*/
-#include "glxheader.h"
#include "GL/xmesa.h"
+#include "glxheader.h"
#include "xmesaP.h"
-#include "imports.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
+#include "main/imports.h"
+#include "main/framebuffer.h"
+#include "main/renderbuffer.h"
#include "pipe/p_state.h"
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"
*/
#include "glxheader.h"
-#include "bufferobj.h"
-#include "buffers.h"
-#include "context.h"
-#include "colormac.h"
-#include "depth.h"
-#include "drawpix.h"
-#include "extensions.h"
-#include "framebuffer.h"
-#include "macros.h"
-#include "image.h"
-#include "imports.h"
-#include "mtypes.h"
-#include "state.h"
-#include "texobj.h"
-#include "teximage.h"
-#include "texstore.h"
-#include "texformat.h"
#include "xmesaP.h"
+#include "main/imports.h"
+#include "main/mtypes.h"
#include "pipe/softpipe/sp_context.h"
#include "state_tracker/st_public.h"
#include "glxheader.h"
#include "colormac.h"
-#include "context.h"
-#include "depth.h"
-#include "drawpix.h"
-#include "extensions.h"
#include "macros.h"
#include "imports.h"
#include "mtypes.h"
-#include "state.h"
#include "xmesaP.h"
*/
-#include "glxheader.h"
#include "GL/xmesa.h"
+#include "glxheader.h"
#include "xmesaP.h"
-#include "context.h"
-#include "imports.h"
-#include "macros.h"
-#include "framebuffer.h"
-#include "renderbuffer.h"
+#include "main/context.h"
+#include "main/imports.h"
+#include "main/macros.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"