/* Need to note this and fix up at runtime (or loopback):
*/
- if (tnl->save.currentsz[attr] == 0) {
+ if (tnl->save.currentsz[attr][0] == 0) {
assert(oldsz == 0);
tnl->save.dangling_attr_ref = GL_TRUE;
_mesa_debug(0, "_save_upgrade_vertex: dangling reference attr %d\n",
for (j = 0 ; j < _TNL_ATTRIB_MAX ; j++) {
if (tnl->save.attrsz[j]) {
if (j == attr) {
- ASSIGN_4V( dest, 0, 0, 0, 1 );
- COPY_SZ_4V( dest, oldsz, data );
- data += oldsz;
- dest += newsz;
+ if (oldsz) {
+ ASSIGN_4V( dest, 0, 0, 0, 1 );
+ COPY_SZ_4V( dest, oldsz, data );
+ data += oldsz;
+ dest += newsz;
+ }
+ else {
+ GLuint currentsz = tnl->save.currentsz[attr][0];
+ GLfloat *current = tnl->save.current[attr];
+ ASSIGN_4V( dest, 0, 0, 0, 1 );
+ COPY_SZ_4V( dest, currentsz, current );
+ dest += newsz;
+ }
}
else {
GLint sz = tnl->save.attrsz[j];