As Glenn did for finalize_loop we need to update_cf when we
add a POP at the end of a shader.
I think this fixes one of the earlier shader going off end
of memory problems we've stopped.
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: "10.6" "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
cf_node *if_jump = sh.create_cf(CF_OP_JUMP);
cf_node *if_pop = sh.create_cf(CF_OP_POP);
+ if (!last_cf || last_cf->get_parent_region() == r) {
+ last_cf = if_pop;
+ }
if_pop->bc.pop_count = 1;
if_pop->jump_after(if_pop);