/* r600_blit.c */
-int r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *rtexture, unsigned level);
+int r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
/* helpers */
int r600_conv_pipe_format(unsigned pformat, unsigned *format);
return &resource->base.b;
}
-static void r600_texture_destroy_state(struct pipe_resource *ptexture)
-{
- struct r600_resource_texture *rtexture = (struct r600_resource_texture*)ptexture;
-
- for (int i = 0; i < PIPE_MAX_TEXTURE_LEVELS; i++) {
- radeon_state_fini(&rtexture->scissor[i]);
- radeon_state_fini(&rtexture->db[i]);
- for (int j = 0; j < 8; j++) {
- radeon_state_fini(&rtexture->cb[j][i]);
- }
- }
-}
-
static void r600_texture_destroy(struct pipe_screen *screen,
struct pipe_resource *ptex)
{
struct r600_resource *resource = &rtex->resource;
struct radeon *radeon = (struct radeon *)screen->winsys;
+ if (rtex->flushed_depth_texture)
+ pipe_resource_reference(&rtex->flushed_depth_texture, NULL);
+
if (resource->bo) {
radeon_ws_bo_reference(radeon, &resource->bo, NULL);
}
- if (rtex->uncompressed) {
- radeon_ws_bo_reference(radeon, &rtex->uncompressed, NULL);
- }
- r600_texture_destroy_state(ptex);
FREE(rtex);
}
return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
}
+int r600_texture_depth_flush(struct pipe_context *ctx,
+ struct pipe_resource *texture)
+{
+ struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
+ struct pipe_resource resource;
+
+ if (rtex->flushed_depth_texture)
+ goto out;
+
+ resource.target = PIPE_TEXTURE_2D;
+ resource.format = texture->format;
+ resource.width0 = texture->width0;
+ resource.height0 = texture->height0;
+ resource.depth0 = 0;
+ resource.last_level = 0;
+ resource.nr_samples = 0;
+ resource.usage = PIPE_USAGE_DYNAMIC;
+ resource.bind = 0;
+ resource.flags = 0;
+
+ resource.bind |= PIPE_BIND_RENDER_TARGET;
+
+ rtex->flushed_depth_texture = ctx->screen->resource_create(ctx->screen, &resource);
+ if (rtex->flushed_depth_texture == NULL) {
+ R600_ERR("failed to create temporary texture to hold untiled copy\n");
+ return -ENOMEM;
+ }
+
+out:
+ r600_blit_uncompress_depth(ctx, rtex);
+ return 0;
+}
+
struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx,
struct pipe_resource *texture,
struct pipe_subresource sr,
struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
struct pipe_resource resource;
struct r600_transfer *trans;
+ int r;
trans = CALLOC_STRUCT(r600_transfer);
if (trans == NULL)
trans->transfer.box = *box;
trans->transfer.stride = rtex->pitch[sr.level];
trans->offset = r600_texture_get_offset(rtex, sr.level, box->z, sr.face);
- if (rtex->tiled && !rtex->depth) {
+ if (rtex->depth) {
+ r = r600_texture_depth_flush(ctx, texture);
+ if (r < 0) {
+ R600_ERR("failed to create temporary texture to hold untiled copy\n");
+ pipe_resource_reference(&trans->transfer.resource, NULL);
+ FREE(trans);
+ return NULL;
+ }
+ } else if (rtex->tiled) {
resource.target = PIPE_TEXTURE_2D;
resource.format = texture->format;
resource.width0 = box->width;
struct pipe_transfer *transfer)
{
struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
+ struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource;
if (rtransfer->linear_texture) {
pipe_resource_reference(&rtransfer->linear_texture, NULL);
}
+ if (rtex->flushed_depth_texture) {
+ if (transfer->usage & PIPE_TRANSFER_WRITE) {
+ // TODO
+ }
+ pipe_resource_reference(&rtex->flushed_depth_texture, NULL);
+ }
pipe_resource_reference(&transfer->resource, NULL);
FREE(transfer);
}
struct radeon_ws_bo *bo;
enum pipe_format format = transfer->resource->format;
struct radeon *radeon = (struct radeon *)ctx->screen->winsys;
- struct r600_resource_texture *rtex;
unsigned long offset = 0;
char *map;
- int r;
if (rtransfer->linear_texture) {
bo = ((struct r600_resource *)rtransfer->linear_texture)->bo;
} else {
- rtex = (struct r600_resource_texture*)transfer->resource;
- if (rtex->depth && radeon_get_family_class(radeon) != EVERGREEN) {
- r = r600_texture_from_depth(ctx, rtex, transfer->sr.level);
- if (r) {
- return NULL;
- }
- r600_flush(ctx, 0, NULL);
- bo = rtex->uncompressed;
- } else {
+ struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource;
+
+ if (rtex->flushed_depth_texture)
+ bo = ((struct r600_resource *)rtex->flushed_depth_texture)->bo;
+ else
bo = ((struct r600_resource *)transfer->resource)->bo;
- }
+
offset = rtransfer->offset +
transfer->box.y / util_format_get_blockheight(format) * transfer->stride +
transfer->box.x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
{
struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
struct radeon *radeon = (struct radeon *)ctx->screen->winsys;
- struct r600_resource_texture *rtex;
struct radeon_ws_bo *bo;
if (rtransfer->linear_texture) {
bo = ((struct r600_resource *)rtransfer->linear_texture)->bo;
} else {
- rtex = (struct r600_resource_texture*)transfer->resource;
- if (rtex->depth) {
- bo = rtex->uncompressed;
+ struct r600_resource_texture *rtex = (struct r600_resource_texture*)transfer->resource;
+
+ if (rtex->flushed_depth_texture) {
+ bo = ((struct r600_resource *)rtex->flushed_depth_texture)->bo;
} else {
bo = ((struct r600_resource *)transfer->resource)->bo;
}
// R600_ERR("Unable to handle texformat %d %s\n", format, util_format_name(format));
return ~0;
}
-
-int r600_texture_from_depth(struct pipe_context *ctx, struct r600_resource_texture *rtexture, unsigned level)
-{
- struct r600_screen *rscreen = r600_screen(ctx->screen);
- int r;
-
- /* TODO possible dirty handling */
-
- /* allocate uncompressed texture */
- if (rtexture->uncompressed == NULL) {
- rtexture->uncompressed = radeon_ws_bo(rscreen->rw, rtexture->size, 4096, 0);
- if (rtexture->uncompressed == NULL) {
- return -ENOMEM;
- }
- }
-
- /* render a rectangle covering whole buffer to uncompress depth */
- r = r600_blit_uncompress_depth(ctx, rtexture, level);
- if (r) {
- return r;
- }
-
- rtexture->dirty = 0;
- return 0;
-}
-
-
-
-int r600_texture_scissor(struct pipe_context *ctx, struct r600_resource_texture *rtexture, unsigned level)
-{
- struct r600_screen *rscreen = r600_screen(ctx->screen);
- struct r600_context *rctx = r600_context(ctx);
-
- if (!rtexture->scissor[level].cpm4) {
- rctx->vtbl->texture_state_scissor(rscreen, rtexture, level);
- }
- return 0;
-}
-
-int r600_texture_cb(struct pipe_context *ctx, struct r600_resource_texture *rtexture, unsigned cb, unsigned level)
-{
- struct r600_screen *rscreen = r600_screen(ctx->screen);
- struct r600_context *rctx = r600_context(ctx);
-
- if (!rtexture->cb[cb][level].cpm4) {
- rctx->vtbl->texture_state_cb(rscreen, rtexture, cb, level);
- }
- return 0;
-}
-
-int r600_texture_db(struct pipe_context *ctx, struct r600_resource_texture *rtexture, unsigned level)
-{
- struct r600_screen *rscreen = r600_screen(ctx->screen);
- struct r600_context *rctx = r600_context(ctx);
-
- if (!rtexture->db[level].cpm4) {
- rctx->vtbl->texture_state_db(rscreen, rtexture, level);
- }
- return 0;
-}
-
-int r600_texture_viewport(struct pipe_context *ctx, struct r600_resource_texture *rtexture, unsigned level)
-{
- struct r600_screen *rscreen = r600_screen(ctx->screen);
- struct r600_context *rctx = r600_context(ctx);
-
- if (!rtexture->viewport[level].cpm4) {
- rctx->vtbl->texture_state_viewport(rscreen, rtexture, level);
- }
- return 0;
-}