int param_vertex_id;
int param_instance_id;
LLVMValueRef const_md;
- LLVMValueRef const_resource;
+ LLVMValueRef const_resource[NUM_CONST_BUFFERS];
#if HAVE_LLVM >= 0x0304
LLVMValueRef ddxy_lds;
#endif
- LLVMValueRef *constants;
+ LLVMValueRef *constants[NUM_CONST_BUFFERS];
LLVMValueRef *resources;
LLVMValueRef *samplers;
LLVMValueRef so_buffers[4];
struct si_shader_context *si_shader_ctx = si_shader_context(bld_base);
struct lp_build_context * base = &bld_base->base;
const struct tgsi_ind_register *ireg = ®->Indirect;
- unsigned idx;
+ unsigned buf, idx;
LLVMValueRef args[2];
LLVMValueRef addr;
return lp_build_gather_values(bld_base->base.gallivm, values, 4);
}
+ buf = reg->Register.Dimension ? reg->Dimension.Index : 0;
idx = reg->Register.Index * 4 + swizzle;
+
if (!reg->Register.Indirect)
- return bitcast(bld_base, type, si_shader_ctx->constants[idx]);
+ return bitcast(bld_base, type, si_shader_ctx->constants[buf][idx]);
- args[0] = si_shader_ctx->const_resource;
+ args[0] = si_shader_ctx->const_resource[buf];
args[1] = lp_build_const_int32(base->gallivm, idx * 4);
addr = si_shader_ctx->radeon_bld.soa.addr[ireg->Index][ireg->Swizzle];
addr = LLVMBuildLoad(base->gallivm->builder, addr, "load addr reg");
LLVMValueRef out_elts[4];
LLVMValueRef base_elt;
LLVMValueRef ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_CONST);
- LLVMValueRef const_resource = build_indexed_load(si_shader_ctx, ptr, uint->one);
+ LLVMValueRef constbuf_index = lp_build_const_int32(base->gallivm, NUM_PIPE_CONST_BUFFERS);
+ LLVMValueRef const_resource = build_indexed_load(si_shader_ctx, ptr, constbuf_index);
for (chan = 0; chan < TGSI_NUM_CHANNELS; chan++) {
LLVMValueRef out_ptr = si_shader_ctx->radeon_bld.soa.outputs[index][chan];
struct lp_build_tgsi_context * bld_base = &si_shader_ctx->radeon_bld.soa.bld_base;
struct gallivm_state * gallivm = bld_base->base.gallivm;
const struct tgsi_shader_info * info = bld_base->info;
+ unsigned buf;
+ LLVMValueRef ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_CONST);
- unsigned i, num_const = info->file_max[TGSI_FILE_CONSTANT] + 1;
-
- LLVMValueRef ptr;
+ for (buf = 0; buf < NUM_CONST_BUFFERS; buf++) {
+ unsigned i, num_const = info->const_file_max[buf] + 1;
- if (num_const == 0)
- return;
+ if (num_const == 0)
+ continue;
- /* Allocate space for the constant values */
- si_shader_ctx->constants = CALLOC(num_const * 4, sizeof(LLVMValueRef));
-
- /* Load the resource descriptor */
- ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_CONST);
- si_shader_ctx->const_resource = build_indexed_load(si_shader_ctx, ptr, bld_base->uint_bld.zero);
-
- /* Load the constants, we rely on the code sinking to do the rest */
- for (i = 0; i < num_const * 4; ++i) {
- LLVMValueRef args[2] = {
- si_shader_ctx->const_resource,
- lp_build_const_int32(gallivm, i * 4)
- };
- si_shader_ctx->constants[i] = build_intrinsic(gallivm->builder, "llvm.SI.load.const",
- bld_base->base.elem_type, args, 2, LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
+ /* Allocate space for the constant values */
+ si_shader_ctx->constants[buf] = CALLOC(num_const * 4, sizeof(LLVMValueRef));
+
+ /* Load the resource descriptor */
+ si_shader_ctx->const_resource[buf] =
+ build_indexed_load(si_shader_ctx, ptr, lp_build_const_int32(gallivm, buf));
+
+ /* Load the constants, we rely on the code sinking to do the rest */
+ for (i = 0; i < num_const * 4; ++i) {
+ LLVMValueRef args[2] = {
+ si_shader_ctx->const_resource[buf],
+ lp_build_const_int32(gallivm, i * 4)
+ };
+ si_shader_ctx->constants[buf][i] =
+ build_intrinsic(gallivm->builder, "llvm.SI.load.const",
+ bld_base->base.elem_type, args, 2,
+ LLVMReadNoneAttribute | LLVMNoUnwindAttribute);
+ }
}
}
if (!lp_build_tgsi_llvm(bld_base, sel->tokens)) {
fprintf(stderr, "Failed to translate shader from TGSI to LLVM\n");
- FREE(si_shader_ctx.constants);
+ for (int i = 0; i < NUM_CONST_BUFFERS; i++)
+ FREE(si_shader_ctx.constants[i]);
FREE(si_shader_ctx.resources);
FREE(si_shader_ctx.samplers);
return -EINVAL;
radeon_llvm_dispose(&si_shader_ctx.radeon_bld);
tgsi_parse_free(&si_shader_ctx.parse);
- FREE(si_shader_ctx.constants);
+ for (int i = 0; i < NUM_CONST_BUFFERS; i++)
+ FREE(si_shader_ctx.constants[i]);
FREE(si_shader_ctx.resources);
FREE(si_shader_ctx.samplers);