radv/ac: round cube array coordinate before fixup.
authorDave Airlie <airlied@redhat.com>
Wed, 15 Mar 2017 05:45:05 +0000 (15:45 +1000)
committerDave Airlie <airlied@redhat.com>
Mon, 3 Apr 2017 19:39:07 +0000 (05:39 +1000)
This fixes:
dEQP-VK.glsl.texture_functions.texture.samplercubearray*

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/amd/common/ac_nir_to_llvm.c

index da38331cea3e76fecc9bc2d3faed105232c50941..7ac9a1a3167f0d74d004b2ff03a482df002abba9 100644 (file)
@@ -4236,6 +4236,8 @@ static void visit_tex(struct nir_to_llvm_context *ctx, nir_tex_instr *instr)
        }
 
        if (instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE && coord) {
+               if (instr->is_array && instr->op != nir_texop_lod)
+                       coords[3] = apply_round_slice(ctx, coords[3]);
                for (chan = 0; chan < instr->coord_components; chan++)
                        coords[chan] = to_float(ctx, coords[chan]);
                if (instr->coord_components == 3)
@@ -4263,7 +4265,9 @@ static void visit_tex(struct nir_to_llvm_context *ctx, nir_tex_instr *instr)
                }
                if (instr->coord_components > 2) {
                        /* This seems like a bit of a hack - but it passes Vulkan CTS with it */
-                       if (instr->sampler_dim != GLSL_SAMPLER_DIM_3D && instr->op != nir_texop_txf) {
+                       if (instr->sampler_dim != GLSL_SAMPLER_DIM_3D &&
+                           instr->sampler_dim != GLSL_SAMPLER_DIM_CUBE &&
+                           instr->op != nir_texop_txf) {
                                coords[2] = apply_round_slice(ctx, coords[2]);
                        }
                        address[count++] = coords[2];