#include "tnl/t_pipeline.h"
#include "util/ralloc.h"
#include "util/debug.h"
+#include "isl/isl.h"
/***************************************
* Mesa's Driver Functions
fb->DefaultGeometry.NumSamples);
}
+/* On Gen9 color buffers may be compressed by the hardware (lossless
+ * compression). There are, however, format restrictions and care needs to be
+ * taken that the sampler engine is capable for re-interpreting a buffer with
+ * format different the buffer was originally written with.
+ *
+ * For example, SRGB formats are not compressible and the sampler engine isn't
+ * capable of treating RGBA_UNORM as SRGB_ALPHA. In such a case the underlying
+ * color buffer needs to be resolved so that the sampling surface can be
+ * sampled as non-compressed (i.e., without the auxiliary MCS buffer being
+ * set).
+ */
+static bool
+intel_texture_view_requires_resolve(struct brw_context *brw,
+ struct intel_texture_object *intel_tex)
+{
+ if (brw->gen < 9 ||
+ !intel_miptree_is_lossless_compressed(brw, intel_tex->mt))
+ return false;
+
+ const uint32_t brw_format = brw_format_for_mesa_format(intel_tex->_Format);
+
+ if (isl_format_supports_lossless_compression(brw->intelScreen->devinfo,
+ brw_format))
+ return false;
+
+ perf_debug("Incompatible sampling format (%s) for rbc (%s)\n",
+ _mesa_get_format_name(intel_tex->_Format),
+ _mesa_get_format_name(intel_tex->mt->format));
+
+ return true;
+}
+
static void
intel_update_state(struct gl_context * ctx, GLuint new_state)
{
/* Sampling engine understands lossless compression and resolving
* those surfaces should be skipped for performance reasons.
*/
- intel_miptree_resolve_color(brw, tex_obj->mt,
- INTEL_MIPTREE_IGNORE_CCS_E);
+ const int flags = intel_texture_view_requires_resolve(brw, tex_obj) ?
+ 0 : INTEL_MIPTREE_IGNORE_CCS_E;
+ intel_miptree_resolve_color(brw, tex_obj->mt, flags);
brw_render_cache_set_check_flush(brw, tex_obj->mt->bo);
}
#include "brw_state.h"
#include "brw_defines.h"
#include "brw_wm.h"
+#include "isl/isl.h"
/**
* Convert an swizzle enumeration (i.e. SWIZZLE_X) to one of the Gen7.5+
* the color buffer should always have been resolved before it is used as
* a texture so there is no need for it. On Gen9 it will be uploaded when
* the surface is losslessly compressed (CCS_E).
+ * However, sampling engine is not capable of re-interpreting the
+ * underlying color buffer in non-compressible formats when the surface
+ * is configured as compressed. Therefore state upload has made sure the
+ * buffer is in resolved state allowing the surface to be configured as
+ * non-compressed.
*/
- if (mt->num_samples <= 1 && aux_mode != GEN9_SURFACE_AUX_MODE_CCS_E) {
+ if (mt->num_samples <= 1 &&
+ (aux_mode != GEN9_SURFACE_AUX_MODE_CCS_E ||
+ !isl_format_supports_lossless_compression(
+ brw->intelScreen->devinfo, format))) {
+ assert(!mt->mcs_mt ||
+ mt->fast_clear_state == INTEL_FAST_CLEAR_STATE_RESOLVED);
aux_mt = NULL;
aux_mode = GEN8_SURFACE_AUX_MODE_NONE;
}