mesa: Move _mesa_BindAttribLocationARB to shader_query.cpp
authorIan Romanick <ian.d.romanick@intel.com>
Wed, 17 Aug 2011 22:35:09 +0000 (15:35 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Tue, 4 Oct 2011 20:17:46 +0000 (13:17 -0700)
This just folds bind_attrib_location into _mesa_BindAttribLocationARB
and moves the resulting function function to the other source file.
More changes are coming soon.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/main/shader_query.cpp
src/mesa/main/shaderapi.c

index d5c1546967ec844f3a45ea844253b469e46ca46f..b754b1f64a111d07da915fe809a4cada174d6894 100644 (file)
@@ -37,6 +37,48 @@ extern "C" {
 #include "shaderapi.h"
 }
 
+void GLAPIENTRY
+_mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
+                            const GLcharARB *name)
+{
+   GET_CURRENT_CONTEXT(ctx);
+
+   const GLint size = -1; /* unknown size */
+   GLint i;
+   GLenum datatype = GL_FLOAT_VEC4;
+
+   struct gl_shader_program *const shProg =
+      _mesa_lookup_shader_program_err(ctx, program, "glBindAttribLocation");
+   if (!shProg)
+      return;
+
+   if (!name)
+      return;
+
+   if (strncmp(name, "gl_", 3) == 0) {
+      _mesa_error(ctx, GL_INVALID_OPERATION,
+                  "glBindAttribLocation(illegal name)");
+      return;
+   }
+
+   if (index >= ctx->Const.VertexProgram.MaxAttribs) {
+      _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(index)");
+      return;
+   }
+
+   /* this will replace the current value if it's already in the list */
+   i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index);
+   if (i < 0) {
+      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindAttribLocation");
+      return;
+   }
+
+   /*
+    * Note that this attribute binding won't go into effect until
+    * glLinkProgram is called again.
+    */
+}
+
 GLint GLAPIENTRY
 _mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name)
 {
index 49e65e8cc6a803dfe95a973bde9e319d280f2a90..707975411474312cd0832bfc3baba086bb0a0722 100644 (file)
@@ -324,49 +324,6 @@ attach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
 }
 
 
-static void
-bind_attrib_location(struct gl_context *ctx, GLuint program, GLuint index,
-                     const GLchar *name)
-{
-   struct gl_shader_program *shProg;
-   const GLint size = -1; /* unknown size */
-   GLint i;
-   GLenum datatype = GL_FLOAT_VEC4;
-
-   shProg = _mesa_lookup_shader_program_err(ctx, program,
-                                            "glBindAttribLocation");
-   if (!shProg) {
-      return;
-   }
-
-   if (!name)
-      return;
-
-   if (strncmp(name, "gl_", 3) == 0) {
-      _mesa_error(ctx, GL_INVALID_OPERATION,
-                  "glBindAttribLocation(illegal name)");
-      return;
-   }
-
-   if (index >= ctx->Const.VertexProgram.MaxAttribs) {
-      _mesa_error(ctx, GL_INVALID_VALUE, "glBindAttribLocation(index)");
-      return;
-   }
-
-   /* this will replace the current value if it's already in the list */
-   i = _mesa_add_attribute(shProg->Attributes, name, size, datatype, index);
-   if (i < 0) {
-      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindAttribLocation");
-      return;
-   }
-
-   /*
-    * Note that this attribute binding won't go into effect until
-    * glLinkProgram is called again.
-    */
-}
-
-
 static void
 bind_frag_data_location(struct gl_context *ctx, GLuint program,
                         GLuint colorNumber, const GLchar *name)
@@ -1128,15 +1085,6 @@ _mesa_AttachShader(GLuint program, GLuint shader)
 }
 
 
-void GLAPIENTRY
-_mesa_BindAttribLocationARB(GLhandleARB program, GLuint index,
-                            const GLcharARB *name)
-{
-   GET_CURRENT_CONTEXT(ctx);
-   bind_attrib_location(ctx, program, index, name);
-}
-
-
 /* GL_EXT_gpu_shader4, GL3 */
 void GLAPIENTRY
 _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,