{ 1, 1, 0, 0, 0, 0, 0, COMP, "DFLR", TGSI_OPCODE_DFLR },
{ 1, 1, 0, 0, 0, 0, 0, COMP, "DROUND", TGSI_OPCODE_DROUND },
{ 1, 1, 0, 0, 0, 0, 0, COMP, "DSSG", TGSI_OPCODE_DSSG },
+ { 1, 1, 0, 0, 0, 0, 0, COMP, "VOTE_ANY", TGSI_OPCODE_VOTE_ANY },
+ { 1, 1, 0, 0, 0, 0, 0, COMP, "VOTE_ALL", TGSI_OPCODE_VOTE_ALL },
+ { 1, 1, 0, 0, 0, 0, 0, COMP, "VOTE_EQ", TGSI_OPCODE_VOTE_EQ },
};
const struct tgsi_opcode_info *
resource[offset] = (dst_x > src_x ? dst_x : src_x)
+.. _voteopcodes:
+
+Vote opcodes
+^^^^^^^^^^^^
+
+These opcodes compare the given value across the shader invocations
+running in the current SIMD group. The details of exactly which
+invocations get compared are implementation-defined, and it would be a
+correct implementation to only ever consider the current thread's
+value. (i.e. SIMD group of 1). The argument is treated as a boolean.
+
+.. opcode:: VOTE_ANY - Value is set in any of the current invocations
+
+.. opcode:: VOTE_ALL - Value is set in all of the current invocations
+
+.. opcode:: VOTE_EQ - Value is the same in all of the current invocations
+
Explanation of symbols used
------------------------------
#define TGSI_OPCODE_DFLR 220 /* nvc0 */
#define TGSI_OPCODE_DROUND 221 /* nvc0 */
#define TGSI_OPCODE_DSSG 222
-#define TGSI_OPCODE_LAST 223
+
+#define TGSI_OPCODE_VOTE_ANY 223
+#define TGSI_OPCODE_VOTE_ALL 224
+#define TGSI_OPCODE_VOTE_EQ 225
+
+#define TGSI_OPCODE_LAST 226
/**
* Opcode is the operation code to execute. A given operation defines the