there's no point in keeping deprecated PIPE_CAPS around since there's no
stable interface (yet).
Reuse the enum for PIPE_CAP_DUAL_SOURCE_BLEND. Drivers advertizing this
will accept the pipe blendfactors with SRC1 in them and be able to do dual
source blending (src color from pixel shader output 0, and blendfactor with
SRC1 will come from output 1, only one render target may be bound when using
any of these blend factors).
#define PIPE_CAP_NPOT_TEXTURES 2
#define PIPE_CAP_TWO_SIDED_STENCIL 3
#define PIPE_CAP_GLSL 4 /* XXX need something better */
-#define PIPE_CAP_S3TC 5 /* XXX: deprecated; cap determined via supported sampler formats */
+#define PIPE_CAP_DUAL_SOURCE_BLEND 5
#define PIPE_CAP_ANISOTROPIC_FILTER 6
#define PIPE_CAP_POINT_SPRITE 7
#define PIPE_CAP_MAX_RENDER_TARGETS 8