#include "radv_private.h"
#include "radv_shader.h"
#include "nir/nir.h"
+#include "nir/nir_deref.h"
static void mark_sampler_desc(const nir_variable *var,
struct radv_shader_info *info)
*const_out = const_offset;
}
+static void
+get_deref_instr_offset(nir_deref_instr *instr,
+ unsigned *const_out)
+{
+ nir_variable *var = nir_deref_instr_get_variable(instr);
+ nir_deref_path path;
+ unsigned idx_lvl = 1;
+
+ if (var->data.compact) {
+ assert(instr->deref_type == nir_deref_type_array);
+ nir_const_value *v = nir_src_as_const_value(instr->arr.index);
+ assert(v);
+ *const_out = v->u32[0];
+ return;
+ }
+
+ nir_deref_path_init(&path, instr, NULL);
+
+ uint32_t const_offset = 0;
+
+ for (; path.path[idx_lvl]; ++idx_lvl) {
+ const struct glsl_type *parent_type = path.path[idx_lvl - 1]->type;
+ if (path.path[idx_lvl]->deref_type == nir_deref_type_struct) {
+ unsigned index = path.path[idx_lvl]->strct.index;
+
+ for (unsigned i = 0; i < index; i++) {
+ const struct glsl_type *ft = glsl_get_struct_field(parent_type, i);
+ const_offset += glsl_count_attribute_slots(ft, false);
+ }
+ } else if(path.path[idx_lvl]->deref_type == nir_deref_type_array) {
+ unsigned size = glsl_count_attribute_slots(path.path[idx_lvl]->type, false);
+ nir_const_value *v = nir_src_as_const_value(path.path[idx_lvl]->arr.index);
+ if (v)
+ const_offset += v->u32[0] * size;
+ } else
+ unreachable("Uhandled deref type in get_deref_instr_offset");
+ }
+
+ *const_out = const_offset;
+
+ nir_deref_path_finish(&path);
+}
+
static void
gather_intrinsic_load_var_info(const nir_shader *nir,
const nir_intrinsic_instr *instr,
{
switch (nir->info.stage) {
case MESA_SHADER_VERTEX: {
- nir_deref_var *dvar = instr->variables[0];
- nir_variable *var = dvar->var;
+ nir_variable *var = instr->intrinsic == nir_intrinsic_load_var ? instr->variables[0]->var :
+ nir_deref_instr_get_variable(nir_instr_as_deref(instr->src[0].ssa->parent_instr));
if (var->data.mode == nir_var_shader_in) {
unsigned idx = var->data.location;
const nir_intrinsic_instr *instr,
struct radv_shader_info *info)
{
- nir_deref_var *dvar = instr->variables[0];
- nir_variable *var = dvar->var;
+ nir_variable *var = instr->intrinsic == nir_intrinsic_store_var ? instr->variables[0]->var :
+ nir_deref_instr_get_variable(nir_instr_as_deref(instr->src[0].ssa->parent_instr));
if (var->data.mode == nir_var_shader_out) {
unsigned attrib_count = glsl_count_attribute_slots(var->type, false);
unsigned comp = var->data.location_frac;
unsigned const_offset = 0;
- get_deref_offset(dvar, &const_offset);
+ if (instr->intrinsic == nir_intrinsic_store_var)
+ get_deref_offset(instr->variables[0], &const_offset);
+ else
+ get_deref_instr_offset(nir_instr_as_deref(instr->src[0].ssa->parent_instr), &const_offset);
switch (nir->info.stage) {
case MESA_SHADER_VERTEX:
{
switch (instr->intrinsic) {
case nir_intrinsic_interp_var_at_sample:
+ case nir_intrinsic_interp_deref_at_sample:
info->ps.needs_sample_positions = true;
break;
case nir_intrinsic_load_draw_id:
info->ps.writes_memory = true;
break;
case nir_intrinsic_load_var:
+ case nir_intrinsic_load_deref:
gather_intrinsic_load_var_info(nir, instr, info);
break;
case nir_intrinsic_store_var:
+ case nir_intrinsic_store_deref:
gather_intrinsic_store_var_info(nir, instr, info);
break;
default: