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draw/cull: run pipeline for culled points.
author
Dave Airlie
<airlied@redhat.com>
Thu, 9 Apr 2020 23:19:10 +0000
(09:19 +1000)
committer
Dave Airlie
<airlied@redhat.com>
Wed, 15 Apr 2020 04:26:24 +0000
(14:26 +1000)
This just appears to be missing:
Fixes:
KHR-GL45.cull_distance.functional
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4560>
src/gallium/auxiliary/draw/draw_pipe_validate.c
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diff --git
a/src/gallium/auxiliary/draw/draw_pipe_validate.c
b/src/gallium/auxiliary/draw/draw_pipe_validate.c
index 846cd4db39e87e6eb4e3f5fdc93f033fc85688ca..a013c2ef6404836b6d7e3875409a992a3b06cf3f 100644
(file)
--- a/
src/gallium/auxiliary/draw/draw_pipe_validate.c
+++ b/
src/gallium/auxiliary/draw/draw_pipe_validate.c
@@
-100,6
+100,9
@@
draw_need_pipeline(const struct draw_context *draw,
/* point sprites */
if (rasterizer->sprite_coord_enable && draw->pipeline.point_sprite)
return TRUE;
+
+ if (draw_current_shader_num_written_culldistances(draw))
+ return TRUE;
}
else if (reduced_prim == PIPE_PRIM_TRIANGLES) {
/* polygon stipple */