#include "main/imports.h"
#include "main/extensions.h"
-#include "tnl/tnl.h"
#include "vbo/vbo.h"
#include "st_public.h"
#include "st_context.h"
/* state tracker needs the VBO module */
_vbo_CreateContext(ctx);
- /* XXX temporary */
- _tnl_CreateContext(ctx);
st->draw = draw_create(); /* for selection/feedback */
/* XXXX This is temporary! */
_mesa_enable_sw_extensions(ctx);
- /* we'll always do per-pixel fog in the fragment shader */
- _tnl_allow_vertex_fog(ctx, GL_FALSE);
-
return st;
}
st_destroy_draw( st );
_vbo_DestroyContext(st->ctx);
- _tnl_DestroyContext(st->ctx); /* XXX temporary */
#if 0
st_destroy_cb_clear( st );