#include "st_context.h"
#include "st_atom.h"
#include "st_cb_fbo.h"
+#include "st_public.h"
#include "st_texture.h"
#include "pipe/p_context.h"
#include "pipe/p_inlines.h"
if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
if (st->frontbuffer_status == FRONT_STATUS_COPY_OF_BACK) {
- /* XXX copy back buf to front? */
+ /* copy back color buffer to front color buffer */
+ struct st_framebuffer *stfb = (struct st_framebuffer *) fb;
+ struct pipe_surface *surf_front
+ = st_get_framebuffer_surface(stfb, ST_SURFACE_FRONT_LEFT);
+ struct pipe_surface *surf_back
+ = st_get_framebuffer_surface(stfb, ST_SURFACE_BACK_LEFT);
+
+ st->pipe->surface_copy(st->pipe,
+ FALSE,
+ surf_front, 0, 0, /* dest */
+ surf_back, 0, 0, /* src */
+ fb->Width, fb->Height);
}
/* we're assuming we'll really draw to the front buffer */
st->frontbuffer_status = FRONT_STATUS_DIRTY;