gallium/targets: Clean up Haiku softpipe renderer visual
authorAlexander von Gluck IV <kallisti5@unixzen.com>
Thu, 21 Aug 2014 19:53:02 +0000 (19:53 +0000)
committerAlexander von Gluck IV <kallisti5@unixzen.com>
Fri, 22 Aug 2014 23:37:19 +0000 (19:37 -0400)
* Drop creating gl_config first as it's only really used
  to create the state tracker visual.

src/gallium/targets/haiku-softpipe/GalliumContext.cpp
src/gallium/targets/haiku-softpipe/GalliumContext.h

index d6b5f85b90da7bd674df01ee8520ff562bbfbb25..7b132604a971022c2889cfb5757f0d621d8432fe 100644 (file)
@@ -69,70 +69,6 @@ hgl_viewport(struct gl_context* glContext)
 }
 
 
-static st_visual*
-hgl_fill_st_visual(gl_config* glVisual)
-{
-       struct st_visual* stVisual = CALLOC_STRUCT(st_visual);
-       if (!stVisual) {
-               ERROR("%s: Couldn't allocate st_visual\n", __func__);
-               return NULL;
-       }
-
-       // Determine color format
-       if (glVisual->redBits == 8) {
-               if (glVisual->alphaBits == 8)
-                       stVisual->color_format = PIPE_FORMAT_A8R8G8B8_UNORM;
-               else
-                       stVisual->color_format = PIPE_FORMAT_X8R8G8B8_UNORM;
-       } else {
-               // TODO: I think this should be RGB vs BGR
-               stVisual->color_format = PIPE_FORMAT_B5G6R5_UNORM;
-       }
-
-       // Determine depth stencil format
-       switch (glVisual->depthBits) {
-               default:
-               case 0:
-                       stVisual->depth_stencil_format = PIPE_FORMAT_NONE;
-                       break;
-               case 16:
-                       stVisual->depth_stencil_format = PIPE_FORMAT_Z16_UNORM;
-                       break;
-               case 24:
-                       if (glVisual->stencilBits == 0) {
-                               stVisual->depth_stencil_format = PIPE_FORMAT_X8Z24_UNORM;
-                       } else {
-                               stVisual->depth_stencil_format = PIPE_FORMAT_S8_UINT_Z24_UNORM;
-                       }
-                       break;
-               case 32:
-                       stVisual->depth_stencil_format = PIPE_FORMAT_Z32_UNORM;
-                       break;
-       }
-
-       stVisual->accum_format = (glVisual->haveAccumBuffer)
-               ? PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE;
-
-       stVisual->buffer_mask |= ST_ATTACHMENT_FRONT_LEFT_MASK;
-       stVisual->render_buffer = ST_ATTACHMENT_FRONT_LEFT;
-       if (glVisual->doubleBufferMode) {
-               stVisual->buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK;
-               stVisual->render_buffer = ST_ATTACHMENT_BACK_LEFT;
-       }
-
-       if (glVisual->stereoMode) {
-               stVisual->buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK;
-               if (glVisual->doubleBufferMode)
-                       stVisual->buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK;
-       }
-
-       if (glVisual->haveDepthBuffer || glVisual->haveStencilBuffer)
-               stVisual->buffer_mask |= ST_ATTACHMENT_DEPTH_STENCIL_MASK;
-
-       return stVisual;
-}
-
-
 static int
 hook_stm_get_param(struct st_manager *smapi, enum st_manager_param param)
 {
@@ -184,6 +120,95 @@ GalliumContext::~GalliumContext()
 }
 
 
+struct st_visual*
+GalliumContext::CreateVisual()
+{
+       struct st_visual* visual = CALLOC_STRUCT(st_visual);
+       if (!visual) {
+               ERROR("%s: Couldn't allocate st_visual\n", __func__);
+               return NULL;
+       }
+
+       // Calculate visual configuration
+       const GLboolean rgbFlag         = ((fOptions & BGL_INDEX) == 0);
+       const GLboolean alphaFlag       = ((fOptions & BGL_ALPHA) == BGL_ALPHA);
+       const GLboolean dblFlag         = ((fOptions & BGL_DOUBLE) == BGL_DOUBLE);
+       const GLboolean stereoFlag      = false;
+       const GLint depth                       = (fOptions & BGL_DEPTH) ? 24 : 0;
+       const GLint stencil                     = (fOptions & BGL_STENCIL) ? 8 : 0;
+       const GLint accum                       = (fOptions & BGL_ACCUM) ? 16 : 0;
+       const GLint red                         = rgbFlag ? 8 : 5;
+       const GLint green                       = rgbFlag ? 8 : 5;
+       const GLint blue                        = rgbFlag ? 8 : 5;
+       const GLint alpha                       = alphaFlag ? 8 : 0;
+
+       TRACE("rgb      :\t%d\n", (bool)rgbFlag);
+       TRACE("alpha    :\t%d\n", (bool)alphaFlag);
+       TRACE("dbl      :\t%d\n", (bool)dblFlag);
+       TRACE("stereo   :\t%d\n", (bool)stereoFlag);
+       TRACE("depth    :\t%d\n", depth);
+       TRACE("stencil  :\t%d\n", stencil);
+       TRACE("accum    :\t%d\n", accum);
+       TRACE("red      :\t%d\n", red);
+       TRACE("green    :\t%d\n", green);
+       TRACE("blue     :\t%d\n", blue);
+       TRACE("alpha    :\t%d\n", alpha);
+
+       // Determine color format
+       if (red == 8) {
+               if (alpha == 8)
+                       visual->color_format = PIPE_FORMAT_A8R8G8B8_UNORM;
+               else
+                       visual->color_format = PIPE_FORMAT_X8R8G8B8_UNORM;
+       } else {
+               // TODO: I think this should be RGB vs BGR
+               visual->color_format = PIPE_FORMAT_B5G6R5_UNORM;
+       }
+
+       // Determine depth stencil format
+       switch (depth) {
+               default:
+               case 0:
+                       visual->depth_stencil_format = PIPE_FORMAT_NONE;
+                       break;
+               case 16:
+                       visual->depth_stencil_format = PIPE_FORMAT_Z16_UNORM;
+                       break;
+               case 24:
+                       if ((fOptions & BGL_STENCIL) != 0)
+                               visual->depth_stencil_format = PIPE_FORMAT_S8_UINT_Z24_UNORM;
+                       else
+                               visual->depth_stencil_format = PIPE_FORMAT_X8Z24_UNORM;
+                       break;
+               case 32:
+                       visual->depth_stencil_format = PIPE_FORMAT_Z32_UNORM;
+                       break;
+       }
+
+       visual->accum_format = (fOptions & BGL_ACCUM)
+               ? PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE;
+
+       visual->buffer_mask |= ST_ATTACHMENT_FRONT_LEFT_MASK;
+       visual->render_buffer = ST_ATTACHMENT_FRONT_LEFT;
+
+       if (dblFlag) {
+               visual->buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK;
+               visual->render_buffer = ST_ATTACHMENT_BACK_LEFT;
+       }
+
+       if (stereoFlag) {
+               visual->buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK;
+               if (dblFlag)
+                       visual->buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK;
+       }
+
+       if ((fOptions & BGL_DEPTH) || (fOptions & BGL_STENCIL)) 
+               visual->buffer_mask |= ST_ATTACHMENT_DEPTH_STENCIL_MASK;
+
+       return visual;
+}
+
+
 status_t
 GalliumContext::CreateScreen()
 {
@@ -246,51 +271,19 @@ GalliumContext::CreateContext(Bitmap *bitmap)
        }
        context->manager->get_param = hook_stm_get_param;
 
-       // Calculate visual configuration
-       const GLboolean rgbFlag         = ((fOptions & BGL_INDEX) == 0);
-       const GLboolean alphaFlag       = ((fOptions & BGL_ALPHA) == BGL_ALPHA);
-       const GLboolean dblFlag         = ((fOptions & BGL_DOUBLE) == BGL_DOUBLE);
-       const GLboolean stereoFlag      = false;
-       const GLint depth                       = (fOptions & BGL_DEPTH) ? 24 : 0;
-       const GLint stencil                     = (fOptions & BGL_STENCIL) ? 8 : 0;
-       const GLint accum                       = (fOptions & BGL_ACCUM) ? 16 : 0;
-       const GLint red                         = rgbFlag ? 8 : 5;
-       const GLint green                       = rgbFlag ? 8 : 5;
-       const GLint blue                        = rgbFlag ? 8 : 5;
-       const GLint alpha                       = alphaFlag ? 8 : 0;
-
-       TRACE("rgb      :\t%d\n", (bool)rgbFlag);
-       TRACE("alpha    :\t%d\n", (bool)alphaFlag);
-       TRACE("dbl      :\t%d\n", (bool)dblFlag);
-       TRACE("stereo   :\t%d\n", (bool)stereoFlag);
-       TRACE("depth    :\t%d\n", depth);
-       TRACE("stencil  :\t%d\n", stencil);
-       TRACE("accum    :\t%d\n", accum);
-       TRACE("red      :\t%d\n", red);
-       TRACE("green    :\t%d\n", green);
-       TRACE("blue     :\t%d\n", blue);
-       TRACE("alpha    :\t%d\n", alpha);
-
-       gl_config* glVisual = _mesa_create_visual(dblFlag, stereoFlag, red, green,
-               blue, alpha, depth, stencil, accum, accum, accum, alpha ? accum : 0, 1);
-
-       if (!glVisual) {
-               ERROR("%s: Couldn't create Mesa visual!\n", __func__);
+       // Create state tracker visual
+       context->stVisual = CreateVisual();
+       if (context->stVisual == NULL) {
+               ERROR("%s: Couldn't create state_tracker visual!\n", __func__);
                return -1;
        }
 
-       TRACE("depthBits   :\t%d\n", glVisual->depthBits);
-       TRACE("stencilBits :\t%d\n", glVisual->stencilBits);
-
-       // Convert Mesa calculated visual into state tracker visual
-       context->stVisual = hgl_fill_st_visual(glVisual);
-
        context->draw = new GalliumFramebuffer(context->stVisual, (void*)this);
        context->read = new GalliumFramebuffer(context->stVisual, (void*)this);
 
        if (!context->draw || !context->read) {
                ERROR("%s: Problem allocating framebuffer!\n", __func__);
-               _mesa_destroy_visual(glVisual);
+               FREE(context->stVisual);
                return -1;
        }
 
@@ -341,6 +334,7 @@ GalliumContext::CreateContext(Bitmap *bitmap)
                                break;
                }
 
+               FREE(context->stVisual);
                FREE(context);
                return -1;
        }
@@ -372,8 +366,8 @@ GalliumContext::CreateContext(Bitmap *bitmap)
                ERROR("%s: The next context is invalid... something went wrong!\n",
                        __func__);
                //st_destroy_context(context->st);
+               FREE(context->stVisual);
                FREE(context);
-               _mesa_destroy_visual(glVisual);
                return -1;
        }
 
index e156ef895b422f44945a8fb4a2202790accad615..6c11c0fdf46c46a2359f4f0c15b60a7d2d8427ac 100644 (file)
@@ -61,6 +61,8 @@ public:
                void                            Lock();
                void                            Unlock();
 
+               struct st_visual*       CreateVisual();
+
                context_id                      CreateContext(Bitmap* bitmap);
                void                            DestroyContext(context_id contextID);
                context_id                      GetCurrentContext() { return fCurrentContext; };