vc4: Use the nir_builder helper for loading sample mask.
authorEric Anholt <eric@anholt.net>
Fri, 10 Feb 2017 20:59:39 +0000 (12:59 -0800)
committerEric Anholt <eric@anholt.net>
Fri, 10 Feb 2017 22:17:04 +0000 (14:17 -0800)
src/gallium/drivers/vc4/vc4_nir_lower_blend.c

index 64d70ccb2aa3786abbf5acabdfa6510a698e4e45..7811f1ce40a9c8e43e2d2c0e3f644869950d8aaa 100644 (file)
@@ -631,16 +631,7 @@ vc4_nir_lower_blend_instr(struct vc4_compile *c, nir_builder *b,
         nir_ssa_def *frag_color = intr->src[0].ssa;
 
         if (c->fs_key->sample_coverage) {
-                nir_intrinsic_instr *load =
-                        nir_intrinsic_instr_create(b->shader,
-                                                   nir_intrinsic_load_sample_mask_in);
-                load->num_components = 1;
-                nir_ssa_dest_init(&load->instr, &load->dest, 1, 32, NULL);
-                nir_builder_instr_insert(b, &load->instr);
-
-                nir_ssa_def *bitmask = &load->dest.ssa;
-
-                vc4_nir_store_sample_mask(c, b, bitmask);
+                vc4_nir_store_sample_mask(c, b, nir_load_sample_mask_in(b));
         } else if (c->fs_key->sample_alpha_to_coverage) {
                 nir_ssa_def *a = nir_channel(b, frag_color, 3);