We enabled fast clears at level > 0, but didn't minify the dimensions
when comparing the box size, so we always thought it was a partial
clear and as a result never actually enabled any.
This eliminates some slow clears in Civilization VI, but they are mostly
during initialization and not the main rendering.
Thanks to Dan Walsh for noticing we had too many slow clears.
Fixes: 393f659ed83 ("iris: Enable fast clears on other miplevels and layers than 0.")
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
/* Check for partial clear */
if (box->x > 0 || box->y > 0 ||
- box->width < p_res->width0 ||
- box->height < p_res->height0) {
+ box->width < minify(p_res->width0, level) ||
+ box->height < minify(p_res->height0, level)) {
return false;
}