}
static bool
-fs_gpu_shader5(const _mesa_glsl_parse_state *state)
+fs_interpolate_at(const _mesa_glsl_parse_state *state)
{
return state->stage == MESA_SHADER_FRAGMENT &&
- (state->is_version(400, 0) || state->ARB_gpu_shader5_enable);
+ (state->is_version(400, 320) ||
+ state->ARB_gpu_shader5_enable ||
+ state->OES_shader_multisample_interpolation_enable);
}
{
ir_variable *interpolant = in_var(type, "interpolant");
interpolant->data.must_be_shader_input = 1;
- MAKE_SIG(type, fs_gpu_shader5, 1, interpolant);
+ MAKE_SIG(type, fs_interpolate_at, 1, interpolant);
body.emit(ret(interpolate_at_centroid(interpolant)));
ir_variable *interpolant = in_var(type, "interpolant");
interpolant->data.must_be_shader_input = 1;
ir_variable *offset = in_var(glsl_type::vec2_type, "offset");
- MAKE_SIG(type, fs_gpu_shader5, 2, interpolant, offset);
+ MAKE_SIG(type, fs_interpolate_at, 2, interpolant, offset);
body.emit(ret(interpolate_at_offset(interpolant, offset)));
ir_variable *interpolant = in_var(type, "interpolant");
interpolant->data.must_be_shader_input = 1;
ir_variable *sample_num = in_var(glsl_type::int_type, "sample_num");
- MAKE_SIG(type, fs_gpu_shader5, 2, interpolant, sample_num);
+ MAKE_SIG(type, fs_interpolate_at, 2, interpolant, sample_num);
body.emit(ret(interpolate_at_sample(interpolant, sample_num)));
if (extensions != NULL) {
if (extensions->OES_EGL_image_external)
add_builtin_define(parser, "GL_OES_EGL_image_external", 1);
- if (extensions->OES_sample_variables)
+ if (extensions->OES_sample_variables) {
add_builtin_define(parser, "GL_OES_sample_variables", 1);
+ add_builtin_define(parser, "GL_OES_shader_multisample_interpolation", 1);
+ }
if (extensions->OES_standard_derivatives)
add_builtin_define(parser, "GL_OES_standard_derivatives", 1);
if (extensions->ARB_texture_multisample)
/* Additional reserved words in GLSL ES 3.00 */
resource KEYWORD(0, 300, 0, 0, RESOURCE);
-sample KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_gpu_shader5_enable, SAMPLE);
+sample KEYWORD_WITH_ALT(400, 300, 400, 320, yyextra->ARB_gpu_shader5_enable || yyextra->OES_shader_multisample_interpolation_enable, SAMPLE);
subroutine KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_shader_subroutine_enable, SUBROUTINE);
EXT(OES_gpu_shader5, false, true, ARB_gpu_shader5),
EXT(OES_sample_variables, false, true, OES_sample_variables),
EXT(OES_shader_image_atomic, false, true, ARB_shader_image_load_store),
+ EXT(OES_shader_multisample_interpolation, false, true, OES_sample_variables),
EXT(OES_standard_derivatives, false, true, OES_standard_derivatives),
EXT(OES_texture_3D, false, true, dummy_true),
EXT(OES_texture_buffer, false, true, OES_texture_buffer),
bool OES_sample_variables_warn;
bool OES_shader_image_atomic_enable;
bool OES_shader_image_atomic_warn;
+ bool OES_shader_multisample_interpolation_enable;
+ bool OES_shader_multisample_interpolation_warn;
bool OES_standard_derivatives_enable;
bool OES_standard_derivatives_warn;
bool OES_texture_3D_enable;
EXT(OES_sample_shading , OES_sample_variables , x , x , x , 30, 2014)
EXT(OES_sample_variables , OES_sample_variables , x , x , x , 30, 2014)
EXT(OES_shader_image_atomic , ARB_shader_image_load_store , x , x , x , 31, 2015)
+EXT(OES_shader_multisample_interpolation , OES_sample_variables , x , x , x , 30, 2014)
EXT(OES_single_precision , dummy_true , x , x , ES1, x , 2003)
EXT(OES_standard_derivatives , OES_standard_derivatives , x , x , x , ES2, 2005)
EXT(OES_stencil1 , dummy_false , x , x , x , x , 2005)
EXTRA_END
};
+static const int extra_ARB_gpu_shader5_or_OES_sample_variables[] = {
+ EXT(ARB_gpu_shader5),
+ EXT(OES_sample_variables),
+};
+
EXTRA_EXT(ARB_texture_cube_map);
EXTRA_EXT(EXT_texture_array);
EXTRA_EXT(NV_fog_distance);
[ "MAX_COMBINED_SHADER_OUTPUT_RESOURCES", "CONTEXT_INT(Const.MaxCombinedShaderOutputResources), extra_ARB_shader_image_load_store_shader_storage_buffer_object_es31" ],
]},
+# Enums in OpenGL Core profile and ES 3.0
+{ "apis": ["GL_CORE", "GLES3"], "params": [
+ # GL_ARB_gpu_shader5 / GL_OES_shader_multisample_interpolation
+ [ "MIN_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MinFragmentInterpolationOffset), extra_ARB_gpu_shader5_or_OES_sample_variables" ],
+ [ "MAX_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MaxFragmentInterpolationOffset), extra_ARB_gpu_shader5_or_OES_sample_variables" ],
+ [ "FRAGMENT_INTERPOLATION_OFFSET_BITS", "CONST(FRAGMENT_INTERPOLATION_OFFSET_BITS), extra_ARB_gpu_shader5_or_OES_sample_variables" ],
+]},
+
# Enums in OpenGL Core profile and ES 3.1
{ "apis": ["GL_CORE", "GLES31"], "params": [
# GL_ARB_draw_indirect / GLES 3.1
# GL_ARB_gpu_shader5
[ "MAX_GEOMETRY_SHADER_INVOCATIONS", "CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), extra_ARB_gpu_shader5" ],
- [ "MIN_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MinFragmentInterpolationOffset), extra_ARB_gpu_shader5" ],
- [ "MAX_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MaxFragmentInterpolationOffset), extra_ARB_gpu_shader5" ],
- [ "FRAGMENT_INTERPOLATION_OFFSET_BITS", "CONST(FRAGMENT_INTERPOLATION_OFFSET_BITS), extra_ARB_gpu_shader5" ],
# GL_ARB_tessellation_shader
[ "PATCH_VERTICES", "CONTEXT_INT(TessCtrlProgram.patch_vertices), extra_ARB_tessellation_shader" ],