radeonsi: add a HUD query showing the number of shaders created
authorMarek Olšák <marek.olsak@amd.com>
Sun, 2 Aug 2015 19:12:18 +0000 (21:12 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Thu, 6 Aug 2015 18:44:37 +0000 (20:44 +0200)
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
src/gallium/drivers/radeon/r600_pipe_common.c
src/gallium/drivers/radeon/r600_pipe_common.h
src/gallium/drivers/radeon/r600_query.c
src/gallium/drivers/radeonsi/si_state_shaders.c

index 66cb4ed961cb75480fb6d823e54b28a80e4fc65d..79e7457a02b9cb81630fcbf49c01f0c4653ebae0 100644 (file)
@@ -691,6 +691,8 @@ static int r600_get_driver_query_info(struct pipe_screen *screen,
        struct pipe_driver_query_info list[] = {
                {"num-compilations", R600_QUERY_NUM_COMPILATIONS, {0}, PIPE_DRIVER_QUERY_TYPE_UINT64,
                 PIPE_DRIVER_QUERY_RESULT_TYPE_CUMULATIVE},
+               {"num-shaders-created", R600_QUERY_NUM_SHADERS_CREATED, {0}, PIPE_DRIVER_QUERY_TYPE_UINT64,
+                PIPE_DRIVER_QUERY_RESULT_TYPE_CUMULATIVE},
                {"draw-calls", R600_QUERY_DRAW_CALLS, {0}},
                {"requested-VRAM", R600_QUERY_REQUESTED_VRAM, {rscreen->info.vram_size}, PIPE_DRIVER_QUERY_TYPE_BYTES},
                {"requested-GTT", R600_QUERY_REQUESTED_GTT, {rscreen->info.gart_size}, PIPE_DRIVER_QUERY_TYPE_BYTES},
index 1a15cb92600cbf8f351c01a8214dedaa9912c8aa..6a75c4cdb563fa5846bfd6e68d427921aca7cfed 100644 (file)
@@ -60,6 +60,7 @@
 #define R600_QUERY_CURRENT_GPU_MCLK    (PIPE_QUERY_DRIVER_SPECIFIC + 10)
 #define R600_QUERY_GPU_LOAD            (PIPE_QUERY_DRIVER_SPECIFIC + 11)
 #define R600_QUERY_NUM_COMPILATIONS    (PIPE_QUERY_DRIVER_SPECIFIC + 12)
+#define R600_QUERY_NUM_SHADERS_CREATED (PIPE_QUERY_DRIVER_SPECIFIC + 13)
 
 #define R600_CONTEXT_STREAMOUT_FLUSH           (1u << 0)
 #define R600_CONTEXT_PRIVATE_FLAG              (1u << 1)
@@ -293,6 +294,10 @@ struct r600_common_screen {
         * compilation and another one for rendering.
         */
        unsigned                        num_compilations;
+       /* Along with ST_DEBUG=precompile, this should show if applications
+        * are loading shaders on demand. This is a monotonic counter.
+        */
+       unsigned                        num_shaders_created;
 
        /* GPU load thread. */
        pipe_mutex                      gpu_load_mutex;
index 5f64ec660c607d2c7765b28bb902de52ed9f4378..de1cdf0fbd3aa910a43154b5c52296d6b30714c9 100644 (file)
@@ -93,6 +93,7 @@ static struct r600_resource *r600_new_query_buffer(struct r600_common_context *c
        case R600_QUERY_CURRENT_GPU_MCLK:
        case R600_QUERY_GPU_LOAD:
        case R600_QUERY_NUM_COMPILATIONS:
+       case R600_QUERY_NUM_SHADERS_CREATED:
                return NULL;
        }
 
@@ -410,6 +411,7 @@ static struct pipe_query *r600_create_query(struct pipe_context *ctx, unsigned q
        case R600_QUERY_CURRENT_GPU_MCLK:
        case R600_QUERY_GPU_LOAD:
        case R600_QUERY_NUM_COMPILATIONS:
+       case R600_QUERY_NUM_SHADERS_CREATED:
                skip_allocation = true;
                break;
        default:
@@ -488,6 +490,9 @@ static boolean r600_begin_query(struct pipe_context *ctx,
        case R600_QUERY_NUM_COMPILATIONS:
                rquery->begin_result = p_atomic_read(&rctx->screen->num_compilations);
                return true;
+       case R600_QUERY_NUM_SHADERS_CREATED:
+               rquery->begin_result = p_atomic_read(&rctx->screen->num_shaders_created);
+               return true;
        }
 
        /* Discard the old query buffers. */
@@ -568,6 +573,9 @@ static void r600_end_query(struct pipe_context *ctx, struct pipe_query *query)
        case R600_QUERY_NUM_COMPILATIONS:
                rquery->end_result = p_atomic_read(&rctx->screen->num_compilations);
                return;
+       case R600_QUERY_NUM_SHADERS_CREATED:
+               rquery->end_result = p_atomic_read(&rctx->screen->num_shaders_created);
+               return;
        }
 
        r600_emit_query_end(rctx, rquery);
@@ -628,6 +636,7 @@ static boolean r600_get_query_buffer_result(struct r600_common_context *ctx,
        case R600_QUERY_CURRENT_GPU_SCLK:
        case R600_QUERY_CURRENT_GPU_MCLK:
        case R600_QUERY_NUM_COMPILATIONS:
+       case R600_QUERY_NUM_SHADERS_CREATED:
                result->u64 = query->end_result - query->begin_result;
                return TRUE;
        case R600_QUERY_GPU_LOAD:
index f2c8d6c898fbd47393c6e752791ab44d3b9b23c8..fbcb0f4a1d8c391d12ea5c9d118f7836a2e2afbe 100644 (file)
@@ -653,6 +653,7 @@ static void *si_create_shader_state(struct pipe_context *ctx,
        sel->tokens = tgsi_dup_tokens(state->tokens);
        sel->so = state->stream_output;
        tgsi_scan_shader(state->tokens, &sel->info);
+       p_atomic_inc(&sscreen->b.num_shaders_created);
 
        switch (pipe_shader_type) {
        case PIPE_SHADER_GEOMETRY: