nir_ssa_def *frag_color = intr->src[0].ssa;
if (c->fs_key->sample_coverage) {
- nir_intrinsic_instr *load =
- nir_intrinsic_instr_create(b->shader,
- nir_intrinsic_load_sample_mask_in);
- load->num_components = 1;
- nir_ssa_dest_init(&load->instr, &load->dest, 1, 32, NULL);
- nir_builder_instr_insert(b, &load->instr);
-
- nir_ssa_def *bitmask = &load->dest.ssa;
-
- vc4_nir_store_sample_mask(c, b, bitmask);
+ vc4_nir_store_sample_mask(c, b, nir_load_sample_mask_in(b));
} else if (c->fs_key->sample_alpha_to_coverage) {
nir_ssa_def *a = nir_channel(b, frag_color, 3);