v3d: s/colour/color in the XML.
authorEric Anholt <eric@anholt.net>
Mon, 30 Jul 2018 19:57:31 +0000 (12:57 -0700)
committerEric Anholt <eric@anholt.net>
Mon, 30 Jul 2018 21:29:01 +0000 (14:29 -0700)
The CLIF format expects american english spelling, and the rest of Mesa is
too.  I was previously adhering to the spec's spelling, which is
counterproductive.

src/broadcom/cle/v3d_packet_v33.xml
src/gallium/drivers/v3d/v3dx_emit.c
src/gallium/drivers/v3d/v3dx_rcl.c
src/gallium/drivers/v3d/v3dx_state.c

index 4dcba368be5836942fcac7e0afc11f0d9cb1279b..6fe9d7481c2a2e0e3fc83989f18e5e1066735be2 100644 (file)
@@ -92,7 +92,7 @@
     <value name="ANISOTROPIC_16_1" value="15"/>
   </enum>
 
-  <enum name="Border Colour Mode" prefix="V3D_BORDER_COLOUR" min_ver="41">
+  <enum name="Border Color Mode" prefix="V3D_BORDER_COLOR" min_ver="41">
     <value name="0000" value="0"/>
     <value name="0001" value="1"/>
     <value name="1111" value="2"/>
     <field name="Enable Z write" size="1" start="7" type="bool"/>
     <field name="Enable Stencil write" size="1" start="6" type="bool"/>
     <!-- bit 5 unused -->
-    <field name="Disable Colour buffer(s) clear on write" size="1" start="4" type="bool"/>
+    <field name="Disable Color buffer(s) clear on write" size="1" start="4" type="bool"/>
     <field name="Disable Stencil buffer clear on write" size="1" start="3" type="bool"/>
     <field name="Disable Z buffer clear on write" size="1" start="2" type="bool"/>
     <field name="Disable fast opportunistic write out in multisample mode" size="1" start="1" type="bool"/>
     <field name="Clear all Render Targets" size="1" start="0" type="bool"/>
   </packet>
 
-  <packet code="26" name="Reload Tile Colour Buffer" cl="R" max_ver="33">
-    <field name="Disable Colour Buffer load" size="8" start="8" type="uint"/>
+  <packet code="26" name="Reload Tile Color Buffer" cl="R" max_ver="33">
+    <field name="Disable Color Buffer load" size="8" start="8" type="uint"/>
     <field name="Enable Z load" size="1" start="7" type="bool"/>
     <field name="Enable Stencil load" size="1" start="6" type="bool"/>
   </packet>
     <field name="Padded height of output image in UIF blocks" size="13" start="11" type="uint"/>
     <field name="XOR UIF" size="1" start="10" type="bool"/>
     <field name="Last Tile of Frame" size="1" start="8" type="bool"/>
-    <field name="Disable Colour buffer(s) clear on write" size="1" start="7" type="bool"/>
+    <field name="Disable Color buffer(s) clear on write" size="1" start="7" type="bool"/>
     <field name="Disable Stencil buffer clear on write" size="1" start="6" type="bool"/>
     <field name="Disable Z buffer clear on write" size="1" start="5" type="bool"/>
     <field name="Raw Mode" size="1" start="4" type="bool"/>
   </packet>
 
   <packet code="84" name="Blend Config" max_ver="33">
-    <field name="Colour blend dst factor" size="4" start="20" type="Blend Factor"/>
-    <field name="Colour blend src factor" size="4" start="16" type="Blend Factor"/>
-    <field name="Colour blend mode" size="4" start="12" type="Blend Mode"/>
+    <field name="Color blend dst factor" size="4" start="20" type="Blend Factor"/>
+    <field name="Color blend src factor" size="4" start="16" type="Blend Factor"/>
+    <field name="Color blend mode" size="4" start="12" type="Blend Mode"/>
     <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
     <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
     <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
 
   <packet code="84" name="Blend Config" min_ver="41">
     <field name="Render Target Mask" size="4" start="24" type="uint"/>
-    <field name="Colour blend dst factor" size="4" start="20" type="Blend Factor"/>
-    <field name="Colour blend src factor" size="4" start="16" type="Blend Factor"/>
-    <field name="Colour blend mode" size="4" start="12" type="Blend Mode"/>
+    <field name="Color blend dst factor" size="4" start="20" type="Blend Factor"/>
+    <field name="Color blend src factor" size="4" start="16" type="Blend Factor"/>
+    <field name="Color blend mode" size="4" start="12" type="Blend Mode"/>
     <field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
     <field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
     <field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
   </packet>
 
-  <packet code="86" name="Blend Constant Colour">
+  <packet code="86" name="Blend Constant Color">
     <field name="Alpha (F16)" size="16" start="48" type="uint"/>
     <field name="Blue (F16)" size="16" start="32" type="uint"/>
     <field name="Green (F16)" size="16" start="16" type="uint"/>
     <field name="Red (F16)" size="16" start="0" type="uint"/>
   </packet>
 
-  <packet code="87" name="Colour Write Masks">
+  <packet code="87" name="Color Write Masks">
     <field name="Mask" size="32" start="0" type="uint"/>
   </packet>
 
 
     <field name="Texture base pointer" size="32" start="0" type="address"/>
 
-    <field name="Reverse Standard Border Colour" size="1" start="5" type="bool"/>
+    <field name="Reverse Standard Border Color" size="1" start="5" type="bool"/>
     <field name="AHDR" size="1" start="4" type="bool"/>
     <field name="sRGB" size="1" start="3" type="bool"/>
     <field name="Flip S and T on incoming request" size="1" start="2" type="bool"/>
   </struct>
 
   <struct name="Sampler State" min_ver="41">
-    <field name="Border colour Alpha" size="32" start="160" type="uint"/>
-    <field name="Border colour Blue" size="32" start="128" type="uint"/>
-    <field name="Border colour Green" size="32" start="96" type="uint"/>
-    <field name="Border colour Red" size="32" start="64" type="uint"/>
+    <field name="Border color Alpha" size="32" start="160" type="uint"/>
+    <field name="Border color Blue" size="32" start="128" type="uint"/>
+    <field name="Border color Green" size="32" start="96" type="uint"/>
+    <field name="Border color Red" size="32" start="64" type="uint"/>
 
     <field name="Maximum Anisotropy" size="2" start="61" type="uint"/>
-    <field name="Border Colour Mode" size="3" start="58" type="Border Colour Mode"/>
+    <field name="Border Color Mode" size="3" start="58" type="Border Color Mode"/>
     <field name="Wrap I Border" size="1" start="57" type="bool"/>
     <field name="Wrap R" size="3" start="54" type="Wrap Mode"/>
     <field name="Wrap T" size="3" start="51" type="Wrap Mode"/>
index c371a53a19956c95f5b07214e7b581ee48d9020e..59bcf126c78f0e6d222600bdbf7e7de9aaa25d98 100644 (file)
@@ -294,11 +294,11 @@ emit_rt_blend(struct v3d_context *v3d, struct v3d_job *job,
                 assert(rt == 0);
 #endif
 
-                config.colour_blend_mode = rtblend->rgb_func;
-                config.colour_blend_dst_factor =
+                config.color_blend_mode = rtblend->rgb_func;
+                config.color_blend_dst_factor =
                         v3d_factor(rtblend->rgb_dst_factor,
                                    v3d->blend_dst_alpha_one);
-                config.colour_blend_src_factor =
+                config.color_blend_src_factor =
                         v3d_factor(rtblend->rgb_src_factor,
                                    v3d->blend_dst_alpha_one);
 
@@ -597,7 +597,7 @@ v3dX(emit_state)(struct pipe_context *pctx)
         if (v3d->dirty & VC5_DIRTY_BLEND) {
                 struct pipe_blend_state *blend = &v3d->blend->base;
 
-                cl_emit(&job->bcl, COLOUR_WRITE_MASKS, mask) {
+                cl_emit(&job->bcl, COLOR_WRITE_MASKS, mask) {
                         for (int i = 0; i < 4; i++) {
                                 int rt = blend->independent_blend_enable ? i : 0;
                                 int rt_mask = blend->rt[rt].colormask;
@@ -613,15 +613,15 @@ v3dX(emit_state)(struct pipe_context *pctx)
          */
         if (v3d->dirty & VC5_DIRTY_BLEND_COLOR ||
             (V3D_VERSION < 41 && (v3d->dirty & VC5_DIRTY_BLEND))) {
-                cl_emit(&job->bcl, BLEND_CONSTANT_COLOUR, colour) {
-                        colour.red_f16 = (v3d->swap_color_rb ?
+                cl_emit(&job->bcl, BLEND_CONSTANT_COLOR, color) {
+                        color.red_f16 = (v3d->swap_color_rb ?
                                           v3d->blend_color.hf[2] :
                                           v3d->blend_color.hf[0]);
-                        colour.green_f16 = v3d->blend_color.hf[1];
-                        colour.blue_f16 = (v3d->swap_color_rb ?
+                        color.green_f16 = v3d->blend_color.hf[1];
+                        color.blue_f16 = (v3d->swap_color_rb ?
                                            v3d->blend_color.hf[0] :
                                            v3d->blend_color.hf[2]);
-                        colour.alpha_f16 = v3d->blend_color.hf[3];
+                        color.alpha_f16 = v3d->blend_color.hf[3];
                 }
         }
 
index c6aac7ebbc76504bc259f51c6f215e8def7dfe43..acd6e9297e4d9d3d2ae34e145b6e439d6ce600ab 100644 (file)
@@ -161,11 +161,11 @@ store_general(struct v3d_job *job,
                 assert(buffer != ZSTENCIL);
                 store.raw_mode = true;
                 if (!last_store) {
-                        store.disable_colour_buffers_clear_on_write = true;
+                        store.disable_color_buffers_clear_on_write = true;
                         store.disable_z_buffer_clear_on_write = true;
                         store.disable_stencil_buffer_clear_on_write = true;
                 } else {
-                        store.disable_colour_buffers_clear_on_write =
+                        store.disable_color_buffers_clear_on_write =
                                 !(((pipe_bit & PIPE_CLEAR_COLOR_BUFFERS) &&
                                    general_color_clear &&
                                    (job->clear & pipe_bit)));
@@ -246,8 +246,8 @@ v3d_rcl_emit_loads(struct v3d_job *job, struct v3d_cl *cl)
          * tile coordinates.
          */
         if (loads_pending) {
-                cl_emit(cl, RELOAD_TILE_COLOUR_BUFFER, load) {
-                        load.disable_colour_buffer_load =
+                cl_emit(cl, RELOAD_TILE_COLOR_BUFFER, load) {
+                        load.disable_color_buffer_load =
                                 (~loads_pending &
                                  PIPE_CLEAR_COLOR_BUFFERS) >>
                                 PIPE_FIRST_COLOR_BUFFER_BIT;
@@ -356,7 +356,7 @@ v3d_rcl_emit_stores(struct v3d_job *job, struct v3d_cl *cl)
                         /* Note that when set this will clear all of the color
                          * buffers.
                          */
-                        store.disable_colour_buffers_clear_on_write =
+                        store.disable_color_buffers_clear_on_write =
                                 !needs_color_clear;
                         store.disable_z_buffer_clear_on_write =
                                 !needs_z_clear;
index b7d60846d4a8aab207b32836cf1baebf5b270cbb..a154936d048330b38de86c9d94e9ea65be29fc34 100644 (file)
@@ -603,21 +603,21 @@ v3d_create_sampler_state(struct pipe_context *pctx,
                                 sampler.maximum_anisotropy = 1;
                 }
 
-                sampler.border_colour_mode = V3D_BORDER_COLOUR_FOLLOWS;
-                /* XXX: The border colour field is in the TMU blending format
+                sampler.border_color_mode = V3D_BORDER_COLOR_FOLLOWS;
+                /* XXX: The border color field is in the TMU blending format
                  * (32, f16, or i16), and we need to customize it based on
                  * that.
                  *
                  * XXX: for compat alpha formats, we need the alpha field to
                  * be in the red channel.
                  */
-                sampler.border_colour_red =
+                sampler.border_color_red =
                         util_float_to_half(cso->border_color.f[0]);
-                sampler.border_colour_green =
+                sampler.border_color_green =
                         util_float_to_half(cso->border_color.f[1]);
-                sampler.border_colour_blue =
+                sampler.border_color_blue =
                         util_float_to_half(cso->border_color.f[2]);
-                sampler.border_colour_alpha =
+                sampler.border_color_alpha =
                         util_float_to_half(cso->border_color.f[3]);
         }