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u_blitter: add cube map array support.
author
Dave Airlie
<airlied@gmail.com>
Sat, 3 Nov 2012 10:52:49 +0000
(20:52 +1000)
committer
Dave Airlie
<airlied@redhat.com>
Fri, 9 Nov 2012 00:29:26 +0000
(10:29 +1000)
This adds cube array support to the blitter.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/gallium/auxiliary/util/u_blitter.c
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diff --git
a/src/gallium/auxiliary/util/u_blitter.c
b/src/gallium/auxiliary/util/u_blitter.c
index d10ce231c348644f843937123f3d73735aa38e89..5ea6acac71b8b91e4279f8a87bcc5aa9ee89e176 100644
(file)
--- a/
src/gallium/auxiliary/util/u_blitter.c
+++ b/
src/gallium/auxiliary/util/u_blitter.c
@@
-647,9
+647,10
@@
static void blitter_set_texcoords(struct blitter_context_priv *ctx,
get_texcoords(src, src_width0, src_height0, x1, y1, x2, y2, coord);
- if (src->texture->target == PIPE_TEXTURE_CUBE) {
+ if (src->texture->target == PIPE_TEXTURE_CUBE ||
+ src->texture->target == PIPE_TEXTURE_CUBE_ARRAY) {
set_texcoords_in_vertices(coord, &face_coord[0][0], 2);
- util_map_texcoords2d_onto_cubemap(layer,
+ util_map_texcoords2d_onto_cubemap(layer
% 6
,
/* pointer, stride in floats */
&face_coord[0][0], 2,
&ctx->vertices[0][1][0], 8);