return MAX2(max, current);
}
-static void
-create_preamble(char *txt,
- const struct shader_asm_info *shaders[SHADER_STAGES],
- int num_shaders)
+static void *
+combine_shaders(const struct shader_asm_info *shaders[SHADER_STAGES], int num_shaders,
+ struct pipe_context *pipe,
+ struct pipe_shader_state *shader)
{
VGboolean declare_input = VG_FALSE;
VGint start_const = -1, end_const = 0;
VGint start_temp = -1, end_temp = 0;
VGint start_sampler = -1, end_sampler = 0;
- VGint i;
+ VGint i, current_shader = 0;
VGint num_consts, num_temps, num_samplers;
+ struct ureg_program *ureg;
+ struct ureg_src in[2];
+ struct ureg_src *sampler = NULL;
+ struct ureg_src *constant = NULL;
+ struct ureg_dst out, *temp = NULL;
+ void *p = NULL;
for (i = 0; i < num_shaders; ++i) {
if (shaders[i]->num_consts)
if (start_temp < 0)
start_temp = 0;
if (start_sampler < 0)
- start_sampler = 0;
+ start_sampler = 0;
num_consts = end_const - start_const;
num_temps = end_temp - start_temp;
num_samplers = end_sampler - start_sampler;
- /* end exclusive */
- --end_const;
- --end_temp;
- --end_sampler;
- sprintf(txt, "FRAG\n");
+ ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT);
+ if (!ureg)
+ return NULL;
if (declare_input) {
- sprintf(txt + strlen(txt), "DCL IN[0], POSITION, LINEAR\n");
- sprintf(txt + strlen(txt), "DCL IN[1], GENERIC[0], PERSPECTIVE\n");
+ in[0] = ureg_DECL_fs_input(ureg,
+ TGSI_SEMANTIC_POSITION,
+ 0,
+ TGSI_INTERPOLATE_LINEAR);
+ in[1] = ureg_DECL_fs_input(ureg,
+ TGSI_SEMANTIC_GENERIC,
+ 0,
+ TGSI_INTERPOLATE_PERSPECTIVE);
}
/* we always have a color output */
- sprintf(txt + strlen(txt), "DCL OUT[0], COLOR, CONSTANT\n");
-
- if (num_consts > 1)
- sprintf(txt + strlen(txt), "DCL CONST[%d..%d], CONSTANT\n", start_const, end_const);
- else if (num_consts == 1)
- sprintf(txt + strlen(txt), "DCL CONST[%d], CONSTANT\n", start_const);
-
- if (num_temps > 1)
- sprintf(txt + strlen(txt), "DCL TEMP[%d..%d], CONSTANT\n", start_temp, end_temp);
- else if (num_temps > 1)
- sprintf(txt + strlen(txt), "DCL TEMP[%d], CONSTANT\n", start_temp);
-
- if (num_samplers > 1)
- sprintf(txt + strlen(txt), "DCL SAMP[%d..%d], CONSTANT\n", start_sampler, end_sampler);
- else if (num_samplers == 1)
- sprintf(txt + strlen(txt), "DCL SAMP[%d], CONSTANT\n", start_sampler);
-}
+ out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
-static void *
-combine_shaders(const struct shader_asm_info *shaders[SHADER_STAGES], int num_shaders,
- struct pipe_context *pipe,
- struct pipe_shader_state *shader)
-{
- char *combined_txt;
- int combined_len = MAX_PREAMBLE;
- int combined_tokens = 0;
- int i = 0;
- int current_shader = 0;
- int current_len;
+ if (num_consts >= 1) {
+ constant = (struct ureg_src *) malloc(sizeof(struct ureg_src) * end_const);
+ for (i = start_const; i < end_const; i++) {
+ constant[i] = ureg_DECL_constant(ureg, i);
+ }
- for (i = 0; i < num_shaders; ++i) {
- combined_len += strlen(shaders[i]->txt);
- combined_tokens += shaders[i]->num_tokens;
}
- /* add for the %s->TEMP[0] substitutions */
- combined_len += num_shaders * 7 /*TEMP[0]*/ + 4 /*"END\n"*/;
- combined_txt = (char*)malloc(combined_len);
- combined_txt[0] = '\0';
+ if (num_temps >= 1) {
+ temp = (struct ureg_dst *) malloc(sizeof(struct ureg_dst) * end_temp);
+ for (i = start_temp; i < end_temp; i++) {
+ temp[i] = ureg_DECL_temporary(ureg);
+ }
+ }
- create_preamble(combined_txt, shaders, num_shaders);
+ if (num_samplers >= 1) {
+ sampler = (struct ureg_src *) malloc(sizeof(struct ureg_src) * end_sampler);
+ for (i = start_sampler; i < end_sampler; i++) {
+ sampler[i] = ureg_DECL_sampler(ureg, i);
+ }
+ }
while (current_shader < num_shaders) {
- const char temp[] = "TEMP[0]";
- const char out[] = "OUT[0]";
- const char *subst = temp;
-
- current_len = strlen(combined_txt);
-
- /* if the last shader then output */
- if (current_shader + 1 == num_shaders)
- subst = out;
-
- snprintf(combined_txt + current_len,
- combined_len - current_len,
- shaders[current_shader]->txt,
- subst);
- ++current_shader;
+ if ((current_shader + 1) == num_shaders) {
+ shaders[current_shader]->func(ureg,
+ &out,
+ in,
+ sampler,
+ temp,
+ constant);
+ } else {
+ shaders[current_shader]->func(ureg,
+ &temp[0],
+ in,
+ sampler,
+ temp,
+ constant);
+ }
+ current_shader++;
}
+ ureg_END(ureg);
- current_len = strlen(combined_txt);
- snprintf(combined_txt + current_len,
- combined_len - current_len,
- "END\n");
+ shader->tokens = ureg_finalize(ureg);
+ if(!shader->tokens)
+ return NULL;
- debug_printf("Combined shader is : \n%s\n",
- combined_txt);
+ p = pipe->create_fs_state(pipe, shader);
+ ureg_destroy(ureg);
- shader->tokens = tokens_from_assembly(
- combined_txt, combined_tokens);
+ if (num_temps >= 1) {
+ for (i = start_temp; i < end_temp; i++) {
+ ureg_release_temporary(ureg, temp[i]);
+ }
+ }
- free(combined_txt);
+ if (temp)
+ free(temp);
+ if (constant)
+ free(constant);
+ if (sampler)
+ free(sampler);
- return pipe->create_fs_state(pipe, shader);
+ return p;
}
static void *