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mesa: Fix VAO buffer object tracking.
author
Mathias Fröhlich
<mathias.froehlich@web.de>
Sun, 4 Feb 2018 12:18:34 +0000
(13:18 +0100)
committer
Mathias Fröhlich
<mathias.froehlich@web.de>
Fri, 9 Feb 2018 03:21:36 +0000
(
04:21
+0100)
When changing the attribute binding in the VAO we also need to
account for getting rid of non vbo bits from VertexAttribBufferMask.
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
src/mesa/main/varray.c
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diff --git
a/src/mesa/main/varray.c
b/src/mesa/main/varray.c
index b268aaa9a3c5f6fc7b67a663da4f6d8376244873..4dfc3546a8c7afec1446ed19a39ba3595d910008 100644
(file)
--- a/
src/mesa/main/varray.c
+++ b/
src/mesa/main/varray.c
@@
-168,6
+168,8
@@
vertex_attrib_binding(struct gl_context *ctx,
if (_mesa_is_bufferobj(vao->BufferBinding[bindingIndex].BufferObj))
vao->VertexAttribBufferMask |= array_bit;
+ else
+ vao->VertexAttribBufferMask &= ~array_bit;
FLUSH_VERTICES(ctx, _NEW_ARRAY);